damned
October 10th, 2014, 14:42
Ive been spending a lot of time lately looking at CoreRPG and I think it has way more potential than most people realise.
However I have a couple of requests that I think would make it even more useful right out of the box.
So Im using DCC as an example here. Its a ruleset I chose at random from among those that have been popularly requested.
https://www.fg-con.com/wp-content/uploads/2014/10/corerpg-request.jpg
You can see that I can add a LOT of the required info from the DCC Character Sheet into the CoreRPG Main Tab.
But look closer at the chat log and here are my first two requests/suggestions.
1. Can we have a field that will take a valid Chat Window Command and store it as a clickable/rollable field. You can see my example in the image in BLUE
/die d20+1d6+1 [Sword][d6 Deed Die][Str Mod]
There is a /die command followed by some text descriptors in [] brackets
This would allow you to add a lot more saved rolls/actions to the Character Sheet rather than the hotbar.
If this cant be added to CoreRPG could you give me some tips to doing it in an extension? Should I be looking at HotBar code?
2. When using the /die command to roll a die other than the standard d4/d6/d8/d10/d12/d20 we get a different display/output format. Again using my example in the image in BLUE
/die d20+1d6+1 [Sword][d6 Deed Die][Str Mod]
we get [Sword][d6 Deed Die][Str Mod] (d20+1d6+1) {18}{5}+1 24
if we used a non standard die with the same string format eg:
/die d20+1d5+1 [Sword][d5 Deed Die][Str Mod]
we get [Sword][d6 Deed Die][Str Mod] (d20+1d6+1)[d5=4] {14}+5 19
if you missed it - it didnt display the d5 result separately - on the right hand side result section - it did in the left hand side string/description but not where we are looking for the result on the right. why not? Probably because there is no Die graphic for a d5 (or a dAnything other than the standard ones). Could we have this dCustom display on a circle background? In this particular ruleset its important because that die result affects both the total (working) but also any special attacks so its good to see it. This would also apply in many other rulesets - eg d30.
My other requests for the CoreRPG are:
3. We have Order in the CoreRPG Combat Tracker. Can we have it in the CoreRPG Character Sheet? 2 suggestions for how it is displayed are:
a. Use the same format as the Attributes/Skills - eg text [Die][Mod] and be rollable and the result is stored in DB to be read by the CT
b. have a label Order and a Number field that is referenced by the CT field.
This could be positioned in the top section where Name is to conserve space on the Char Sheet. Im asking for this to be on the Character Sheet because its on the Combat Tracker so there is an assumption that most rulesets would use Order/Init in them.
4. Is there any reason to fix the height of the CoreRPG character sheet? I can see it easily running out of space with some rulesets. Is it because of the positioning/anchoring of some other elements on other tabs?
#1 is my biggest request.
Thanks for reading this far!
However I have a couple of requests that I think would make it even more useful right out of the box.
So Im using DCC as an example here. Its a ruleset I chose at random from among those that have been popularly requested.
https://www.fg-con.com/wp-content/uploads/2014/10/corerpg-request.jpg
You can see that I can add a LOT of the required info from the DCC Character Sheet into the CoreRPG Main Tab.
But look closer at the chat log and here are my first two requests/suggestions.
1. Can we have a field that will take a valid Chat Window Command and store it as a clickable/rollable field. You can see my example in the image in BLUE
/die d20+1d6+1 [Sword][d6 Deed Die][Str Mod]
There is a /die command followed by some text descriptors in [] brackets
This would allow you to add a lot more saved rolls/actions to the Character Sheet rather than the hotbar.
If this cant be added to CoreRPG could you give me some tips to doing it in an extension? Should I be looking at HotBar code?
2. When using the /die command to roll a die other than the standard d4/d6/d8/d10/d12/d20 we get a different display/output format. Again using my example in the image in BLUE
/die d20+1d6+1 [Sword][d6 Deed Die][Str Mod]
we get [Sword][d6 Deed Die][Str Mod] (d20+1d6+1) {18}{5}+1 24
if we used a non standard die with the same string format eg:
/die d20+1d5+1 [Sword][d5 Deed Die][Str Mod]
we get [Sword][d6 Deed Die][Str Mod] (d20+1d6+1)[d5=4] {14}+5 19
if you missed it - it didnt display the d5 result separately - on the right hand side result section - it did in the left hand side string/description but not where we are looking for the result on the right. why not? Probably because there is no Die graphic for a d5 (or a dAnything other than the standard ones). Could we have this dCustom display on a circle background? In this particular ruleset its important because that die result affects both the total (working) but also any special attacks so its good to see it. This would also apply in many other rulesets - eg d30.
My other requests for the CoreRPG are:
3. We have Order in the CoreRPG Combat Tracker. Can we have it in the CoreRPG Character Sheet? 2 suggestions for how it is displayed are:
a. Use the same format as the Attributes/Skills - eg text [Die][Mod] and be rollable and the result is stored in DB to be read by the CT
b. have a label Order and a Number field that is referenced by the CT field.
This could be positioned in the top section where Name is to conserve space on the Char Sheet. Im asking for this to be on the Character Sheet because its on the Combat Tracker so there is an assumption that most rulesets would use Order/Init in them.
4. Is there any reason to fix the height of the CoreRPG character sheet? I can see it easily running out of space with some rulesets. Is it because of the positioning/anchoring of some other elements on other tabs?
#1 is my biggest request.
Thanks for reading this far!