swest
October 9th, 2014, 21:46
Well, now I've done it.
So I wanted to modify one of the maps (like I mentioned in another thread) by rotating it 180 degrees.
I went to my original, saved copy (on my desktop), changed .mod to .zip, unzipped, modified file, rezipped, changed the .zip to .mod.
Then I took that .mod file and replaced the .mod file in my appdata\roaming\FG\modules directory and
replaced the .mod file with the one that I just modified.
Now, when I start FG, not only is that module not activated, it is not available for activation.
It no longer shows anywhere... I guess there must be a checksum, or some validation mechanism
associated with a .mod file, and now that it has been changed, everything's broken?
Can you help me recover from this situation, and explain how I should have done this.
Executive summary:
1) I placed a community module (X.mod) in the appdata\roaming\FG\modules directory.
2) I opened FG, activated that module file, and used items from it.
3) I decided to change a map that was a component of that module.
4) I unzipped the original, made the change, rezipped the original, and copied it over the appdata\roaming\FG\modules copy.
5) I started FG and found that the module was no longer open, activated, or anything... completely absent.
??
Thanks.
- s.west
So I wanted to modify one of the maps (like I mentioned in another thread) by rotating it 180 degrees.
I went to my original, saved copy (on my desktop), changed .mod to .zip, unzipped, modified file, rezipped, changed the .zip to .mod.
Then I took that .mod file and replaced the .mod file in my appdata\roaming\FG\modules directory and
replaced the .mod file with the one that I just modified.
Now, when I start FG, not only is that module not activated, it is not available for activation.
It no longer shows anywhere... I guess there must be a checksum, or some validation mechanism
associated with a .mod file, and now that it has been changed, everything's broken?
Can you help me recover from this situation, and explain how I should have done this.
Executive summary:
1) I placed a community module (X.mod) in the appdata\roaming\FG\modules directory.
2) I opened FG, activated that module file, and used items from it.
3) I decided to change a map that was a component of that module.
4) I unzipped the original, made the change, rezipped the original, and copied it over the appdata\roaming\FG\modules copy.
5) I started FG and found that the module was no longer open, activated, or anything... completely absent.
??
Thanks.
- s.west