Hecklerus Prime
October 3rd, 2014, 00:33
Hey all. Stepped away from gaming for about a year and now I'm back running a game in FG. Lots of changes since I've been gone. Right away, almost everything seems to be an improvement. We run mostly 3.5e, which seems to be getting less and less popular every day :( but still nice to see changes being made. Got a few things we can't seem to get working right. Here goes.
TABLES
I made several tables that calculated the number of random encounters over an 8 hour period based on the statistical Combination formula. I made three, one each for a 12%/hour, 6%/hour, and 3%/hour. I then sent the results of that table to another table that determined the type of encounter (threatening vs. non-threatening) and finally onto the encounter event table. Pretty complex, I suppose. Anyway, in the past they would make multiple rolls automatically and cascade down through the tables. This doesn't seem to work anymore.
Example: On one table there was a 1% chance of four encounters. The table result was "Four Encounters [Encounter Type] [Encounter Type] [Encounter Type] [Encounter Type]" and each [Encounter Type] would roll once on the Encounter Type table. This no longer seems to work. If a table is referenced at all there can be no other words/references/letters in that entry.
Problem repeats where one of my magic fumble tables calls for "Roll on [Magic Critical] chart" and it will no longer call the Magic Critical table.
Exported tables attached, so you can see what I mean.
PARTY SHEET
The party sheet was one of my most favorite tools. I recall that I could drop one item on the inventory tab and export that one item to multiple characters. I cannot seem to get this to work anymore. Best I can do is add multiple copies of that one item and assign one character each. Gets tedious when each character finds a longsword or something.
On a side note, if I add an item with multiple quantities all quantities will not send to the character, only one. For example, say I add a line for a pint of oil and set the number to ten. I then assign the character that just scored 10 pints of oil and hit Distribute. Only one pint gets sent instead of all ten. Bummer.
TABLES
I made several tables that calculated the number of random encounters over an 8 hour period based on the statistical Combination formula. I made three, one each for a 12%/hour, 6%/hour, and 3%/hour. I then sent the results of that table to another table that determined the type of encounter (threatening vs. non-threatening) and finally onto the encounter event table. Pretty complex, I suppose. Anyway, in the past they would make multiple rolls automatically and cascade down through the tables. This doesn't seem to work anymore.
Example: On one table there was a 1% chance of four encounters. The table result was "Four Encounters [Encounter Type] [Encounter Type] [Encounter Type] [Encounter Type]" and each [Encounter Type] would roll once on the Encounter Type table. This no longer seems to work. If a table is referenced at all there can be no other words/references/letters in that entry.
Problem repeats where one of my magic fumble tables calls for "Roll on [Magic Critical] chart" and it will no longer call the Magic Critical table.
Exported tables attached, so you can see what I mean.
PARTY SHEET
The party sheet was one of my most favorite tools. I recall that I could drop one item on the inventory tab and export that one item to multiple characters. I cannot seem to get this to work anymore. Best I can do is add multiple copies of that one item and assign one character each. Gets tedious when each character finds a longsword or something.
On a side note, if I add an item with multiple quantities all quantities will not send to the character, only one. For example, say I add a line for a pint of oil and set the number to ten. I then assign the character that just scored 10 pints of oil and hit Distribute. Only one pint gets sent instead of all ten. Bummer.