Willot
September 22nd, 2014, 11:02
Here are some basic controls to use in Fantasy Grounds Ive found useful
New One!!! If when pasting in text from a PDF you get spaces between lines (double spacing), highlight that text in FG and use CNTL J this should remove the spaces (also use reader in WIndows 8.1 it seems to work better and make less mistakes than Adobe reader)
1) When the tokens are on a map (image) You can rotate them with the mouse wheel when the cursor is hovering over them. If you hold down the cntrl key while doing this the token will resize itself. If the GM locks the tokens then only the GM can do this.
2) If the GM has Locked the Tokens (GM right clicks on a token on the map and selects LOCK tokens) When a player tries to move his/her token it instead draws the path and distance, the GM then has to ACCEPT the move
PLAYER'S VIEW
7495
GM'S VIEW
7496
3) You can either drag your attack onto a enemy token to target it OR while holding down the cntrl key you can individually click on enemy (or friendly) tokens to select or deselect targets. This is a good way to select mulitple targets say for a mass heal or AOE
4) As a GM when using the mask you can of course drag a box to uncover the map as your players move through OR you can hold down the SHFT key which allows freehand drawing OR if you hold down the CNTRL key you can draw a square the FILLS in the mask. Holding down CNTRL & SHFT keys together allows you to freehand FILL in the mask
5) if you whisper to someone and they have like a elven name like Elansirrea Langriissiaish. You ony need to type "/w Elan" then tap the TAB key. This will fill in the rest. EDIT: For fast replies us /r <whisper message> to reply to the last whisper you received.
6) If you hold the CNTRL key while hovering over a number on a stat sheet then wheeling the mouse wheel will lower or raise that number. EDIT: The campaign option "Mouse: Wheel editing = Ctrl" controls this functionality (default), it can be set to "Always" which is not recommended in most rulesets as it is too easy to edit a number field while using the mouse wheel to scroll through a list.
7) If you need to create magic Armour or weapons you can drag the effects from the magic items book (maybe 3.5 pfrgp only?) to the item. The item MUST be in your items list (you cant change the one in your module library). Remeber to adjust the enchantment bonus if applicable.
BEFORE
7509
AFTER
7510
8) if you do a crit when you roll damage, hold down the shift key and it will automatcally roll the critical damage
Cant think of anymore off the top of my head. Only other thing I can say study the effects system once you get the hang of them you've pretty much nailed Fantasy Grounds. Be clever with the effects too. For example so I can remember when a monster with a breath weapon can use it again. When the monster uses it I place an effect on the monster called CANNOT USE BREATH WEAPON and in the duration I put say 1d4 (if then is what it is). This means it will auto roll the duration the monster cant use it, for me.
7499
New One!!! If when pasting in text from a PDF you get spaces between lines (double spacing), highlight that text in FG and use CNTL J this should remove the spaces (also use reader in WIndows 8.1 it seems to work better and make less mistakes than Adobe reader)
1) When the tokens are on a map (image) You can rotate them with the mouse wheel when the cursor is hovering over them. If you hold down the cntrl key while doing this the token will resize itself. If the GM locks the tokens then only the GM can do this.
2) If the GM has Locked the Tokens (GM right clicks on a token on the map and selects LOCK tokens) When a player tries to move his/her token it instead draws the path and distance, the GM then has to ACCEPT the move
PLAYER'S VIEW
7495
GM'S VIEW
7496
3) You can either drag your attack onto a enemy token to target it OR while holding down the cntrl key you can individually click on enemy (or friendly) tokens to select or deselect targets. This is a good way to select mulitple targets say for a mass heal or AOE
4) As a GM when using the mask you can of course drag a box to uncover the map as your players move through OR you can hold down the SHFT key which allows freehand drawing OR if you hold down the CNTRL key you can draw a square the FILLS in the mask. Holding down CNTRL & SHFT keys together allows you to freehand FILL in the mask
5) if you whisper to someone and they have like a elven name like Elansirrea Langriissiaish. You ony need to type "/w Elan" then tap the TAB key. This will fill in the rest. EDIT: For fast replies us /r <whisper message> to reply to the last whisper you received.
6) If you hold the CNTRL key while hovering over a number on a stat sheet then wheeling the mouse wheel will lower or raise that number. EDIT: The campaign option "Mouse: Wheel editing = Ctrl" controls this functionality (default), it can be set to "Always" which is not recommended in most rulesets as it is too easy to edit a number field while using the mouse wheel to scroll through a list.
7) If you need to create magic Armour or weapons you can drag the effects from the magic items book (maybe 3.5 pfrgp only?) to the item. The item MUST be in your items list (you cant change the one in your module library). Remeber to adjust the enchantment bonus if applicable.
BEFORE
7509
AFTER
7510
8) if you do a crit when you roll damage, hold down the shift key and it will automatcally roll the critical damage
Cant think of anymore off the top of my head. Only other thing I can say study the effects system once you get the hang of them you've pretty much nailed Fantasy Grounds. Be clever with the effects too. For example so I can remember when a monster with a breath weapon can use it again. When the monster uses it I place an effect on the monster called CANNOT USE BREATH WEAPON and in the duration I put say 1d4 (if then is what it is). This means it will auto roll the duration the monster cant use it, for me.
7499