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Mask_of_winter
September 10th, 2014, 03:45
Since the maps can overlay square or hex grids, would it possible to include a way to lay out a grid for isometric view maps at some point? Or is that something you are considering for the next FG update on the Unity platform?

Carthar
September 10th, 2014, 04:19
Seconded!

Moon Wizard
September 11th, 2014, 18:21
I think the biggest challenge with isometric map grids is that the overhead viewing angle and view direction for the scene shown in the map will have a big impact on drawing a grid. To build a feature like that, we would need to add the capability to "skew" the grid on both axes, and provide an interface to manage that.

Currently, the FG grid system only supports straight lines well, which you will see since hexes have more limited support. We're looking at updating the grid subsystem as part of Unity push.

Regards,
JPG

dulux-oz
September 12th, 2014, 03:51
If you look closely at a lot of Isometric Views there are very close to, or actually are, Hexagonal Grids.

Of course, using the existing Hex Grid "locks" us in to only one viewing angle - but how is this different from the single viewing angle of "top-down".

I would make the suggestion that if the ongoing work with the Hex Grid System were continued (& maybe even speeded up a little - please please please please please) then we'd kill two birds with one (Hexagonal) stone.

Just my $0.02 worth.

Cheers

JohnD
September 12th, 2014, 03:58
Yes please to isometric squares/hexes for maps.

Jiminimonka
February 9th, 2019, 13:50
I fourth this! Reviving an old thread. Perhaps in Unity

YamaShintaku
October 24th, 2019, 15:14
re-reviving... Do we know if Unity does have isometric map grids included? If so, are they hex based, or something entirely different?

Zacchaeus
October 24th, 2019, 17:52
Yes, Unity supports isometric grids. They are diamond shaped as far as I can see.

Kelrugem
October 24th, 2019, 20:44
Yes, Unity supports isometric grids. They are diamond shaped as far as I can see.

To conclude that: One can also change the width and height of the grid to try to simulate a isometric grid :) One definition (and probably the most common?) for isometric grids is "width/height = square root of 3" and therefore one has to adjust the sizes a bit, e.g.: (I rounded the square root of 3 very roughly)

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EDIT: Hopefully okay to show :)

Zacchaeus
October 24th, 2019, 21:01
Still diamond shaped :)

Kelrugem
October 24th, 2019, 21:05
Still diamond shaped :)

;) But I've hit it with a hammer at its top, some might say my diamond now lost its value and is not a diamond anymore (at least not a prized one) :D (yup, a very mighty hammer which can do this with diamonds! ;) )

gtw2017
October 25th, 2019, 20:01
Interestingly, I primarily design top-down maps, but some of my more recent, i.e. mountains, shifted to an almost side on perspective. I tested these within FG and the standard grid works just fine for calculating distances - oddly enough. One advantage of Isometric is that ANY side on image can then be used as a token.

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amerigoV
June 18th, 2020, 02:06
Just a Unity update - the Line of Sight works nicely with Iso maps. A fun option for exploration!

christophe
July 22nd, 2021, 18:54
Is there a workaround in FGC to make it work with isometric maps? (I can't migrate to FGU for a bunch of reasons)
Using hex grid? other options?

Jiminimonka
July 22nd, 2021, 19:01
Is there a workaround in FGC to make it work with isometric maps? (I can't migrate to FGU for a bunch of reasons)
Using hex grid? other options?

No, there is no way to make Classic work with Isometric (at least not in software, you can make it work if you unlock tokens and tell the players to move only into the isometric grid spaces drawn on a bitmap map).

christophe
July 22nd, 2021, 19:13
Thank you for the prompt feedback. (I feared this was the answer to my question)

vaughnlannister
July 22nd, 2021, 20:33
Just a Unity update - the Line of Sight works nicely with Iso maps. A fun option for exploration!

Could you post a screenshot to show us :P!!?