Drasnal
August 28th, 2014, 14:24
Call to players:
Hello everyone, I'm trying to kick off a new campaign filled with quite a few twists and turns for all involved. I'm planning on making this a more character driven campaign, as opposed to the smash and grab style many may be accustomed to. I'm hoping to make this a good experience for all involved, so please feel free to contact me with questions.
Summary:
FG License: GM has Ultimate License; players need nothing
Game System: Pathfinder RPG
Genre and Setting: A home-brew world known as Vessa
Time Zone: Eastern Time (GMT -5)
Day of week and time: Ideally on Saturdays, the time is still up in the air however.
Planned Frequency: This will be an ongoing campaign, hopefully we'll be able to run once per week, though extenuating circumstances may change that.
Text or Voice: Text
Roleplay & Combat mix: Roleplay, narrative, investigation, some combat
Number of Players in game & needed: Up to 6 players but no more, no less than 4
Character starting level & equipment: You'll be starting at level 4, all classes are open, but I ask politely that no one choose summoner.
Player experience: No experience needed in Pathfinder, though it is recommended, the combat will be difficult.
Play style: I tend to focus on character development and story building. Combat is great but without reason to drive it, what's it really worth :D
Link to Gamecalendar page: https://www.fantasygrounds.com/calendar/index.xcp?id=1257
Setting Information: Vessa is a vast, sprawling world, almost exactly the same size as our own. It has a multitude of cultures and races within it's boarders. It is a darker world, more akin to our own than many fantasy settings, people are weak on the whole, they're born, they die, the world spins on. This campaign will start at a youngish age for your character in the form of RP around the age of 10 (all the races in Vessa age at about the same rate, though some live longer due to exposure to certain forces). They are taken at said age into an organization known as the Order of Draconis, and ancient order created to keep the balance of the world, whether that means destroying a country or saving a child, they care not. To the rest of the world this organization is myth at best, hallucinations of a drunkard at worst. This organization trains it's new recruits for 10 years before accepting them into the fold fully which is where the campaign will truly begin.
Available Races
Elves: There are three primary races of elves in Vessa
High Elves: High Elves are tall, thin souls with pointed ears and deep-set eyes of various colors. Whether they hail from the forests or hidden valleys, they are all born more graceful than humans, though somewhat slighter. They build great cities of white marble and gold, often incorporating water and trees. Most elves live upwards of 300 years. They have fair skin and their hair includes all human colors, plus shades of silver and blue
Wood Elves: Wood Elves are shorter than the rest of their brethren, cunning and intelligent. Their faces tend to be more animalistic. They live in the deep forests around the world, remaining hidden from outsiders in all but the rarest occasions. Their homes are built in massive trees often in small communities. Their skin is a dark tan and their hair is usually a dark, earthy color. Most wood elves only live about 150 years, no one knows why.
Tenrai Elves: Tenrai Elves are elegant, strongly built creatures with pointed ears and deep-set eyes of various colors. They hail from the Tenrai-Ryu Empire, they are more powerful than their cousins, often acheiveing great feats of strength. They build great cities of wooden structures, elevated slightly off the ground, with sloped tiled roofs. These elves live upwards of 200 years. They have tanned skin and their hair includes colors like red, orange and the rarer black.
Dwarves:
Mountain Dwarves: Mountain Dwarves are short, stout, hardy people who come from massive caverns in the high mountains. They are a proud, warlike race, usually made so by frequent contact with savage races such as orcs and goblins. Dwarves usually live upwards of 200 years. In most fantasy campaigns, they have ruddy skin and all human hair colors.
Hill Dwarves: Hill Dwarves are short, stout, hardy people who come from the foothills surrounding massive mountains. They are a more laid back subset of dwarves though still fight furiously against all encroachers. Their homes tend to be mostly above ground with most of their industrial structures under the hills they live on. Hill Dwarves, like their cousins, usually live upwards of 200 years. They have ruddy skin and usually have orange, red or brown hair colors.
Gold Dwarves: Gold Dwarves are short, stout, flamboyant people who come from the Carthan Mountains. They are known for their elaborate dress and noble demeanor derived from the extravagant wealth they’ve extracted from the bones of Vessa. Their mountain strongholds are a sight to behold, glittering gems and precious metals adorn almost every building. Gold Dwarves, unlike their cousins, only live a little longer than Humans, getting to an average of about 150 years. Their skin has a slightly gold tint and their hair colors range from black, to gold, and the rarer silver. Their eyes have a wide array of colors.
Half-Elves: Are rare, though they do exist, many people in more rural regions consider them mythical. A solid mix of their two ancestors, depending on what sort of elf they descend from it can really make for an in
Halflings: Half-folk are small, nimble creatures with fuzzy brown or black hair. Though they are frail compared to most other races, their cheerful optimism (or wily cunning) gives them a “never say die” attitude that makes them more than a match for creatures twice their size. Half-folk see no reason to invite trouble, and tend to live in their own little communities far off the beaten path.
Half-Orcs: Half-orcs are the offspring of either a human and an orc or an orc and another half-orc. Rarely is such a mating willingly accepted or consensual, so the character’s “family tree” is likely more than a little troublesome to him or her. Half-orcs are usually accepted by orcish communities, but are shunned by most other races, including humans, elves, and dwarves. Some half-orcs choose to join the “civilized” races, turning their backs on their barbaric roots, and are often looking to redeem themselves. Many are heroic souls trying to prove their worth. Half-orcs have light-colored human skin with just a tinge of orcish coloration, with black hair and small eyes. Their features are harsh and angular, like that of orcs. Their natural life-span is the same as humans, though it is rare when one dies of old age.
Humans: Of Humans there are a multitude, just as in our world. Varied beliefs, races, and creeds around Vessa makes them one of the most widespread races.
Rakashka
Jungle Rakashka: The Rakashka of the massive Jungles of Chu'ul resemble their jungle cat bretheren, either resembling leopards or black panthers. They are a brutal race of cat-folk, practicing humanoid sacrifice to their gods. Their Society is modeled off Aztek and as such they don't like outsiders. Excepting their desert kin from over the mountains.
Desert Rakashka: Unlike their brutal Jungle kin, the Desert dwelling Rakashka are welcoming of outsiders. They are often viewed as the lords of trade and wealth. Underneath the rolling sands of their homeland untold wealth lies and thus they live in luxury. The desert Rakashka tend to resemble Cheetahs, Lions and the like. Their civilisation is a blend of Egyptian and middle eastern.
Saurian: Saurians are the proud descendants of dinosaurs hailing from the marshes and jungles of Gize. Their lands have been under constant attack by their neighbors to the north, the Rakashaka of Chu’ul. Their descent from dinosaurs is striking, and clearly reminiscent of their velociraptor anscestors. The Saurian people are strong, and incredibly intelligent, cold and calculating. Their fierce appearance often causes people to dislike them, many humans have come back from trading voyages relaying tales of these cold-hearted predators and their twisted, lichen-stained iron walls.
Religion: There are many religions in Vessa, if you look in the right places pretty much all pantheons are represented somewhere. Though there are a multitude of beliefs the most well received of them is the worship of Kaerum. Kaerum is a new god based on ancient ruins found recently as far as Vessa is concerned, and though he is powerful the true religion is based of his seven angels:Caraiel, Veil, Drougel, Michael, Yasuie, Ardor, and Zelfin. Each of whom represend a certain domain.
That's all I can think of off hand, if you've got any questions please message me. (Also if you've got some suggestion for me please make em, I'm sorta new to the forums :D)
Hello everyone, I'm trying to kick off a new campaign filled with quite a few twists and turns for all involved. I'm planning on making this a more character driven campaign, as opposed to the smash and grab style many may be accustomed to. I'm hoping to make this a good experience for all involved, so please feel free to contact me with questions.
Summary:
FG License: GM has Ultimate License; players need nothing
Game System: Pathfinder RPG
Genre and Setting: A home-brew world known as Vessa
Time Zone: Eastern Time (GMT -5)
Day of week and time: Ideally on Saturdays, the time is still up in the air however.
Planned Frequency: This will be an ongoing campaign, hopefully we'll be able to run once per week, though extenuating circumstances may change that.
Text or Voice: Text
Roleplay & Combat mix: Roleplay, narrative, investigation, some combat
Number of Players in game & needed: Up to 6 players but no more, no less than 4
Character starting level & equipment: You'll be starting at level 4, all classes are open, but I ask politely that no one choose summoner.
Player experience: No experience needed in Pathfinder, though it is recommended, the combat will be difficult.
Play style: I tend to focus on character development and story building. Combat is great but without reason to drive it, what's it really worth :D
Link to Gamecalendar page: https://www.fantasygrounds.com/calendar/index.xcp?id=1257
Setting Information: Vessa is a vast, sprawling world, almost exactly the same size as our own. It has a multitude of cultures and races within it's boarders. It is a darker world, more akin to our own than many fantasy settings, people are weak on the whole, they're born, they die, the world spins on. This campaign will start at a youngish age for your character in the form of RP around the age of 10 (all the races in Vessa age at about the same rate, though some live longer due to exposure to certain forces). They are taken at said age into an organization known as the Order of Draconis, and ancient order created to keep the balance of the world, whether that means destroying a country or saving a child, they care not. To the rest of the world this organization is myth at best, hallucinations of a drunkard at worst. This organization trains it's new recruits for 10 years before accepting them into the fold fully which is where the campaign will truly begin.
Available Races
Elves: There are three primary races of elves in Vessa
High Elves: High Elves are tall, thin souls with pointed ears and deep-set eyes of various colors. Whether they hail from the forests or hidden valleys, they are all born more graceful than humans, though somewhat slighter. They build great cities of white marble and gold, often incorporating water and trees. Most elves live upwards of 300 years. They have fair skin and their hair includes all human colors, plus shades of silver and blue
Wood Elves: Wood Elves are shorter than the rest of their brethren, cunning and intelligent. Their faces tend to be more animalistic. They live in the deep forests around the world, remaining hidden from outsiders in all but the rarest occasions. Their homes are built in massive trees often in small communities. Their skin is a dark tan and their hair is usually a dark, earthy color. Most wood elves only live about 150 years, no one knows why.
Tenrai Elves: Tenrai Elves are elegant, strongly built creatures with pointed ears and deep-set eyes of various colors. They hail from the Tenrai-Ryu Empire, they are more powerful than their cousins, often acheiveing great feats of strength. They build great cities of wooden structures, elevated slightly off the ground, with sloped tiled roofs. These elves live upwards of 200 years. They have tanned skin and their hair includes colors like red, orange and the rarer black.
Dwarves:
Mountain Dwarves: Mountain Dwarves are short, stout, hardy people who come from massive caverns in the high mountains. They are a proud, warlike race, usually made so by frequent contact with savage races such as orcs and goblins. Dwarves usually live upwards of 200 years. In most fantasy campaigns, they have ruddy skin and all human hair colors.
Hill Dwarves: Hill Dwarves are short, stout, hardy people who come from the foothills surrounding massive mountains. They are a more laid back subset of dwarves though still fight furiously against all encroachers. Their homes tend to be mostly above ground with most of their industrial structures under the hills they live on. Hill Dwarves, like their cousins, usually live upwards of 200 years. They have ruddy skin and usually have orange, red or brown hair colors.
Gold Dwarves: Gold Dwarves are short, stout, flamboyant people who come from the Carthan Mountains. They are known for their elaborate dress and noble demeanor derived from the extravagant wealth they’ve extracted from the bones of Vessa. Their mountain strongholds are a sight to behold, glittering gems and precious metals adorn almost every building. Gold Dwarves, unlike their cousins, only live a little longer than Humans, getting to an average of about 150 years. Their skin has a slightly gold tint and their hair colors range from black, to gold, and the rarer silver. Their eyes have a wide array of colors.
Half-Elves: Are rare, though they do exist, many people in more rural regions consider them mythical. A solid mix of their two ancestors, depending on what sort of elf they descend from it can really make for an in
Halflings: Half-folk are small, nimble creatures with fuzzy brown or black hair. Though they are frail compared to most other races, their cheerful optimism (or wily cunning) gives them a “never say die” attitude that makes them more than a match for creatures twice their size. Half-folk see no reason to invite trouble, and tend to live in their own little communities far off the beaten path.
Half-Orcs: Half-orcs are the offspring of either a human and an orc or an orc and another half-orc. Rarely is such a mating willingly accepted or consensual, so the character’s “family tree” is likely more than a little troublesome to him or her. Half-orcs are usually accepted by orcish communities, but are shunned by most other races, including humans, elves, and dwarves. Some half-orcs choose to join the “civilized” races, turning their backs on their barbaric roots, and are often looking to redeem themselves. Many are heroic souls trying to prove their worth. Half-orcs have light-colored human skin with just a tinge of orcish coloration, with black hair and small eyes. Their features are harsh and angular, like that of orcs. Their natural life-span is the same as humans, though it is rare when one dies of old age.
Humans: Of Humans there are a multitude, just as in our world. Varied beliefs, races, and creeds around Vessa makes them one of the most widespread races.
Rakashka
Jungle Rakashka: The Rakashka of the massive Jungles of Chu'ul resemble their jungle cat bretheren, either resembling leopards or black panthers. They are a brutal race of cat-folk, practicing humanoid sacrifice to their gods. Their Society is modeled off Aztek and as such they don't like outsiders. Excepting their desert kin from over the mountains.
Desert Rakashka: Unlike their brutal Jungle kin, the Desert dwelling Rakashka are welcoming of outsiders. They are often viewed as the lords of trade and wealth. Underneath the rolling sands of their homeland untold wealth lies and thus they live in luxury. The desert Rakashka tend to resemble Cheetahs, Lions and the like. Their civilisation is a blend of Egyptian and middle eastern.
Saurian: Saurians are the proud descendants of dinosaurs hailing from the marshes and jungles of Gize. Their lands have been under constant attack by their neighbors to the north, the Rakashaka of Chu’ul. Their descent from dinosaurs is striking, and clearly reminiscent of their velociraptor anscestors. The Saurian people are strong, and incredibly intelligent, cold and calculating. Their fierce appearance often causes people to dislike them, many humans have come back from trading voyages relaying tales of these cold-hearted predators and their twisted, lichen-stained iron walls.
Religion: There are many religions in Vessa, if you look in the right places pretty much all pantheons are represented somewhere. Though there are a multitude of beliefs the most well received of them is the worship of Kaerum. Kaerum is a new god based on ancient ruins found recently as far as Vessa is concerned, and though he is powerful the true religion is based of his seven angels:Caraiel, Veil, Drougel, Michael, Yasuie, Ardor, and Zelfin. Each of whom represend a certain domain.
That's all I can think of off hand, if you've got any questions please message me. (Also if you've got some suggestion for me please make em, I'm sorta new to the forums :D)