kaynorr
August 27th, 2014, 17:39
I'm trying to implement some common NPC abilities and I think that conditional effects are the way to do this, but I'm having trouble finding any examples for them (including in the demo 4E campaign) so I'm feeling very uncertain about syntax.
The effects I'm trying to implement are:
When the target is marked, you have CA on the target
When you have CA on the target, +1d6 to your damage
I'm thinking that an effect like [IFT:MARKED][CA] would handle the first condition, and [IF:CA][1d6 DMG] for the second. But again, I'm not sure I'm writing these correctly but hopefully that gets across what I'm going for. This appears to be something the rule language parser doesn't handle on its own, and is the kind of bookkeeping I often forget in combat so I'm hoping that FG can do the remembering for me.
Could anyone point me to some examples of conditional effects so I can get a sense of how to implement them?
The effects I'm trying to implement are:
When the target is marked, you have CA on the target
When you have CA on the target, +1d6 to your damage
I'm thinking that an effect like [IFT:MARKED][CA] would handle the first condition, and [IF:CA][1d6 DMG] for the second. But again, I'm not sure I'm writing these correctly but hopefully that gets across what I'm going for. This appears to be something the rule language parser doesn't handle on its own, and is the kind of bookkeeping I often forget in combat so I'm hoping that FG can do the remembering for me.
Could anyone point me to some examples of conditional effects so I can get a sense of how to implement them?