Mask_of_winter
August 24th, 2014, 01:45
Whoever did the artwork (I suspect Zeus) for this ruleset did a great job! I really like it. Reminds me of games like Torchlight. It's got "fun" written all over it.
Following all the buzz around the 5th edition release I decided to read up on the basic rules and see for myself before bashing or totally dismissing the franchise like I've been for the past 5 years. So far i like what I see in terms of gameplay. I haven't ran it or played in it yet but I can tell it probably goes a lot smoother and faster than with 3.5 and 4e. I just wish it was easier to use different campaign settings. My favorite is Eberron. Coming from Savage Worlds where it's easy to adapt material I scowl at the thought of having to create new classes and races for Eberron.
With that said I'm considering running some 5e for the con. Either an adaptation of a classic module or Vault of the Dracolich (I like the concept and it would be fun- though challenging- to coordinate 4 tables for the event, anyone??). I see there's a parser (never used one) but since I'm totally new to 5e are there any other ressources I should know about that would make it easier for me to make the transition and submit an event for the con? Does the ruleset support all the fancy-schmancy automation that other rulesets like PF,4e,etc have? Is there a manual I can read? Tutorial videos? I mean I've been running games on FG for over 5 years but Savage Worlds doesn't use that level of automation (and in my opinion it goes a lot faster without it) and last I touched 4e was 2009 so I'm a bit rusty.
Following all the buzz around the 5th edition release I decided to read up on the basic rules and see for myself before bashing or totally dismissing the franchise like I've been for the past 5 years. So far i like what I see in terms of gameplay. I haven't ran it or played in it yet but I can tell it probably goes a lot smoother and faster than with 3.5 and 4e. I just wish it was easier to use different campaign settings. My favorite is Eberron. Coming from Savage Worlds where it's easy to adapt material I scowl at the thought of having to create new classes and races for Eberron.
With that said I'm considering running some 5e for the con. Either an adaptation of a classic module or Vault of the Dracolich (I like the concept and it would be fun- though challenging- to coordinate 4 tables for the event, anyone??). I see there's a parser (never used one) but since I'm totally new to 5e are there any other ressources I should know about that would make it easier for me to make the transition and submit an event for the con? Does the ruleset support all the fancy-schmancy automation that other rulesets like PF,4e,etc have? Is there a manual I can read? Tutorial videos? I mean I've been running games on FG for over 5 years but Savage Worlds doesn't use that level of automation (and in my opinion it goes a lot faster without it) and last I touched 4e was 2009 so I'm a bit rusty.