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Trenloe
July 17th, 2014, 06:28
Updated Bestiary 2 library module for the PFRPG ruleset.

v1.0 - Initial Release

October 25th 2014 - minor update to fix Frost and Sea Drake merging.

This has been created with the V2 Creature Parser so includes spell and spell like ability entries. The effects that are linked to spells are purely part of the standard FG effect parsing - so check them to make sure they are correct, these are not stored in the module they are created by FG when you open the NPC entry.

Download and unzip the following file (you'll get PF-SRD-Bestiary-2.mod) and copy the file to the <FG App Data>\modules folder. This will be available to activate as a library module named PFRPG Bestiary 2 within a PFRPG campaign.

There might well be the odd minor mistake in this module - please check it out and if there are any errors that you come across post in the thread below. Thanks.

Previous release 197 downloads.

Gamegasm
September 9th, 2014, 01:07
Is there a fancy Bestiary 1 like the 2, 3 and 4 ones with the spells/spell like abilities?

Trenloe
September 9th, 2014, 01:21
Is there a fancy Bestiary 1 like the 2, 3 and 4 ones with the spells/spell like abilities?
Not yet, it's in the works... May take a few more weeks though.

Carthar
September 9th, 2014, 01:55
Just curious is there a way to get the tokens to auto populate?

If I have a token already named say Jellyfish.jpg is there a way to get it to auto associate with the bestiary entry Jellyfish? Or do I need to re-associate them when I upgrade to the V2 parsed bestiaries?

Carth

Gamegasm
September 9th, 2014, 02:18
Not yet, it's in the works... May take a few more weeks though.

Ahh no problem at all, just thought I was blind and couldn't find it since 2-4 were already done (and LOVE them) I was trying to find 1.

Keep up the great work!!!!

Trenloe
September 9th, 2014, 02:56
Just curious is there a way to get the tokens to auto populate?

If I have a token already named say Jellyfish.jpg is there a way to get it to auto associate with the bestiary entry Jellyfish? Or do I need to re-associate them when I upgrade to the V2 parsed bestiaries?

Carth
If your bestiary has been created with the creature parser then you can associate image files (.PNG) - see the "Token Reference" section of this post: https://www.fantasygrounds.com/forums/showthread.php?20522-Pathfinder-Creature-Parser-V2-Beta-Version&p=169001&viewfull=1#post169001

If the bestiary wasn't created with the creature parser then you have to manually associate the token image file with the NPC once it is in the NPC list within a campaign.

Blackfoot
September 13th, 2014, 23:00
For some reason the CR for the Baboon is listed in this module as 1 instead of 0.5

darrenan
October 26th, 2014, 01:58
The Frost Drake is messed up. The AC field has a bunch of the other creature description in it. Stat block that produces the correct output attached as well.

7788

This stat block appears to produce the correct output:

Frost Drake CR 7
XP 3,200
CE Large dragon (cold)
Init +5; Senses darkvision 60 ft., low-light vision, scent, snow vision; Perception +10
DEFENSE
AC 20, touch 10, flat-footed 19 (+1 Dex, +10 natural, 1 size)
hp 84 (8d12+32)
Fort +10, Ref +7, Will +5
Immune cold, paralysis, sleep
Weaknesses vulnerability to fire
OFFENSE
Speed 20 ft., burrow 20 ft. (snow only), fly 60 ft. (average)
Melee bite +13 (2d6+6 plus 1d6 cold), tail slap +8 (1d8+3)
Space 10 ft.; Reach 10 ft.
Special Attacks freezing mist breath
STATISTICS
Str 22, Dex 13, Con 18, Int 8, Wis 9, Cha 13
Base Atk +8; CMB +15; CMD 26
Feats Flyby Attack, Improved Initiative, Power Attack, Vital Strike
Skills Climb +17, Fly +10, Intimidate +12, Perception +10, Stealth +8
Languages Draconic
SQ speed surge, icewalking
ECOLOGY
Environment cold mountains
Organization solitary, pair, or rampage (312)
Treasure standard
SPECIAL ABILITIES
Freezing Mist Breath (Su) A frost drake can, as a standard
action, spit a ball of liquid that bursts into a cloud of freezing
mist. This attack has a range of 60
feet and deals 7d6 points of cold
damage (DC 18 Reflex half) to
all creatures in a 20-foot-radius
spread. The mist cakes all surfaces
in the area with a sheet of slippery
ice that turns the area into difficult
terrain for 2d4 rounds, after which the
ice cracks or melts enough to revert to the
normal terrain features in the area. Once a
frost drake has used its freezing mist breath,
it cannot do so again for 1d6 rounds. The Reflex
save is Constitution-based.
Icewalking (Ex) This ability works like spider climb,
but the surfaces the drake climbs must be icy. It
can move across icy surfaces without penalty and
does not need to make Acrobatics checks to run
or charge on ice.
Speed Surge (Ex) Three times per day as a
swift action, a frost drake may draw on its
draconic heritage for a boost of strength and
speed to take an additional move action in
that round.
Snow Vision (Ex) A frost drake can see perfectly
well in snowy conditions, and does not take any
penalties on Perception checks while in snow.

Trenloe
October 26th, 2014, 02:33
The Frost Drake is messed up. The AC field has a bunch of the other creature description in it. Stat block that produces the correct output attached as well.
Thanks for spotting that. The frost drake and sea drake have got combined. I'll fix that and issue a new version.

Trenloe
October 26th, 2014, 06:40
Fixed version uploaded to post #1.

Blackfoot
October 26th, 2014, 21:39
What do you think of the concept of putting all these Bestiaries into their own Library Category.. 'PFRPG Bestiaries' or something like that? So that they get grouped together separately from the other PF modules... (all modules created by the parser could go into whatever group if it were named cleverly)

gmdmb3
October 14th, 2015, 04:00
I can't seem to be able to get these to show up in my 3.5e campaign mod list am I missing something?

Moon Wizard
October 14th, 2015, 04:10
I'm guessing that this will only show up in a Pathfinder (PFRPG) campaign. The monster stat blocks between PFRPG and 3.5E are slightly different.

Regards,
JPG

gmdmb3
October 14th, 2015, 04:12
"Ugh, you're killing me Smalls!"

Trenloe
October 14th, 2015, 05:57
Yep, this is specifically for a PFRPG campaign as it is the Pathfinder Bestiary 2.

You can manually change the ruleset in the module to 3.5E and open in a 3.5e campaign if you want, but some of the NPC stats won't come through properly in 3.5e.

swest
November 8th, 2016, 02:55
I saw no indication in the List of Modules (http://www.fantasygrounds.com/forums/showthread.php?16074-List-of-Modules) thread that anything has been done with this module that addresses FG v3.2 incompatibilities.

I am able to open this module, and browse its contents in a v3.2 PFRPG campaign. However, its contents do not show up in v3.2's new NPCs global view.

Am I missing something here? Should they? Or does the module require modification for v3.2 compatibility?

Note: This is not something that I require to work, I am just trying to understand the compatibility expectations of some of these Community modules.

Thanks.

- s.west

Trenloe
November 8th, 2016, 02:59
I am able to open this module, and browse its contents in a v3.2 PFRPG campaign. However, its contents do not show up in v3.2's new NPCs global view.

Am I missing something here? Should they? Or does the module require modification for v3.2 compatibility?
This is the way these modules have always worked (and many other FG modules as well) - they have never populated as category tabs in the campaign data lists. This isn't "3.2 compability" as such.

At some point these will be changed to integrate into the categories (groups in FG v3.2 terminology). In the meantime use them as they've always been used - from the library window.

swest
November 8th, 2016, 03:22
... In the meantime use them as they've always been used - from the library window.

Very good. Once you mentioned it, I did remember that they didn't show up in the category tabs.

Thanks for the clarification.

- s.west