qwortec
July 1st, 2014, 18:26
Me and some friends purchased FG2, and I'm the designated GM for our Pathfinder game. This means I've spent the past few days watching tutorials, reading this forum, and playing around with the program. So far it seems amazing, and perfect for our needs.
We did try running a little test session last night to find out if it's going to work and where some problems might be that need to be addressed, and here are the results of that session. These are just a few of the questions we couldn't find answers to and are certainly just the first of many. If the experts here could provide some answers and/or advice it would be greatly appreciated by all of us.
1. How do you equip armor and items? I understand how FG looks in the PC's inventory, finds linked weapons, and adds them to the actions tab so that you can choose which item to use. The problem we ran into is FG not understanding that armor was equipped and not applying the AC bonuses, etc. (though IIRC we could get it to apply the armor check penalties). Is there a way to tell FG what set of armor is in use? E.g. if you were wearing full plate but also had some leather armor in the inventory, could you easily get FG to switch between which set of armor is being worn?
2. Is there an easy way to add wand (or other magic item) spells to the action list? We got it to work for a wand of fireball by putting it in a character's inventory, then adding a custom entry to the action tab for sorcerer type spell with 50 uses, and casting a fireball lvl whatever the wand is. It seemed to work OK, but is there an easier way to do this?
3. Along those lines, is there a way to tell FG to only apply half damage on saves? With the fireball example above we could get FG to cast the fireball on all selected targets, roll their will saves, and then it would deselect the enemies that passed the save. Next we rolled damage and it would apply to all the enemies still selected. It's slick and awesome, but then we have to take that damage, half it, and then apply it to all the enemies that passed the will save. In the spell mechanics there are only 2 options for saves: "Fixed" and "caster DC" plus a set modifier. This seems really limited and doesn't allow any way to set what the save does. Am I missing something?
4. Is there an easy way to apply aoe effects like obscurring mist? There doesn't seem to be a "concealment" effect that I can place on a character, it appears that it has to be selected manually from the modifiers box every time someone attacks that character.
5. Sometimes both myself and the PCs could not get FG to roll damage on targeted characters unless we manually pulled the dice over the tokens. Is this a known issue or are we doing something wrong?
6. Is there a way to save any custom made spells/abilities? I had to manually create the channel energy effects for a cleric (not sure why this isn't in the program by default), and would like to save them so I can just drop a link into any other clerics that get created. Can I do this?
7. I have a bunch of images that I would like to make into tokens and add to my games; how do I create my own tokens.mod file to import them?
I know that's a fair number of questions... Thanks in advance for the help!
We did try running a little test session last night to find out if it's going to work and where some problems might be that need to be addressed, and here are the results of that session. These are just a few of the questions we couldn't find answers to and are certainly just the first of many. If the experts here could provide some answers and/or advice it would be greatly appreciated by all of us.
1. How do you equip armor and items? I understand how FG looks in the PC's inventory, finds linked weapons, and adds them to the actions tab so that you can choose which item to use. The problem we ran into is FG not understanding that armor was equipped and not applying the AC bonuses, etc. (though IIRC we could get it to apply the armor check penalties). Is there a way to tell FG what set of armor is in use? E.g. if you were wearing full plate but also had some leather armor in the inventory, could you easily get FG to switch between which set of armor is being worn?
2. Is there an easy way to add wand (or other magic item) spells to the action list? We got it to work for a wand of fireball by putting it in a character's inventory, then adding a custom entry to the action tab for sorcerer type spell with 50 uses, and casting a fireball lvl whatever the wand is. It seemed to work OK, but is there an easier way to do this?
3. Along those lines, is there a way to tell FG to only apply half damage on saves? With the fireball example above we could get FG to cast the fireball on all selected targets, roll their will saves, and then it would deselect the enemies that passed the save. Next we rolled damage and it would apply to all the enemies still selected. It's slick and awesome, but then we have to take that damage, half it, and then apply it to all the enemies that passed the will save. In the spell mechanics there are only 2 options for saves: "Fixed" and "caster DC" plus a set modifier. This seems really limited and doesn't allow any way to set what the save does. Am I missing something?
4. Is there an easy way to apply aoe effects like obscurring mist? There doesn't seem to be a "concealment" effect that I can place on a character, it appears that it has to be selected manually from the modifiers box every time someone attacks that character.
5. Sometimes both myself and the PCs could not get FG to roll damage on targeted characters unless we manually pulled the dice over the tokens. Is this a known issue or are we doing something wrong?
6. Is there a way to save any custom made spells/abilities? I had to manually create the channel energy effects for a cleric (not sure why this isn't in the program by default), and would like to save them so I can just drop a link into any other clerics that get created. Can I do this?
7. I have a bunch of images that I would like to make into tokens and add to my games; how do I create my own tokens.mod file to import them?
I know that's a fair number of questions... Thanks in advance for the help!