ddavison
June 21st, 2014, 02:03
Using the basic approach and Photoshop styles provided by Zeus, I decided that it would fun to put together a few generic, indoor combat encounter maps to include with all Full and Ultimate licenses. I purposefully left the details vague and the maps much less like a fully laid out dungeon and more like the old SSI goldbox series of maps they used for indoor encounters. I tried to capture the same basic feel of those, where a party of 6 could effectively utilize strategy to overcome their foes. There are plenty of 10x5 and 15x5 openings between rooms, which would allow a front line of fighters and tanks to effectively "hold the enemy back" while ranged fighters and spellcaster can comfortably sit back and control the battlefield from afar. By the same token, GMs can reach these choke points first and use the same tactics against the players.
Finally, there is an outdoor map that has one variant showing the full trees with foilage and another that only shows the tree trunks. For these, I used the tiles and placeable objects from Shockbolt's GM art kit. There is plenty more that can be done with that, but I hope you enjoy it. If nothing else, it gives people who just pick up FG a few maps they can reuse for sandbox games.
Run an update and look for the Combat Maps module in your module activation window to check them out. If you have any others you'd like to have included as well, feel free to send them over to [email protected] and I'll look at getting the module updated.
6821
Finally, there is an outdoor map that has one variant showing the full trees with foilage and another that only shows the tree trunks. For these, I used the tiles and placeable objects from Shockbolt's GM art kit. There is plenty more that can be done with that, but I hope you enjoy it. If nothing else, it gives people who just pick up FG a few maps they can reuse for sandbox games.
Run an update and look for the Combat Maps module in your module activation window to check them out. If you have any others you'd like to have included as well, feel free to send them over to [email protected] and I'll look at getting the module updated.
6821