Blade28
June 15th, 2014, 20:30
Our Saturday 14:00 GMT 4e D&D group is looking for one more player. We are 3 books (57 sessions) into the 12-book adventure path "War of the Burning Sky", and are around level 10. This is a text-only (no voice communications necessary) game. The party could use a rogue, but you can pretty much whatever you want from the player's handbooks 1 and 2, and addon guides martial, divine, arcane and primal power but no psionics. The DM does have to review your character before play. You can download the quickstart rules for free at https://www.dndclassics.com/product/110213/DD-RPG-Starter-Set-Quickstart-4e .
Please check your availability before committing. If you have any more questions, don't hesitate to ask.
If you're in, we hang out in a little private forum where we have some more room for organizing session recaps and the like. You don't need to register, you'll simply get a login and password.
The original thread can be found at https://www.fantasygrounds.com/forums/showthread.php?17518-4e-war-of-burning-sky but I will save you from having to read 16 pages of posts.
Time: Saturday, 14:00 (2 PM) GMT
System: D&D 4e
Adventure: War of the Burning Sky (adventure path by ENworld)
Length: This is a full-fledged long-term campaign. The current group has just finished book 3 out of 12, and is about 60 sessions in.
Setting: The lands of the Burning Sky, a fantasy setting created for Enworld's campaign. What you know is detailed in this Players' Guide, which can be downloaded for free from https://www.rpgnow.com/product/61375/WotBS-4E-Players-Guide
What doesn't work as expected in this campaign: Teleporting does damage.
Central campaign story: War is brewing.
The party's role: Trying to keep then tyrannic Ragesia from usurping the free peoples. The party itself is a rag-tag band of adventurers who either fled a city under siege from Ragesia, or were picked up later while traveling to a rally point for the resistance.
Current level: 10
Current party: fighter, wizard, cleric, hexblade
Character creation rules: 3 free magic items; one magic item your level, one magic item of one level below yours, and one magic item a level above yours. You get level appropriate starting gold.
DM: Blade28 on the Fantasy Grounds website
License needed: None, DM has ultimate
Language: English
Voice/ text: In-game text only
Allowed rulebooks: Player's Handbook 1 and 2. Martial, Divine, Arcana and Primal power. No psionics. DM needs to review character before play.
RP/Combat: About 40/60
Seriousness: Not very serious, we make fart jokes, and inflict weird diseases on characters who can't make a session.
Requirements: A little goofiness, and a lot of reliability. This is a long-term campaign.
Please check your availability before committing. If you have any more questions, don't hesitate to ask.
If you're in, we hang out in a little private forum where we have some more room for organizing session recaps and the like. You don't need to register, you'll simply get a login and password.
The original thread can be found at https://www.fantasygrounds.com/forums/showthread.php?17518-4e-war-of-burning-sky but I will save you from having to read 16 pages of posts.
Time: Saturday, 14:00 (2 PM) GMT
System: D&D 4e
Adventure: War of the Burning Sky (adventure path by ENworld)
Length: This is a full-fledged long-term campaign. The current group has just finished book 3 out of 12, and is about 60 sessions in.
Setting: The lands of the Burning Sky, a fantasy setting created for Enworld's campaign. What you know is detailed in this Players' Guide, which can be downloaded for free from https://www.rpgnow.com/product/61375/WotBS-4E-Players-Guide
What doesn't work as expected in this campaign: Teleporting does damage.
Central campaign story: War is brewing.
The party's role: Trying to keep then tyrannic Ragesia from usurping the free peoples. The party itself is a rag-tag band of adventurers who either fled a city under siege from Ragesia, or were picked up later while traveling to a rally point for the resistance.
Current level: 10
Current party: fighter, wizard, cleric, hexblade
Character creation rules: 3 free magic items; one magic item your level, one magic item of one level below yours, and one magic item a level above yours. You get level appropriate starting gold.
DM: Blade28 on the Fantasy Grounds website
License needed: None, DM has ultimate
Language: English
Voice/ text: In-game text only
Allowed rulebooks: Player's Handbook 1 and 2. Martial, Divine, Arcana and Primal power. No psionics. DM needs to review character before play.
RP/Combat: About 40/60
Seriousness: Not very serious, we make fart jokes, and inflict weird diseases on characters who can't make a session.
Requirements: A little goofiness, and a lot of reliability. This is a long-term campaign.