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View Full Version : Gambler's Quest, where's the PreGen?



ianmward
June 15th, 2014, 13:26
Hi,
I just bought a few modules for running with my son and started up the first, Gambler's Quest but can't find the PreGen character. Is it just hidden or do we have to make one up?

Cheers,

Ian

Trenloe
June 15th, 2014, 19:28
Katrina is available in the story entry "041 - Pre-Generated Character". Unfortunately she is as an NPC record, not a full blown PC record.

However, if you follow these instructions you can give control of the NPC record to a player: http://www.fantasygrounds.com/forums/showthread.php?20711-Any-interest-in-a-Summon-Monster-Nature-Ally-module&p=171712&viewfull=1#post171712

ianmward
June 16th, 2014, 08:52
Thanks, I did look in the NPCs, I don't know how I missed it...

Shame there's no way to convert. I think I read that the SW ruleset lets you drag NPCs to the Character window to convert them, which seems like a great idea.

Oh well, I'll just have to do it manually.

Ian


Katrina is available in the story entry "041 - Pre-Generated Character". Unfortunately she is as an NPC record, not a full blown PC record.

However, if you follow these instructions you can give control of the NPC record to a player: http://www.fantasygrounds.com/forums/showthread.php?20711-Any-interest-in-a-Summon-Monster-Nature-Ally-module&p=171712&viewfull=1#post171712

Trenloe
June 16th, 2014, 17:31
Shame there's no way to convert. I think I read that the SW ruleset lets you drag NPCs to the Character window to convert them, which seems like a great idea.
The 3.5E/PF ruleset PC records are significantly different from the NPC records in terms of the data structure so it would not be an easy task to convert. The Savage Worlds PC and NPC data structures are a lot closer aligned so the conversion process is possible without too much complex data conversion coding.