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View Full Version : Background music/sound effects app now has Paizo Rise of the Runelords support



Trenloe
June 6th, 2014, 19:13
I've been using Syrinscape for a while now for background music and sound effects during my FG games. I play them as another channel on TeamSpeak.

They now have provided official support for Paizo's Rise of the Runelords adventure path, with the first part available now:

https://store.syrinscape.com/store/products/35-burnt-offerings-sound-pack/

The other soundpacks available are very useful in fantasy games in general.

TalonKaine
June 6th, 2014, 23:18
Looks really interesting... first time I've heard of it. So I see you mentioned you use TeamSpeak.... would this be able to work through Skype Group Calls? How would one go about setting that up to get the sound effects to play through Skype?. If It could work through Skype I would consider getting into this for sure. Not sure if my gaming group would be willing to switch communication programs.... Mmm.... :)

Gwaihir Scout
June 6th, 2014, 23:22
Blast! Maybe if I'm lucky they'll release the final boss fight music before my group gets there.

Cool idea.

Trenloe
June 6th, 2014, 23:27
Looks really interesting... first time I've heard of it. So I see you mentioned you use TeamSpeak.... would this be able to work through Skype Group Calls? How would one go about setting that up to get the sound effects to play through Skype?. If It could work through Skype I would consider getting into this for sure. Not sure if my gaming group would be willing to switch communication programs.... Mmm.... :)
I haven't used Skype for a while - does it allow simultaneous broadcast? That is, can one Skype user continuously broadcast (music, for example) and the others still talk over the music? I think when I was using it I could only have one person broadcast at a time, but that might have changed or might just be a setting.

TalonKaine
June 7th, 2014, 00:12
Just did some research... seem like it's not a feature available to Skype at this time but they are working on it... So from what I gathered I can get a TeamSpeak server with typefrag for about $15 a year for up to 5 people. So hey Trenloe is it very hard to set up the other channel in TeamSpeak to run it through? And when you say channel does that take the place of say 1 of 5 possible people I could have connected or just use some kind of sound channel?

Thanks for any help you can provide as always. :)

Irondrake
June 7th, 2014, 00:26
I wish there was a way to do this without the use of some sort of 3rd party voice software. I know Roll 20 has track streaming built in, but I think they are using some sort of add-on library to do it, however it appears to be seamless.

Trenloe
June 7th, 2014, 00:30
There's a community TeamSpeak 3 server available to use for free: https://www.fantasygrounds.com/forums/showthread.php?17071-Voicechat!-Community-TeamSpeak3-Server

For my specific setup I had another old laptop connected as an additional channel on Teamspeak. I like this setup as it allows me to hear exactly what the players are hearing and it also allows the players to each manually adjust the volume to a nice level for them.

Depending on the soundcard on your laptop you can setup "Stereo Mix" to allow you to input into teamspeak what your PC is playing: https://www.howtogeek.com/howto/39532/how-to-enable-stereo-mix-in-windows-7-to-record-audio/ - although you'll have to mute the output of the TS3 client to avoid looping.

Or, if Stereo Mix is not possible, you may need something like Virtual Audio Cable: https://software.muzychenko.net/eng/vac.htm

Or, if you don't have another PC (or virtual PC) to install the TS3 client on you can use some of the TS3 plugins to play through your own TS connection; or use your PC for the background music/SFX channel and use a TS3 client on an iPhone/iPad or Android phone/tablet for your own voice communication.

Trenloe
June 7th, 2014, 00:34
I wish there was a way to do this without the use of some sort of 3rd party voice software. I know Roll 20 has track streaming built in, but I think they are using some sort of add-on library to do it, however it appears to be seamless.
I know a lot of people who play on Roll20 but don't use the Roll20 audio they use other software for audio/video - so not sure how good it is, especially for streaming stereo music/sound effects. TeamSpeak has a music codec that works very well at low bandwidths while still providing stereo music/SFX of decent quality.

Also, track streaming wouldn't work with something like Syrinscape, unless I'm mistaken as to how it works...

In the end, using some free third party software to give very good quality voice comms and music/SFX is not an issue at all for me - once you connect it runs in the background anyway. For me I have no requirement to embed some form of voice comms within Fantasy Grounds - let Fantasy Grounds do what it does best; no need to reinvent the wheel, and take away valuable FG dev time, when there are plenty of decent solutions already out there.

Although, if you want it, vote for it on the FG wishlist: https://fg2app.idea.informer.com/ (put "music" in the "I would like to..." box to see a list of the items).

TalonKaine
June 7th, 2014, 00:54
Wonder if it could work using the TeamSpeak ipad App along with Syrinscape ipad app in place of a laptop... I do have a 2nd PC next to me so I could always rig it up on that but I'd have to lift my butt off the chair every time I want to a adjust the sound... lol

Trenloe
June 7th, 2014, 01:16
Wonder if it could work using the TeamSpeak ipad App along with Syrinscape ipad app in place of a laptop.
I've just tried it and the iPad TS3 client takes its input from the microphone. So, unless there is some app that converts speaker output to microphone input I don't think this will work...

Irondrake
June 7th, 2014, 06:09
I agree, Fantasy Grounds should do what it does best. I don't use voice in my games at all, background music is just a nice plus...nothing more :) That is the only reason I really don't care to utilize TeamSpeak.

Benjamin Loomes
October 25th, 2014, 05:03
I agree, Fantasy Grounds should do what it does best. I don't use voice in my games at all, background music is just a nice plus...nothing more :) That is the only reason I really don't care to utilize TeamSpeak.

Hi all,

I've recently worked out how to make Syrinscape talk to a particular audio driver you want to send its audio too. Some people have been asking to do this so they can use virtual drivers and capture and mix Syrinscape's audio for use with Online-play-chat-audio-things.

Basically (on Windows) it goes like this:
Syrinscape will stay attached to which ever audio driver is DEFAULT at the moment it starts. So to point Syrinscape at a particular Playback driver:
1) Set the audio playback driver you want Syrinscape to talk to as DEFAULT
2) start Syrinscape (audio is now routed to this driver)
3) you are now free to change your DEFAULT audio driver and Syrinscape won't notice. So you can use your mic to chat etc.

What I'd love it to hear how people then set themselves up to make this work over the internet. There are lots of people who would love details so they can share the pretty noises. I know already about the idea of devoting a device as an extra 'Player' in the game... but I reckon by being able to direct Syrinscape's audio output there might be some even better options.

Let me know, and I'll pass the info on.

Thanks in advance,

Benjamin Loomes
Creative Director
Syrinscape Pty Ltd

Hector Trelane
October 25th, 2014, 06:08
There's a community TeamSpeak 3 server available to use for free: https://www.fantasygrounds.com/forums/showthread.php?17071-Voicechat!-Community-TeamSpeak3-Server

For my specific setup I had another old laptop connected as an additional channel on Teamspeak. I like this setup as it allows me to hear exactly what the players are hearing and it also allows the players to each manually adjust the volume to a nice level for them.

Depending on the soundcard on your laptop you can setup "Stereo Mix" to allow you to input into teamspeak what your PC is playing: https://www.howtogeek.com/howto/39532/how-to-enable-stereo-mix-in-windows-7-to-record-audio/ - although you'll have to mute the output of the TS3 client to avoid looping.

Or, if Stereo Mix is not possible, you may need something like Virtual Audio Cable: https://software.muzychenko.net/eng/vac.htm

Or, if you don't have another PC (or virtual PC) to install the TS3 client on you can use some of the TS3 plugins to play through your own TS connection; or use your PC for the background music/SFX channel and use a TS3 client on an iPhone/iPad or Android phone/tablet for your own voice communication.

Glad you're posting this... I'll be checking this out. I'm looking for sound sets for modern (Victorian, 1920-30s, and 1980s and later) horror/urban fantasy. Hopefully they keep adding to the soundsets, and maybe I can cherrypick some of what they've already created.

Impressive toolset.

damned
October 25th, 2014, 14:22
Hey Benjamin Loomes! Thanks for dropping in to share that info!

Hector Trelane
April 6th, 2016, 09:52
Hi all,

I've recently worked out how to make Syrinscape talk to a particular audio driver you want to send its audio too. Some people have been asking to do this so they can use virtual drivers and capture and mix Syrinscape's audio for use with Online-play-chat-audio-things.

Basically (on Windows) it goes like this:
Syrinscape will stay attached to which ever audio driver is DEFAULT at the moment it starts. So to point Syrinscape at a particular Playback driver:
1) Set the audio playback driver you want Syrinscape to talk to as DEFAULT
2) start Syrinscape (audio is now routed to this driver)
3) you are now free to change your DEFAULT audio driver and Syrinscape won't notice. So you can use your mic to chat etc.

What I'd love it to hear how people then set themselves up to make this work over the internet. There are lots of people who would love details so they can share the pretty noises. I know already about the idea of devoting a device as an extra 'Player' in the game... but I reckon by being able to direct Syrinscape's audio output there might be some even better options.

Let me know, and I'll pass the info on.

Thanks in advance,

Benjamin Loomes
Creative Director
Syrinscape Pty Ltd

I finally had a chance to test this out. I successfully used the Audio Cable install and Teamspeak configuration instructions here: https://www.youtube.com/watch?v=NZ3XhyZ1f5U&feature=youtu.be

... and it's working fine for Syrinscape, too.