Senoj
June 1st, 2014, 01:30
Are there any rulesets or extensions out that use a tick based initiative? What do I mean by tick based? When initiative is rolled it determines how many ticks you get to spend. As you declare an action your tick points decrease based on the action you took. You take tick points at the beginning and reduce it by the action cost and are reinserted back into initiative based on the new tick count. Initiative is given to the person with the highest tick. When everyone is at zero, a new initiative is determined. This initiative tends to favor the quick and brings into play rushed actions that are faster, but less accurate.
This can also be done low initiative and add up.
I have encountered this type of initiative over the years in several games. The ones that immediately come to mind is Victorianna, Twilight 2013, and even the CEATS system with Rolemaster. I think Hackmaster used something similar; however, I only played a demo game of that when the new version came out.
This can also be done low initiative and add up.
I have encountered this type of initiative over the years in several games. The ones that immediately come to mind is Victorianna, Twilight 2013, and even the CEATS system with Rolemaster. I think Hackmaster used something similar; however, I only played a demo game of that when the new version came out.