JamesManhattan
May 30th, 2014, 17:56
Hey programmers,
I like how the CoreRPG basic ruleset allows you some flexibility to create your own character sheets. It's pretty darn daunting to a newb to figure out that you could drag dice onto one of the abilities lines and it stores the dice. Those wikis are confusing as heck too. A nice tutorial or a "for-dummies" starter section would go a long way. (and not a youtube based one)
Anyway, my real point is this. I can see in the ruleset where it parses dice expressions. A really cool feature would be to be able to parse more complex dice expressions. It would go a very long way in helping further rulesets based on the CoreRPG. Such as what roll20.com can do.
if you want exploding dice you put a ! behind them like /roll 3d6!>4 and all 4s or greater then get rolled again and added.
or if you wanted to roll 8 d100's and drop the 3 lowest /roll 8d100d3 the d drops
if you wanted to roll a bunch of d6's and count how many successes such as /roll 3d6>3 this adds up a 1 for every roll over 3
or re-rolls lower than a certain number, like Brutal damage in 4E /roll 2d8r<2
This page https://wiki.roll20.net/Dice_Reference has a bunch of very useful expressions, that I could probably program myself in an extension, but you programmers might already have it for fantasy grounds.
If it existed, I could imagine using the "roll" section of an NPC in the CoreRPG to be able to create an extreme amount of different NPCs for different rulesets. Just by being able to type lists and lists of dice expressions in there, the section expands to hold a very large amount of text! Not to mention if you added a dice expressions section to the player character sheets.
Thanks
I like how the CoreRPG basic ruleset allows you some flexibility to create your own character sheets. It's pretty darn daunting to a newb to figure out that you could drag dice onto one of the abilities lines and it stores the dice. Those wikis are confusing as heck too. A nice tutorial or a "for-dummies" starter section would go a long way. (and not a youtube based one)
Anyway, my real point is this. I can see in the ruleset where it parses dice expressions. A really cool feature would be to be able to parse more complex dice expressions. It would go a very long way in helping further rulesets based on the CoreRPG. Such as what roll20.com can do.
if you want exploding dice you put a ! behind them like /roll 3d6!>4 and all 4s or greater then get rolled again and added.
or if you wanted to roll 8 d100's and drop the 3 lowest /roll 8d100d3 the d drops
if you wanted to roll a bunch of d6's and count how many successes such as /roll 3d6>3 this adds up a 1 for every roll over 3
or re-rolls lower than a certain number, like Brutal damage in 4E /roll 2d8r<2
This page https://wiki.roll20.net/Dice_Reference has a bunch of very useful expressions, that I could probably program myself in an extension, but you programmers might already have it for fantasy grounds.
If it existed, I could imagine using the "roll" section of an NPC in the CoreRPG to be able to create an extreme amount of different NPCs for different rulesets. Just by being able to type lists and lists of dice expressions in there, the section expands to hold a very large amount of text! Not to mention if you added a dice expressions section to the player character sheets.
Thanks