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Oberoten
May 29th, 2014, 11:35
I have a new workfile set up which means that rendering these this time around will be a lot less painful. I am at counr 42 out of 100 icons for the basic GUI. www.oberoten.com/fgiconsclear www.oberoten.com/fgiconscf www.oberoten.com/FGiconsOnyx www.oberoten.com/FGiconsGlass www.oberoten.com/FGiconsRedglass

damned
May 29th, 2014, 12:07
I like number 2 best :)

dr_venture
May 29th, 2014, 17:44
Those are pretty cool, Obe!

ballan4
May 30th, 2014, 03:47
Very nice work!

Oberoten
May 30th, 2014, 11:21
Suggestions for shapes and materials are welcome. :)

- Obe

Oberoten
May 31st, 2014, 00:21
https://oberoten.dyndns.org/rust/

Oberoten
June 3rd, 2014, 11:06
Stilll working on this. The log stand at 87 out of 100 icons made in 6 different sets. It should probably be finished monday the 9th at the latest.6645

Oberoten
June 12th, 2014, 08:40
The first two sets are done. They replace the standard interface buttons for FG with new ones. These icons are Public Domain, do with them as you wish. I make NO claims to them; use them for commercial, non commercial or any other way you see fit. I don't MIND if you leave a note of thanks in the rulset you create but I don't mind if you don't either.

Forthcoming : Extension version which will let you use them on the fly with any ruleset you allready have. As well as more bases under the icons themselves.

Oberoten
June 12th, 2014, 08:55
Rusted Icons for the Radial GUI.

Oberoten
June 12th, 2014, 08:59
Dito with a blooded look. 6758

Oberoten
June 12th, 2014, 09:16
Testing with various rulesets for the extensions I find that a few icons here and there which uses different names for their icons might get the odd pass-over. You might need to edit these names in the extensions to make them work as intended.

Oberoten
June 14th, 2014, 19:24
New and updated versions that should work for all rulesets in https://www.fantasygrounds.com/forums/showthread.php?21349-New-radial-icons&p=178534#post178534

Oberoten
June 15th, 2014, 23:49
Updated to work with rulesets based on Core as well.

Tested Rulesets :

GURPS
Numenera
Core
BRP
Call of Cthulhu
Ars Magica
5e
4e
3.5e
Savage Worlds

Oberoten
June 15th, 2014, 23:50
Updated to work with rulesets based on Core as well.

Tested Rulesets :

GURPS
Numenera
Core
BRP
Call of Cthulhu
Ars Magica
5e
4e
3.5e
Savage Worlds


And finally the blood version.

Oberoten
June 18th, 2014, 21:20
6805 The updated version has blood that loooks slightly better than the original version which might be renamed "gore" instead.

- Obe