View Full Version : BATTLETECH: A Time of War (FASA Mechwarrior RPG Redux)

May 27th, 2014, 19:01

I've finished the player-end of the reference manual... however its still in Default-Module Format, which is "ok" for now, I'll have to do some XML'ing.

If Moon Wizard could reply, To make my Traits/Abilities drag/droppable for CoreRules (Test Version) Ability page on the players Character sheet. do I edit the xml to tag items as "feat"?

If someone willing to help out making the Character sheets more functional, please, let me know.
I just want a new Sheet tab to jot down Skills, if it can be set up exactly like the First Tab that would be perfect... of does Wizard have a snippet of code I could use to do this?

I'm currently working on all the weapons, equipment and then Vehicles/Mechs/Space-Aerotech in a new Module. For my GM side.

Once I'm done, I'll put together a little adventure and test this out on some players.

I did email Catalyst, the publisher of the PDF's but I suppose it will be a bit before I hear back from them.
The problem is, I cant OGL this, the Lore is impossible to pull off the Building blocks of the Characters.
So for now its "My use only" unless they give me a nod to share, or if they make a deal with Smiteworks.

I did mention this a while back when I was first asking the Forum members if there would be any interest in THIS, and there were a few who piped up. Would BATTLETECH be a seller on FG as an official Ruleset?
Believe me, the sheer amount of reference material here is HUGE.

Moon Wizard
May 28th, 2014, 00:10


May 28th, 2014, 00:21
Oooo... its like... "awesome-sauce!"

Wandering Canuck
September 24th, 2017, 21:09
I'm very interested in this. Would be happy to play test this. Let me know if you need help with this. Keep up the hard work.

October 11th, 2017, 02:20
I am also interested in this. Any news? Also GrimmSpector is looking to put together a ruleset as well. Maybe you guys can help each other.