View Full Version : How to do a Magic Weapon (in 3.5e/Pathfinder at least)
Willot
May 16th, 2014, 01:35
First thing is get this excellent extension Nickademus's EXT: Expanded Effect Tags (https://www.fantasygrounds.com/forums/attachment.php?attachmentid=6316&d=1395680414)
The Effects wont work right without it.
6483
It works 97% of the time. Sometimes it will stuff up (due to various rule exception etc) but not often
Trenloe
May 16th, 2014, 01:49
Cool - good example.
A little bit of this will get easier in 3.0.4 (currently in testing) where multiple damage types can be entered for a weapon:
https://dl.dropboxusercontent.com/u/39085830/Screenshots/Fantasy%20Grounds/304%20Multi%20Damage.jpg
Willot
May 16th, 2014, 01:56
Ahhh nice!
damned
May 16th, 2014, 04:32
Is that for Pathfinder only or is that CoreRPG?
Moon Wizard
May 16th, 2014, 04:40
The multiple damage types is not relevant to CoreRPG at this point. It's really a D&D construct tied to the whole damage automation system. It's being implemented for 3.5E and 5E rulesets. 4E doesn't typically use split damage types; but typically is additive instead.
Cheers,
JPG
Trenloe
May 16th, 2014, 04:40
Is that for Pathfinder only or is that CoreRPG?
It's for 3.5E/PFRPG - there aren't any specific damage roll entries in CoreRPG
:bandit::bandit::bandit:
damned
May 16th, 2014, 04:43
Ok... but for Castles&Crusades there could be!
Moon Wizard
May 16th, 2014, 06:39
There are several features that could be ported to C&C ruleset from 3.5E that are game system specific.
I just did a big update to layer on the CoreRPG layer, which added a bunch of game system agnostic improvements.
With my workload, I'm going to have to let one of the community devs take over from here. I know there were a couple people looking at enhancing, but not sure if they are actively enhancing ruleset.
There are some new C&C reference modules in development that I know of.
Cheers,
JPG
Callum
May 16th, 2014, 14:15
Will the 3.0.4 enhancement allow for conditional additional damage (the classic example in 3.5E/PFRPG being burst weapons)?
Moon Wizard
May 16th, 2014, 20:33
No. Those will still need to be added as effects.
JPG
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