PDA

View Full Version : How to do a Magic Weapon (in 3.5e/Pathfinder at least)



Willot
May 16th, 2014, 01:35
First thing is get this excellent extension Nickademus's EXT: Expanded Effect Tags (https://www.fantasygrounds.com/forums/attachment.php?attachmentid=6316&d=1395680414)
The Effects wont work right without it.

6483

It works 97% of the time. Sometimes it will stuff up (due to various rule exception etc) but not often

Trenloe
May 16th, 2014, 01:49
Cool - good example.

A little bit of this will get easier in 3.0.4 (currently in testing) where multiple damage types can be entered for a weapon:

https://dl.dropboxusercontent.com/u/39085830/Screenshots/Fantasy%20Grounds/304%20Multi%20Damage.jpg

Willot
May 16th, 2014, 01:56
Ahhh nice!

damned
May 16th, 2014, 04:32
Is that for Pathfinder only or is that CoreRPG?

Moon Wizard
May 16th, 2014, 04:40
The multiple damage types is not relevant to CoreRPG at this point. It's really a D&D construct tied to the whole damage automation system. It's being implemented for 3.5E and 5E rulesets. 4E doesn't typically use split damage types; but typically is additive instead.

Cheers,
JPG

Trenloe
May 16th, 2014, 04:40
Is that for Pathfinder only or is that CoreRPG?
It's for 3.5E/PFRPG - there aren't any specific damage roll entries in CoreRPG

:bandit::bandit::bandit:

damned
May 16th, 2014, 04:43
Ok... but for Castles&Crusades there could be!

Moon Wizard
May 16th, 2014, 06:39
There are several features that could be ported to C&C ruleset from 3.5E that are game system specific.

I just did a big update to layer on the CoreRPG layer, which added a bunch of game system agnostic improvements.

With my workload, I'm going to have to let one of the community devs take over from here. I know there were a couple people looking at enhancing, but not sure if they are actively enhancing ruleset.

There are some new C&C reference modules in development that I know of.

Cheers,
JPG

Callum
May 16th, 2014, 14:15
Will the 3.0.4 enhancement allow for conditional additional damage (the classic example in 3.5E/PFRPG being burst weapons)?

Moon Wizard
May 16th, 2014, 20:33
No. Those will still need to be added as effects.

JPG