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kane280484
May 13th, 2014, 18:07
Hi. I could not find such topic on the forums, because search terms provided me with way too many results. I wonder how do you handle healing potions. I mean, is there any quick drag&drop way to apply healing potion effects just as it is with the spell effects? Question regards healing potions, but the same issue is with i.e. Potion of Bull's Strenght.

I use PFRPG ruleset with Nickademus effects.

Trenloe
May 13th, 2014, 18:32
Handle them just like spell effects.


Create a new "spell class" in the actions tab.
Put something like "10" in the level 1 spells available box.
Right-click on the "Level 1" header and select "Add spell".
Name it "Healing potion" and right-click on the new spell and select Add Spell Action -> Healing effect.
Click the "Click to edit/hide details" down arrow after the heal box, drag a D8 to the heal dice control and add a 1 to the final + box.
Change "Mode" to "Preparation" (the mode button at the bottom of the window) and click on one of the greyed out circles to the left of the healing potion name. If you have more than one potion add more circles to represent using them.
When you want to apply the healing, target the recipient and press the healing "red cross" button.


https://dl.dropboxusercontent.com/u/39085830/Screenshots/Fantasy%20Grounds/Healing%20Potion.jpg

kane280484
May 13th, 2014, 18:53
I had very similiar idea, but I thought maybe it would overcomplicate things though. However, it looks simple and works fine, thanks Trenloe!

Trenloe
May 13th, 2014, 19:00
Many FG players use the spell class for special abilities, magic items, etc.. For example, here is a screenshot of some of the effects I used for my ranger:

https://dl.dropboxusercontent.com/u/39085830/Screenshots/Effects%201.jpghttps://dl.dropboxusercontent.com/u/39085830/Screenshots/Effects%202.jpg

kane280484
May 13th, 2014, 20:15
Uh, that one didn't crossed my mind. Gotta show this to my players. :o