View Full Version : How to code extra damage
Aometora
May 13th, 2014, 06:03
Pathfinder ruleset.
I am trying to find a way to code so that when my rogue does his Sneak Attack so that I have one damage roll for everything.
The rub is if I crit, the Sneak Attack damage should not be multiplied, so adding +xd6 to the weapon is a no go.
How can I add my +xd6 damage to a weapon so that one roll does all the damage and crits properly?
Thanks.
Trenloe
May 13th, 2014, 06:16
You need to get to know how to use effects. Some info here: www.fantasygrounds.com/forums/showthread.php?17143-Effects-and-Modifiers and here: https://www.fantasygrounds.com/wiki/index.php/3.5E_Effects
Add a DMG effect to your PC when they have hit with a sneak attack and the extra damage will be rolled when you roll normal weapon damage. e.g. DMG:2d6 - this does not get doubled on a critical.
Willot
May 13th, 2014, 06:58
Sorta Like this You will have to Manually Adjust the Damage as you level but thats not too hard.
6467
You would drop the Loss of Dex Effect on your Unlucky Target First. Then drop the Extra Damage Effect on yourself
Then BAM! HAHA!
....
errrrrr....."Sorry?"
RAWR! Smack! CRuncH! Squelch!
Roll another PC........
Aometora
May 14th, 2014, 03:24
*smacks forehead* I got so wrapped up in coding something on the weapon, I didn't even think about character effects. That works great.
Thanks.
Honken
May 14th, 2014, 12:25
You learn something new everyday. :) Thanks for those pointers... I didn' know... The possibilities are endless! Almost.
/H
Willot
May 14th, 2014, 12:44
Ah cept it just occurs to me the Duration for both should be 1 roll. Not round. (you set the single roll thing via the little coloured buttons on the left. Should be [trgt] [sngl] and [self][sngl] though, leave the duration rnd thing as blank)
Callum
May 14th, 2014, 14:35
Actually, 1 round is probably better, so that all the rogue's attacks get the sneak damage added. Yes, there'll be the odd occasion when you'll need to switch it off for an AoO, but I think that's preferable to having to switch it on for each attack with a high-level/two-weapon rogue.
Willot
May 14th, 2014, 23:24
Oh you can set the DMG effect to ACTN then that means all of the attacks should get it then. For some reason though setting ACTN of the flat-footed effect on the target doesnt stay for all attacks (only the first) I think this is a bug
Moon Wizard
May 15th, 2014, 08:06
You can use the flat-footed modifier button to set flat-footed for a set of attacks.
JPG
Willot
May 15th, 2014, 08:51
You can use the flat-footed modifier button to set flat-footed for a set of attacks.
JPG
Oh yeah forgot about that
Callum
May 16th, 2014, 14:30
Oh you can set the DMG effect to ACTN then that means all of the attacks should get it then. For some reason though setting ACTN of the flat-footed effect on the target doesnt stay for all attacks (only the first) I think this is a bug
Selecting ACTN for a DMG effect will only add it to a single damage roll - as you make damage rolls one-by-one, not in a set (like you can with attack rolls). You need to select ALL for it to apply to all the damage rolls.
Evion
August 5th, 2018, 16:43
on the effect add DMG: 2d6 precision for 1 round or one attack up to you
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