View Full Version : OpenQuest 2

May 11th, 2014, 17:36
I have played around with modifying the BRP ruleset in the past, and it seems fairly simple...

For those who have OpenQuest 2, how easy would it be to tweak an OQ extension to the new version? Or indeed has it already been done?

May 18th, 2014, 20:02
It should not be too complicate. It involves some lua programming but I doubt this might scare you.

May 19th, 2014, 13:45
thanks for that. i think i will give it a go!