sakmerlin37
April 22nd, 2014, 00:43
Hello all - I noticed after updating that there was a Numenera ruleset included in the included rulesets! Awesome & thank you! But... (and there is always a "but") how in the heck do you add a module for the library? I tried coding the library with a just the "Credits/Legal" page and have not been able to get it to show up for choosing; here's what I have:
db.xml
<? xml version="1.0" encoding="ISO-8859-1"?>
<root version="0.1">
<library>
<numeneragm>
<name type="string">Numenera Corebook</name>
<categoryname type="string">Numenera Essentials</categoryname>
<entries>
<chapter_000_credits>
<librarylink type="windowreference">
<class>numeneragm</class>
<recordname>..</recordname>
</librarylink>
<name type="string">Credits/Legal</name>
<text type="formattedtext">
<p><b>CREDITS</b></p>
<p><b>Writer/Designer:</b> Monte Cook</p>
<p><b>Rule Developers:</b> Monte Cook and Sean K. Reynolds</p>
<p><b>Additional Writing:</b> Shanna Germain</p>
<p><b>Lead Editor:</b> Shanna Germain</p>
<p><b>Editor:</b> Ray Vallese</p>
<p><b>Proofreader:</b> Michele Carter</p>
<p><b>Cover Designer and Lead Artist:</b> Kieran Yanner</p>
<p><b>Graphic Artist:</b> Sarah Robinson</p>
<p><b>Artists:</b> Samuel Araya, Helge Balzer, Mark Buhalo, Chrom, Florian Devos, Sara Diesel, Dreamstime.com, Jason Engle, Kali Fitzgerald,</p>
<p>Guido Kuip, Eric Lofgren, Patrick McEvoy, Jeremy McHugh, Brynn Metheny, Michael Perry, Roberto Pitturru/Fabio Passamonti, Scott</p>
<p>Purdy, Lee Smith, Matt Stawicki, Mark Tarrisse, Keith Thompson, Prosper Tipaldi, Cory Trego-Erdner, Shane Tyree, Bear Weiter, Adrian Wilkins</p>
<p>Kieran, Yanner</p>
<p><b>Cartographer:</b> Christopher West</p>
<p><b>Alpha Playtesters:</b> Shanna Germain, Ray Vallese, Colin McComb, James Bell, Erik Mona, Danica King, Sean Reynolds, Stan!, Hyrum Savage</p>
<p><i>Dedicated to JD Sparks (Jay Peterson), who journeyed with me all through the lead-up to</i> Numenera, <i>helping to form my view on</i></p>
<p><i>science fiction, fantasy, and everything that is cool about wild and wonderful ideas.</i></p>
<p></p>
<p>Copyright 2013 Monte Cook Games, LLC</p>
<p>Numenera and its logo are trademarks of Monte Cook Games, LLC in the USA and other countries. All Monte Cook Games character names, and the</p>
<p>distinctive likenesses thereof, are trademarks of Monte Cook Games, LLC. Printed in Canada.</p>
</text>
</chapter_000_credits>
</entries>
</numeneragm>
</library>
</root>
definition.xml
<?xml version="1.0" encoding="iso-8859-1"?>
<root>
<name>Numenera Corebook</name>
<author>Copyright 2013, Monte Cook Games LLC</author>
<ruleset>Numenera</ruleset>
</root>
I was hoping to just get it to show up in my Library in order to just enter in the data/create chapters/etc; however, the above does not accomplish that. (Of course, I created a "numenera_corebook.mod" file and placed it in the ~\modules directory).
Which brings up the most frustrating thing: all the MAJOR changes put into Fantasy Grounds. Honestly, I was EXTREMELY frustrated to lose all the work I put into my own material for my own group, only to lose it with the last round of changes. In fact, my group quit playing because of their frustration and I have not touched this program since then, choosing to rely on pen & paper instead; actually, we just quit playing altogether, which REALLY upset me. Now, I am hoping to get a group into two games: Numenera & MERP, both of which I would rather run on FG.
I REALLY like the idea of FG and want to give it another shot, and that is when I run into MORE frustration: every tutorial is out-of-date; there are NO simple guidelines for doing anything short of adding a module as an adventure; and, all the work I am now putting in to add content might be wasted with another update because it is my work rather than "official Smiteworks" releases.
I have invested over $1,000 US in this software, more than my RPG books (I buy used or get them from friends who quit playing, etc.), more than ANY other software company I've ever used and have had MORE frustration than in any other piece of software (except, maybe, than in MS Windows) in trying to use this for something it was advertised as capable of doing, which is playing pen-and-paper-style games on the computer.
db.xml
<? xml version="1.0" encoding="ISO-8859-1"?>
<root version="0.1">
<library>
<numeneragm>
<name type="string">Numenera Corebook</name>
<categoryname type="string">Numenera Essentials</categoryname>
<entries>
<chapter_000_credits>
<librarylink type="windowreference">
<class>numeneragm</class>
<recordname>..</recordname>
</librarylink>
<name type="string">Credits/Legal</name>
<text type="formattedtext">
<p><b>CREDITS</b></p>
<p><b>Writer/Designer:</b> Monte Cook</p>
<p><b>Rule Developers:</b> Monte Cook and Sean K. Reynolds</p>
<p><b>Additional Writing:</b> Shanna Germain</p>
<p><b>Lead Editor:</b> Shanna Germain</p>
<p><b>Editor:</b> Ray Vallese</p>
<p><b>Proofreader:</b> Michele Carter</p>
<p><b>Cover Designer and Lead Artist:</b> Kieran Yanner</p>
<p><b>Graphic Artist:</b> Sarah Robinson</p>
<p><b>Artists:</b> Samuel Araya, Helge Balzer, Mark Buhalo, Chrom, Florian Devos, Sara Diesel, Dreamstime.com, Jason Engle, Kali Fitzgerald,</p>
<p>Guido Kuip, Eric Lofgren, Patrick McEvoy, Jeremy McHugh, Brynn Metheny, Michael Perry, Roberto Pitturru/Fabio Passamonti, Scott</p>
<p>Purdy, Lee Smith, Matt Stawicki, Mark Tarrisse, Keith Thompson, Prosper Tipaldi, Cory Trego-Erdner, Shane Tyree, Bear Weiter, Adrian Wilkins</p>
<p>Kieran, Yanner</p>
<p><b>Cartographer:</b> Christopher West</p>
<p><b>Alpha Playtesters:</b> Shanna Germain, Ray Vallese, Colin McComb, James Bell, Erik Mona, Danica King, Sean Reynolds, Stan!, Hyrum Savage</p>
<p><i>Dedicated to JD Sparks (Jay Peterson), who journeyed with me all through the lead-up to</i> Numenera, <i>helping to form my view on</i></p>
<p><i>science fiction, fantasy, and everything that is cool about wild and wonderful ideas.</i></p>
<p></p>
<p>Copyright 2013 Monte Cook Games, LLC</p>
<p>Numenera and its logo are trademarks of Monte Cook Games, LLC in the USA and other countries. All Monte Cook Games character names, and the</p>
<p>distinctive likenesses thereof, are trademarks of Monte Cook Games, LLC. Printed in Canada.</p>
</text>
</chapter_000_credits>
</entries>
</numeneragm>
</library>
</root>
definition.xml
<?xml version="1.0" encoding="iso-8859-1"?>
<root>
<name>Numenera Corebook</name>
<author>Copyright 2013, Monte Cook Games LLC</author>
<ruleset>Numenera</ruleset>
</root>
I was hoping to just get it to show up in my Library in order to just enter in the data/create chapters/etc; however, the above does not accomplish that. (Of course, I created a "numenera_corebook.mod" file and placed it in the ~\modules directory).
Which brings up the most frustrating thing: all the MAJOR changes put into Fantasy Grounds. Honestly, I was EXTREMELY frustrated to lose all the work I put into my own material for my own group, only to lose it with the last round of changes. In fact, my group quit playing because of their frustration and I have not touched this program since then, choosing to rely on pen & paper instead; actually, we just quit playing altogether, which REALLY upset me. Now, I am hoping to get a group into two games: Numenera & MERP, both of which I would rather run on FG.
I REALLY like the idea of FG and want to give it another shot, and that is when I run into MORE frustration: every tutorial is out-of-date; there are NO simple guidelines for doing anything short of adding a module as an adventure; and, all the work I am now putting in to add content might be wasted with another update because it is my work rather than "official Smiteworks" releases.
I have invested over $1,000 US in this software, more than my RPG books (I buy used or get them from friends who quit playing, etc.), more than ANY other software company I've ever used and have had MORE frustration than in any other piece of software (except, maybe, than in MS Windows) in trying to use this for something it was advertised as capable of doing, which is playing pen-and-paper-style games on the computer.