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tlavalle
April 13th, 2014, 16:26
is there a mod for ext for war of the dead, or how do i add the shamblers?

Mgrancey
April 13th, 2014, 18:43
Is there something special about them?

tlavalle
April 13th, 2014, 19:04
there are more then just the zombies from the book. plus more abilities

Mgrancey
April 13th, 2014, 19:17
is there a mod for ext for war of the dead, or how do i add the shamblers?

Oh. mod OR ext. I was wondering what needed specially fixed for that PPC that required an extension. Edges and Hindrances, and Powers are pretty easy to do, though I don't anything from it.

tlavalle
April 13th, 2014, 19:22
i wonder how it would done I have tried to follow the tutorials but seem to get lost.

Mgrancey
April 13th, 2014, 20:21
Depending on how well you know XML how helpful this is or not. I am assuming that you have at least some understanding of Programming.

The simplest way to get started is to find a similar module for the same rules set and copy and work from there.

Edges and Hindrances use the exact same format, this is the template that I use for creating Hindrances and Edges. They are linked too using the class 'sw_referencefeat'



< >
<name type="string"> [Major/Minor]</name>
<type type="string">Hindrance</type>
<mult type="number">0</mult>
<stack type="number">0</stack>
<prerequisites type="string"> </prerequisites>
<benefit type="formattedtext">
<p> </p>
</benefit>
</ >
< >
<name type="string"> </name>
<type type="string">Edge</type>
<mult type="number">0</mult>
<stack type="number">0</stack>
<prerequisites type="string"> </prerequisites>
<benefit type="formattedtext">
<p> </p>
</benefit>
</ >


As far as stack and mult go, these should almost aways being 0 (Used as a Boolean)

For Monstrous abilities simply use an appended feat structure of Name, type, and benefit.


Now the more complicate part of assembling a mod is the library section. For a quick and simple method use this structure.



<?xml version="1.0" encoding="ISO-8859-1"?>
<!-- Copyright SmiteWorks USA, LLC., 2011 -->
<root version="2.0">
<library>
<wotdmod static="true">
<name type="string">War of the Dead Module</name> <!-- ID A -->
<catname type="string">WotD</catname>
<categoryname type="string">War of the Dead</categoryname>
<entries>
<chap000> <!-- This is for an individual link in the library right side, in the SWDxPG: Credits/Legal, Quick Links, Introduction -->
<librarylink type="windowreference">
<class>sw_referenceindex</class> <!-- This references the type of window to open, the 'Artwork' pages are an example of these -->
<recordname>..</recordname>
</librarylink>
<name type="string">Edges </name> <!-- Name displayed in library -->
<description type="formattedtext">
<p> </p>
</description>
<index> <-- These are for each item in the index, you will have one for each edge, hindrance, or monsterous ability -->
<sec-001>
<listlink type="windowreference">
<class>sw_referencefeat</class>
<recordname>reference.edges._____</recordname> <!-- the location for actual data about item, last part is where you would put what you id'd the actual item as -->
</listlink>
<name type="string"> </name> <!-- Name displayed in index-->
</sec-001>
</index>
</chap000>
</entries>
</wotdmod>
</library>
<reference>
<edges>
</edges>

<hindrances>
</hindrances>

<monsterabilities>
</monsterabilities>
</reference>
</root>


The other important file is the definition which is just a pointer and filter for the rest of the module



<?xml version="1.0" encoding="iso-8859-1"?>
<!-- Copyright SmiteWorks USA, LLC., 2011 -->
<root>
<name>War of the Dead Module</name> <!-- Must be exact same as First name tag, ID A -->
<author>Whoever wrote war of the dead and yourself</author>
<ruleset>SavageWorlds</ruleset>
</root>

tlavalle
April 13th, 2014, 22:33
ok, i understand xml well. i code alot of webpages.i just need a starting point. thanks.

Mask_of_winter
April 14th, 2014, 13:31
Click on NPC, create new and enter the stats. It's time consuming but I don't see how you would need an extension or module for them.