Fizban
March 24th, 2014, 17:36
Hi forum,
This is yet another thread in my inane attempt at totally dominating this forum (loljk). Seriously though, Either I am doing something wrong or the system hadn't thought through super hero combat. A perfect example is that I had my players fight Blacklash (A villain from Superworld) who has armour to the effect of 15K/15E/15R. Now this was perfectly fine against the lightning, lasers (Kinetic/Radiation), and punches because only a few HP were being lost at a time but as soon as the psychic blasted him with mental force he lost 17HP and died. Like -6Hp died. The fight was over...... The same was with the players. Two of my players have taken Defence 70% (I have allowed such a high defence because I have allowed skills to go above 100%) which is fine when the bad guys roll low to average but as soon as a hit went through BLAM! 4d6 to the face and a player down. I can't help but feel like the combat is all soap bubbles with sledge hammers barring a few situational defence abilities. Is there a way to balance this out, preferably without making my NPC attacks and defences revolve around the player's powers (as they have a good mix of energy types in there). Or perhaps at the very least point me in the direction of a forum or group that can offer advice. I'll keep looking myself but it seems this issue hasn't been given a lot of attention on teh webz.
Cheers all!
This is yet another thread in my inane attempt at totally dominating this forum (loljk). Seriously though, Either I am doing something wrong or the system hadn't thought through super hero combat. A perfect example is that I had my players fight Blacklash (A villain from Superworld) who has armour to the effect of 15K/15E/15R. Now this was perfectly fine against the lightning, lasers (Kinetic/Radiation), and punches because only a few HP were being lost at a time but as soon as the psychic blasted him with mental force he lost 17HP and died. Like -6Hp died. The fight was over...... The same was with the players. Two of my players have taken Defence 70% (I have allowed such a high defence because I have allowed skills to go above 100%) which is fine when the bad guys roll low to average but as soon as a hit went through BLAM! 4d6 to the face and a player down. I can't help but feel like the combat is all soap bubbles with sledge hammers barring a few situational defence abilities. Is there a way to balance this out, preferably without making my NPC attacks and defences revolve around the player's powers (as they have a good mix of energy types in there). Or perhaps at the very least point me in the direction of a forum or group that can offer advice. I'll keep looking myself but it seems this issue hasn't been given a lot of attention on teh webz.
Cheers all!