Blacky
March 17th, 2014, 21:26
The current CoreRPG Party Sheet has a full inventory tab, which presents to everyone who has what (including that secret mission order, or that shiny someone has secretly lifted) which is an issue on a lot of games/tables.
On the other hand, it doesn't have party technical summary, it doesn't have party tests, and it doesn't have watch order/formation.
Wouldn't it make sens to reintroduce into the CoreRPG those tabs for the GM and the formation for all? I mean, in most (close to all) rpg the GM might need a tool to have a full view of its table in one window, or needs secret party rolls (things like group Perception, group resistance to Disease, group Empathy, whatever). And watch order/formation is a pretty common tool for any rpg/table using a grid map combat system (and if not, it's certainly easier to ignore the tab than reading the traditionally uncommented non-documented D&D ruleset to include it in ruleset or extension).
Even an extremist narrativist jyhadist rpg that would shoot itself in the head before looking at a grid would benefit from part of it (having the GM look at on window and have all relevant information presented to him about the party).
And, on the other hand, presenting the whole inventory to every player can cause problems (first to any role-players on most games, as opposed to roll-players). Make it GM only, or having an toggle in the options about it?
On the other hand, it doesn't have party technical summary, it doesn't have party tests, and it doesn't have watch order/formation.
Wouldn't it make sens to reintroduce into the CoreRPG those tabs for the GM and the formation for all? I mean, in most (close to all) rpg the GM might need a tool to have a full view of its table in one window, or needs secret party rolls (things like group Perception, group resistance to Disease, group Empathy, whatever). And watch order/formation is a pretty common tool for any rpg/table using a grid map combat system (and if not, it's certainly easier to ignore the tab than reading the traditionally uncommented non-documented D&D ruleset to include it in ruleset or extension).
Even an extremist narrativist jyhadist rpg that would shoot itself in the head before looking at a grid would benefit from part of it (having the GM look at on window and have all relevant information presented to him about the party).
And, on the other hand, presenting the whole inventory to every player can cause problems (first to any role-players on most games, as opposed to roll-players). Make it GM only, or having an toggle in the options about it?