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View Full Version : 5E Testing open to all



Moon Wizard
March 17th, 2014, 04:53
Just a heads up, that Doug and I have decided to go ahead and open up 5E testing for everyone.

If you want to participate in the Testing, just change to Test mode in the FG Settings to participate in the beta. See the Laboratory forum for more information on beta testing, and report any issues here or in the Laboratory forum.

Regards,
JPG

JamesManhattan
March 21st, 2014, 21:47
Thank you for making it public.

For people who need spelled out instructions.

1. You have to start up Fantasy Grounds
2. click "settings" and a grey and white popup screen will come up
3. on the very bottom of the screen that comes up click the radio button that says "test" mode.
4. Then click "update" and it will get the ruleset.

You'll see the ruleset as a choice when you restart Fantasy Grounds and start a new Campaign.

Irondrake
March 24th, 2014, 03:55
It looks like a save bug has appeared again. Not sure if I just haven't been paying attention or if this recently popped up again. Spell Saves from player cast spells are taking on the ability set by their Spell Ability instead of the save required ability as shown in this screenshot. This isn't just one spell or one particular class, its happening across the board. The spell requires creatures make a Dex Save. Dex is set in the save, the DC is set correctly to the caster's level, but its pulling the Caster's spell ability of Int (its a Mage) instead of using Dex as a save.

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