Nickademus
February 22nd, 2014, 01:50
This extension is no longer supported in FG 3.0.4.
Ability Damage Action Extension
Version: 1.5
Compatibility: FG II v. 3.0.3
Rulesets: 3.5E & PFRPG
Description: Adds ability damage to the damage action and ability healing to the heal action of a spell in a spell class on the action tab.
V1.5 Update Notes
Added '-skills' to allow ability scores in the SKILL: tag
Added '-checks' to allow ability scores in the ABIL: tag
******************
Modification Specifics
******************
Added:
scripts/ability_damage_action.lua
Modified:
scripts/manager_action_damage.lua
scripts/manager_action_skill.lua
scripts/manager_action_ability.lua
manager_spell.lua
spell_action.lua
How to Use
When making a 'damage action' in a 'spell' on the actions tab to represent a spell or effect that deals ability damage to a target, enter the name of an ability as the damage type. See the image below for an example of an action for the ray of enfeeblement spell. The full name must be used (not STR for strength) but is not case-sensitive.
6098
When making a 'heal action' in a 'spell' on the actions tab to represent a spell or effect that removes ability damage, click the Type button until the desired ability is displayed. See the image below for an example of an action that cure 1d6 strength damage.
6145
How Does It Work
Against a PC the damage is applied in the ability damage column on the character sheet and the new modifier calculated. The damage caps at the PC's actual ability score. Ability healing reduces the number in the ability damage column and the new modifier is calculated.
Against an NPC the damage is turned into an effect that applies a penalty to the ability score. Should the NPC already have an effect that applies a penalty to that ability, the ability damage is added to the preexisting effect. Some ability damage sources are not meant to stack and the GM will have to handle these separately. Effects with multiple tags as well as positive bonuses to an ability score will not be affected. Ability healing reduces a preexisting penalty effect to the ability score, removing it if the penalty reaches zero.
Some elements that interact with ability damage:
ability damage can be Empowered and Maximized like normal damage.
ability healing can also be Empowered and Maximized.
the modifier window buttons Half and Critical can be used to modify ability damage.
ability healing does NOT benefit from combat modifier such as Half and Critical.
a creature can be given immunity to ability damage by applying an effect with the label 'IMMUNE: dexterity'.
a creature can be given resistance to ability damage by applying an effect with the label 'RESIST: 5 strength'.
a creature can be given vulnerability to ability damage by applying an effect with the label 'VULN: charisma'.
the names of abilities can no longer be used in the ABIL: and SKILL: tag. Instead use a hyphenated name like 'dexterity-checks' for ability checks and 'charisma-skills' for skill effects affecting all skills of an ability type.
Ability Damage Action Extension
Version: 1.5
Compatibility: FG II v. 3.0.3
Rulesets: 3.5E & PFRPG
Description: Adds ability damage to the damage action and ability healing to the heal action of a spell in a spell class on the action tab.
V1.5 Update Notes
Added '-skills' to allow ability scores in the SKILL: tag
Added '-checks' to allow ability scores in the ABIL: tag
******************
Modification Specifics
******************
Added:
scripts/ability_damage_action.lua
Modified:
scripts/manager_action_damage.lua
scripts/manager_action_skill.lua
scripts/manager_action_ability.lua
manager_spell.lua
spell_action.lua
How to Use
When making a 'damage action' in a 'spell' on the actions tab to represent a spell or effect that deals ability damage to a target, enter the name of an ability as the damage type. See the image below for an example of an action for the ray of enfeeblement spell. The full name must be used (not STR for strength) but is not case-sensitive.
6098
When making a 'heal action' in a 'spell' on the actions tab to represent a spell or effect that removes ability damage, click the Type button until the desired ability is displayed. See the image below for an example of an action that cure 1d6 strength damage.
6145
How Does It Work
Against a PC the damage is applied in the ability damage column on the character sheet and the new modifier calculated. The damage caps at the PC's actual ability score. Ability healing reduces the number in the ability damage column and the new modifier is calculated.
Against an NPC the damage is turned into an effect that applies a penalty to the ability score. Should the NPC already have an effect that applies a penalty to that ability, the ability damage is added to the preexisting effect. Some ability damage sources are not meant to stack and the GM will have to handle these separately. Effects with multiple tags as well as positive bonuses to an ability score will not be affected. Ability healing reduces a preexisting penalty effect to the ability score, removing it if the penalty reaches zero.
Some elements that interact with ability damage:
ability damage can be Empowered and Maximized like normal damage.
ability healing can also be Empowered and Maximized.
the modifier window buttons Half and Critical can be used to modify ability damage.
ability healing does NOT benefit from combat modifier such as Half and Critical.
a creature can be given immunity to ability damage by applying an effect with the label 'IMMUNE: dexterity'.
a creature can be given resistance to ability damage by applying an effect with the label 'RESIST: 5 strength'.
a creature can be given vulnerability to ability damage by applying an effect with the label 'VULN: charisma'.
the names of abilities can no longer be used in the ABIL: and SKILL: tag. Instead use a hyphenated name like 'dexterity-checks' for ability checks and 'charisma-skills' for skill effects affecting all skills of an ability type.