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Von Stalhein
January 18th, 2014, 03:45
Salutations!

I've been busy this evening preparing for a little FATE Accelerated campaign I plan on running. I decided that, with the fancy new CoreRPG ruleset now properly issued, I would have a shot at making a few adjustments for the purpose of running an FA game. The result is attached in case anyone else might find it useful. A brief list of my alterations follows:


The character sheet from CoreRPG has been heavily altered, providing fixed sections for High Concept, Trouble, other Aspects, the Approaches (which can be custom-entered), a Stress Track, and Consequence lines. There's a separate sheet for a list of stunts (or indeed Extras/Gears and so on). I've left the Notes page as-is.
The NPC record sheet has been given a stress track with a number field intended for indicating how many of those stress boxes the NPC actually has access to. The various fields have been renamed to let you add Approaches, Aspects and Stunts as you see fit.
It might just be me, but I noticed that the +/- button on the modifiers screen in CoreRPG hides the first few letters of the modifier name when viewing the list as a player. So I've made the not-pressed image transparent. If you want to return it to normal just copy-paste across the original file from the CoreRPG ruleset.


I've only run a brief test session with this ruleset, but it seems to work correctly. A few notes on how to use/run FATE Accelerated games with it:


There's no character-sheet based way of tracking fate points at the moment, because I like to use an image of a table/grid with the players names, around which can be moved Fate Point tokens (the way you'd do it on a real tabletop).
I use the Modifiers window feature in FG2 to provide a player-accessible list of all current Aspects in the environment. (The way I run FATE, we come up with Aspects "just-in-time" rather in advance - which I think is how it is intended!
There's no automation of initiative for the combat tracker: the GM just has to do it manually, sorry. But given how little work there is to do in FATE, it's not so bad.


Oh, and one last thing, I've included a copy of the "Theme - Wood" extension which has had its XML re-edited so that it will show up for only the FateRPG ruleset. It doesn't overwrite the original "Theme - Wood" extension. Obviously, any extensions that work for CoreRPG will probably work fine with FateRPG. The only things that might not are extensions which fiddle with the Character Sheet or the NPC sheet.

Let me know if you like it and/or use it!

Best,

-- VS

Mask_of_winter
January 18th, 2014, 05:03
Thank you! I will check it out.

Mask_of_winter
February 14th, 2014, 14:02
Hey, just got a chance to check out your mini-ruleset. Functional and bug free. Thank you for your contribution!

Von Stalhein
February 16th, 2014, 02:24
No problem! Glad you like it!

Michael Hopcroft
February 16th, 2014, 17:02
I've been looking for something like this. Thanks!

Michael Hopcroft
February 16th, 2014, 19:22
FAE doesn't show up on my list in the Start New Campaign menu. I think I either unxipped the files wrong or copied the extensions wrong. What is you preferred method?

Trenloe
February 16th, 2014, 20:43
FAE doesn't show up on my list in the Start New Campaign menu. I think I either unxipped the files wrong or copied the extensions wrong. What is you preferred method?
The ZIP file provided in this thread needs to be unzipped at the FG Data App root level (press the Open Data Folder icon in the top right of the first screen of FG). It will unzip "FateRPG" to the \rulesets directory and "Theme_Wood_FATE" to the extensions directory. Close FG and start it again so that it reads the new ruleset and extension - you should see "FateRPG" as an ruleset in Create New Campaign.

Michael Hopcroft
February 17th, 2014, 00:34
FAE doesn't show up on my list in the Start New Campaign menu. I think I either unxipped the files wrong or copied the extensions wrong. What is you preferred method?


The ZIP file provided in this thread needs to be unzipped at the FG Data App root level (press the Open Data Folder icon in the top right of the first screen of FG). It will unzip "FateRPG" to the \rulesets directory and "Theme_Wood_FATE" to the extensions directory. Close FG and start it again so that it reads the new ruleset and extension - you should see "FateRPG" as an ruleset in Create New Campaign.

That seems to have fixed it. Thanks!

neuralnoise
May 4th, 2014, 17:05
I like the way to have a number field for the aspect but someone has a script to add the Key Aspects value in the Modifier like Other Aspects or Stunt does?

Regards,
Neuralnoise.

2wob0dowS
January 27th, 2019, 23:45
The ZIP file provided in this thread needs to be unzipped at the FG Data App root level (press the Open Data Folder icon in the top right of the first screen of FG). It will unzip "FateRPG" to the \rulesets directory and "Theme_Wood_FATE" to the extensions directory. Close FG and start it again so that it reads the new ruleset and extension - you should see "FateRPG" as an ruleset in Create New Campaign.

The extensions appear to be .xml and FG does not appear to be reading them. Suggestions?

damned
January 27th, 2019, 23:48
Hi 2wob0dowS

Have you looked at the FATE ruleset that is included with the Client Download?

Otherwise see Trenloe's instruction:


The ZIP file provided in this thread needs to be unzipped at the FG Data App root level (press the Open Data Folder icon in the top right of the first screen of FG). It will unzip "FateRPG" to the \rulesets directory and "Theme_Wood_FATE" to the extensions directory. Close FG and start it again so that it reads the new ruleset and extension - you should see "FateRPG" as an ruleset in Create New Campaign.

Trenloe
January 27th, 2019, 23:49
Welcome to the FG forums.


The extensions appear to be .xml and FG does not appear to be reading them. Suggestions?
As mentioned - the ZIP file will unzip to create a FateRPG directory. The files within the ZIP file are indeed XML files (and other files). This is another way of deploying FG files (they don't have to be .pak or .mod). More info here: https://www.fantasygrounds.com/wiki/index.php/Data_Files_Overview

If you've restarted FG and you're not seeing the ruleset, then make sure you've unzipped the FateRPG driectory to <FG app data>\rulesets - unzipping the whole ZIP file at the <FG app data> directory level will create the relevant ruleset and module directories.

If it's still not working for you, then please provide a screenshot of the directory where you've unzipped the FateRPG ruleset to - it should be <FG app data>\rulesets\FateRPG

2wob0dowS
January 28th, 2019, 00:36
Agh! Thank you. When I unzipped it, it created A) <FG app data>\rulesets\FateRPG_v1\extensions and B) <FG app data>\rulesets\FateRPG_v1\rulesets directories within it. I had to move A and B to the proper locations manually. Not sure how I missed that.

Trenloe
January 28th, 2019, 00:46
Agh! Thank you. When I unzipped it, it created A) <FG app data>\rulesets\FateRPG_v1\extensions and B) <FG app data>\rulesets\FateRPG_v1\rulesets directories within it. I had to move A and B to the proper locations manually. Not sure how I missed that.
Cool. Glad you got it working! :)

LordEntrails
January 28th, 2019, 04:11
The extensions appear to be .xml and FG does not appear to be reading them. Suggestions?
See post #7 in this thread for instructions on how to use these files.

Also note that they are 5 years old and it is unlikely they will work without serious modifications in the current FG.
Edit: I was way late to the party... guess I missed their was another page of posts!