Blackfoot
January 16th, 2014, 19:17
I was thinking, while working on my Champions ruleset, that it would be cool if I could create an 'Effect Title' that would work like other standard effects but apply a group of other effects in the process.
Example:
The Power 'Density' gives a bonus to Strength, Physical Defense, and Energy Defense. I would set up 'Density' as a Group Effect name through a standard interface, then the associated effects would be read whenever 'Density' was found to be an active effect.
This could also apply to something like 'Inspire Courage' in Pathfinder or a 'Good Hope' spell, any effect that has a lot of other effects associated with it. Thus de-cluttering the Combat Tracker and simplifying effects on the player side.
Looking through the 3.5 code it seems the effect interpretation might be a bit too location specific to handle this sort of functionality, but it seems like it might be a good idea.
Example:
The Power 'Density' gives a bonus to Strength, Physical Defense, and Energy Defense. I would set up 'Density' as a Group Effect name through a standard interface, then the associated effects would be read whenever 'Density' was found to be an active effect.
This could also apply to something like 'Inspire Courage' in Pathfinder or a 'Good Hope' spell, any effect that has a lot of other effects associated with it. Thus de-cluttering the Combat Tracker and simplifying effects on the player side.
Looking through the 3.5 code it seems the effect interpretation might be a bit too location specific to handle this sort of functionality, but it seems like it might be a good idea.