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ElementalAjah
December 24th, 2013, 06:49
I generally prefer to use portrait-based tokens, but at times when I don't have anything ready, it's good to have a set of generic tokens ready to go. The SmiteWorks letter tokens are pretty good in a pinch, but compared to the tokens I normally use they're a bit low res and come out a somewhat blurry. As an alternative, I put together a set of letter tokens with a rust-textured base that have served me well for many sessions now. I'm providing them here in two modules, one with a base size of 50x50px up to 250x250px, and another at 100x100px up to 500x500px for crazy people like me who can't go high enough resolution. Some examples are attached to this post.

Download:
50x50-250x250 (https://drive.google.com/file/d/0B6P5-3DosV17S2IwVXNRNmFBSTA/edit?usp=sharing)
100x100-500x500 (https://drive.google.com/file/d/0B6P5-3DosV17Rm5aMjNXUF9Dc0U/edit?usp=sharing)

gmkieran
December 24th, 2013, 14:57
Very nice! Thanks for sharing. :D

Nickademus
December 25th, 2013, 01:25
You read my mind....

Thank you.

Blue Haven
December 28th, 2013, 17:22
Thank you :)

Drarathelle
December 29th, 2013, 21:38
Wow, great tokens. Thank you for sharing. I've used these for two sessions already for as quick tokens to distinguish between different groups. Additionally, having number tokens helps me to distinguish between specific areas for quick reference with my players. These greatly speed up encounters.

Ikaris
January 4th, 2014, 19:34
Very nice tokens, it helps to have some high res alphanumeric tokens available.
Thank you.

VenomousFiligree
January 4th, 2014, 22:16
Thanks for sharing.

Blacky
January 4th, 2014, 22:28
As I'm making a few tokens right now, I wonder what's the usage of 100px or 200px tokens?

Is it specific for UHD and Retina like screens? How do you use tokens that large on a regular (full HD) screen?

Ikaris
January 4th, 2014, 23:10
As I'm making a few tokens right now, I wonder what's the usage of 100px or 200px tokens?

Is it specific for UHD and Retina like screens? How do you use tokens that large on a regular (full HD) screen?

For me they are handy when I have maps that are large and detailed, so when I zoom in they look good.
The downside is the length of time to share to the clients. I have attached a zoomed in example of the hi res tokens next to a lower res letter token.

My screen is a regular HD screen it just preserves the look better while zooming in.

Blacky
January 5th, 2014, 00:22
Yup but the basic letter token you have on the right is upscaled 32px. Do you zoom in to the point of having 200px or 500px grid size?

At 500px grid size, even an almost full screen map window will be 3 squares wide. 8 squares wide at 200px. That's a lot of zooming, or am I missing something?

Ikaris
January 5th, 2014, 01:05
Yup but the basic letter token you have on the right is upscaled 32px. Do you zoom in to the point of having 200px or 500px grid size?

At 500px grid size, even an almost full screen map window will be 3 squares wide. 8 squares wide at 200px. That's a lot of zooming, or am I missing something?

I guess it depends upon the map, here is a map that Xorn made that I have used. It is nice to be able to zoom in quite a bit on that map. This is a typical zoom that I would do during a game. I have a couple of 48px tokens, the typical 32px letter and then a couple of the 250px tokens. The 250px look great, the 48px are a bit fuzzier.

However your right that at some point I am paying for more than I am getting with such a hi res token. I suppose my ideal sized token would be 128 and even that I sometimes wouldn't notice the difference during a session if it's not one that we would zoom in so much on.

Blacky
January 5th, 2014, 02:00
On your screenshot, you are 20 square wide. A really really big map window on full HD is around 1410×990, meaning each square is 70px for 20 square wide. Even if you zoom a little more, are token bigger than 100px useful?

Ikaris
January 5th, 2014, 02:07
Probably 128px would be the biggest I would ever need, I wouldn't think I would be zooming in so much that it would require more than that.
I usually scale most of the pictures I use for tokens to 128x128. And that is overkill for some maps that I don't generally zoom in on much.

ElementalAjah
January 5th, 2014, 02:08
The larger tokens assume a 100px grid size, but are for creatures or objects that are meant to occupy more than one square in the grid. In D&D 3.5-4E terms this would be 100px tokens for medium size, 200px for large, and so on.

Ikaris
January 5th, 2014, 02:20
The larger tokens assume a 100px grid size, but are for creatures or objects that are meant to occupy more than one square in the grid. In D&D 3.5-4E terms this would be 100px tokens for medium size, 200px for large, and so on.

Good point, I was focused on using the letter tokens in a single square of a grid (just because that is how I have always used them). No reason not to have the larger tokens available for multi square/hex occupation.

Blacky
January 5th, 2014, 03:01
Yeah, I was talking about one square token only too.

Lord Kavos
March 15th, 2014, 12:40
Hi all,

Im having trouble getting these letter tokens to appear...

I have put the .mod file in the modules folder (FG app data) - is this where its supposed to be? The module wont show up in FG, so I cant activate it.

Nickademus
March 15th, 2014, 19:18
Token modules are now opened in the token bag. You should be able to find it once you start looking there.