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View Full Version : PROBLEM with AUTO-ROLL Saving Throws



rafagesp
December 16th, 2013, 20:14
I`m with problems on the auto-rolls for saving throws, I`ve put on the config. to do it automatic for players/npc and the game is not doing it`s job.
Is this a bug?

There is no report bug window....
Anyone knows how to solve it?

My FG version is 2.9.4, using original D&D 4E plataform

Moon Wizard
December 17th, 2013, 03:44
I just checked this on my machine, and it is working.

Please check these things:
* Verify that the expiration for the effect is set to "Save". (i.e. the box right next to the effect text)
* Verify that the effect is active. (i.e. green button on left side says "On", not a red button that says "Off")
* The save should only roll at the end of the creature's turn, and only when using the next actor button. (down arrow button in lower left of combat tracker)
* Try the auto-roll option set to both "On" and "NPC".
* Open the console using the /console chat command. Try the above again to see if you get any messages in the console.

Some additional questions:
* What version of FG are you running?
* What version appears in the chat window for the 4E ruleset?
* Are you running any extensions for that campaign? (selected at the launch screen)
* Is the creature upon which the effect is applied a PC or NPC?

If we can't figure out via forum chat, I may want to take a look at your campaign folder.

Regards,
JPG