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View Full Version : Skulls & Shackles ,AP - some houserules



Grimtina
November 11th, 2013, 01:26
Would run Friday night UTC+1 (European Time zone) and the occasional Tuesday, starting 8 in the evening local time, running to midnight or however long people have time to play. Going for a quick game play as in not getting stuck too long in battle scenes, with players + GM doing cinematic action descriptions and not only "you got a few HP left." Roleplay over rollplay. Prefering to use the diceless solutions where possible.

Definitely not new to GMing but new to FG2 still so might need some help setting the char sheets up. House rules consist of ignoring AoO and instead using common sense (which is not downloadable :-) ) and a possible magic system variant using mana points instead of vancian magic.

No restrictions on official or 3rd party material as of yet, except no androids. Other things might be disallowed if they look like there would be trouble. Needs to fit the theme of the AP, of course, reading the player's guide is expected.

Looking for 3-5 players.

Thefallenflame
November 22nd, 2013, 15:42
Elven Druid
Animal companion: Manta Ray