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Qai
November 7th, 2013, 21:10
Hello. I'm completely new to FG modding. I am reading the available resources posted with regards to modding, but am having difficulty to find what I'm looking for. I'm not asking for a handout, but just if someone could point me in the right direction.

I would like to implement a set of pre-defined modifiers that is part of the ruleset itself. Right now, whenever custom modifiers are added they appear in db.xml under the specific saved campaign. I've tried to create an xml file in the root folder of the ruleset and have it included via base.xml, but to no effect. Also tried having the file included before and after base.xml loads the modifier lua script files. Not sure where to go from here. There are 13 modifiers in the set, and I would hate to have to enter them each time I start a new campaign, or to use the same saved campaign for different groups.

Any help would be much appreciated.

Zeus
November 7th, 2013, 21:35
Which ruleset are you using as the base? If its CoreRPG/3.5E/4E based, you should be able to create a module containing your modifiers. Modules being highly portable between campaigns.

Qai
November 7th, 2013, 21:48
Thanks Zeus. I'm using the Dark Heresy version by sciencephile as a base (with his permission) to create rulesets for the other W40K RPGs. I'll take a look at the module approach, which would also be a suitable approach. Thanks.

sciencephile
November 9th, 2013, 15:55
I built the Dark Heresy ruleset off of the CoreRPG ver. 2 ruleset. I am almost finished creating the ver.3 ruleset (will be finished in about a week). The ver.3 Dark Heresy ruleset is based off the CoreRPG ver.3 ruleset. I would suggest working off of that than the ver.2 ruleset. The ver.3 CoreRPG ruleset is a lot more defined and easier to work with. In turn, so is every other ruleset based off of that version of the core.

I should also point out that the documentation is a bit stale at this point. The way I learned how to create the ruleset was to download several of the community rulesets and go through them looking at their features. When I saw a feature that a ruleset had that I wanted to implement, I would then expand the .pak for that ruleset and look at the code to see how it was developed. Of course, that really works for the ver.2 development and not the ver.3 development since all the created rulsets on the site are ver.2 rulesets.

Just a couple of suggestions to help steer you in the right direction,

Danny

Zeus
November 9th, 2013, 22:29
Small addition. CoreRPG v3 is a standalone 'generic' ruleset that will support most game systems that do not have a specific ruleset available. In addition CoreRPG v3 provides base ruleset functionality for D&D 3.5E/Pathfinder, D&D 4E, C&C, CoC and Numenera rulesets. These rulesets (which are bundled in the updater as .pak files) essentially extend/override CoreRPG v3. moon_wizard and I are also working on the next v3 ruleset, D&D 5E which will hopefully be ready in the near future. Therefore there's plenty of examples of v3 ruleset implementations to use as a guide.