Trenloe
November 4th, 2013, 06:02
Well, the third FG Con is over. A few statistics:
23 events ran (compared with 21 events in FG Con 2) - over 30 events were posted coming into the con, but a few were canceled due to lack of sign-ups. Plenty of the events were fully booked a few days before the convention.
Approx 120 player sessions over the whole convention.
Over 10,500 individual page views on the website (9000+ for FG Con 2).
Now the thanks...
First and foremost I have to thank damned - he helped a lot with advertising the event, organised hosting of the fg-con website, sending out reminder emails to GMs, putting the survey together, giving me pep talks when all of the con admin was getting on top of me - thanks damned!
Mellock - for providing the TeamSpeak server for use of the con (and for providing it on an ongoing basis for the community). Also for providing expanded capacity for the convention.
The rest of the convention team (in no particular order): Blackfoot, wbcreighton, damned and others that have helped out over the last few months.
Shockbolt for providing artwork for the site and banners.
Smiteworks - Doug and JPG for sending out the FG-Con newsletter, posting on various sites, for providing the full-to-ultimate upgrade for the week of the con (awesome), for the GM incentive and for holding off releasing FG 3.0 just before the con (that would have caused all sorts of issues). Thanks a lot guys!
Anyone who mentioned the con on any external website/forum/webpage out there.
All the GMs for running games - I had a blast playing my usual convention system of Savage Worlds (Jingo's "The Fall of Burly Pete" and grapper's "Animal Day"), and getting to play the final part in a PFS scenario series where I played parts I and II as my first ever PFS games 2.5 years ago - thanks lachancery!
All the players for making it another successful FG Con. It was cool hanging out in the TeamSpeak open chat channel with you.
Paizo for providing product support for the PFS games.
We run FG Con for a number of reasons:
Because we *love* playing RPGs on Fantasy Grounds!
Because we want to allow people the opportunity to play different games (perhaps games they wouldn't usually play) or just get the chance to play a game in a fun, happy, community ran convention.
We want to introduce Fantasy Grounds to players (and potential GMs) outside of the Fantasy Grounds community.
To do this, we rely heavily on the FG community to step up and run games. Not everyone can GM a game on FG as it requires knowledge of the application and preparation time. As such we have a limited number of people who can run games for FG Con and so we are always going to be limited in the total number of events we offer. Thanks to all of the GMs who have ran games at FG Con 1-3, I hope that GMs will return for FG Con 4 and more GMs will join the gang and run games.
Activity on the website (views on each day):
https://dl.dropboxusercontent.com/u/39085830/Screenshots/FG%20Con%203/FG%20Con%203%20-%20Views.jpg
This quite clearly shows that despite advertising the convention from a month in advance that the big volume of people only start viewing the site one week before the convention. The previous increase in activity (October 15th) is when we first started advertising seriously - and damned started "spamming" threads! :) But, even despite advertising ahead of time, spamming and other items - we had players hanging around on the TeamSpeak server looking for games and saying they only found out about it this weekend. In the end, no matter how hard you advertise, for how long, people are always going to hear about the event too late or miss out entirely... But, We'll be advertising FG Con 4 even earlier and see if that makes any difference.
On to FG Con 4 next year! Not on a weekend where daylight savings changes...
23 events ran (compared with 21 events in FG Con 2) - over 30 events were posted coming into the con, but a few were canceled due to lack of sign-ups. Plenty of the events were fully booked a few days before the convention.
Approx 120 player sessions over the whole convention.
Over 10,500 individual page views on the website (9000+ for FG Con 2).
Now the thanks...
First and foremost I have to thank damned - he helped a lot with advertising the event, organised hosting of the fg-con website, sending out reminder emails to GMs, putting the survey together, giving me pep talks when all of the con admin was getting on top of me - thanks damned!
Mellock - for providing the TeamSpeak server for use of the con (and for providing it on an ongoing basis for the community). Also for providing expanded capacity for the convention.
The rest of the convention team (in no particular order): Blackfoot, wbcreighton, damned and others that have helped out over the last few months.
Shockbolt for providing artwork for the site and banners.
Smiteworks - Doug and JPG for sending out the FG-Con newsletter, posting on various sites, for providing the full-to-ultimate upgrade for the week of the con (awesome), for the GM incentive and for holding off releasing FG 3.0 just before the con (that would have caused all sorts of issues). Thanks a lot guys!
Anyone who mentioned the con on any external website/forum/webpage out there.
All the GMs for running games - I had a blast playing my usual convention system of Savage Worlds (Jingo's "The Fall of Burly Pete" and grapper's "Animal Day"), and getting to play the final part in a PFS scenario series where I played parts I and II as my first ever PFS games 2.5 years ago - thanks lachancery!
All the players for making it another successful FG Con. It was cool hanging out in the TeamSpeak open chat channel with you.
Paizo for providing product support for the PFS games.
We run FG Con for a number of reasons:
Because we *love* playing RPGs on Fantasy Grounds!
Because we want to allow people the opportunity to play different games (perhaps games they wouldn't usually play) or just get the chance to play a game in a fun, happy, community ran convention.
We want to introduce Fantasy Grounds to players (and potential GMs) outside of the Fantasy Grounds community.
To do this, we rely heavily on the FG community to step up and run games. Not everyone can GM a game on FG as it requires knowledge of the application and preparation time. As such we have a limited number of people who can run games for FG Con and so we are always going to be limited in the total number of events we offer. Thanks to all of the GMs who have ran games at FG Con 1-3, I hope that GMs will return for FG Con 4 and more GMs will join the gang and run games.
Activity on the website (views on each day):
https://dl.dropboxusercontent.com/u/39085830/Screenshots/FG%20Con%203/FG%20Con%203%20-%20Views.jpg
This quite clearly shows that despite advertising the convention from a month in advance that the big volume of people only start viewing the site one week before the convention. The previous increase in activity (October 15th) is when we first started advertising seriously - and damned started "spamming" threads! :) But, even despite advertising ahead of time, spamming and other items - we had players hanging around on the TeamSpeak server looking for games and saying they only found out about it this weekend. In the end, no matter how hard you advertise, for how long, people are always going to hear about the event too late or miss out entirely... But, We'll be advertising FG Con 4 even earlier and see if that makes any difference.
On to FG Con 4 next year! Not on a weekend where daylight savings changes...