cscase
September 19th, 2013, 19:40
I've been working on a ruleset based on the CoC ruleset, but I have a question about this:
If I write a ruleset based on CoreRPG, it will reference Core, which all clients have, and everything is good.
But if seems that if I reference CoC, which not all clients have, there are issues. I've been experimenting with this between my desktop and laptop, and find that with the ruleset I've put together, the laptop gets disconnected with network errors and things when trying to connect normally. If I manually copy my own ruleset into the laptop's ruleset directory, it gets to the splash screen, then FG stops responding. BUT if I manually copy the CoC .pak onto the laptop, everything works cheerily.
Is that a bug, an oversight, or working as intended and that's just the way it is?
If I write a ruleset based on CoreRPG, it will reference Core, which all clients have, and everything is good.
But if seems that if I reference CoC, which not all clients have, there are issues. I've been experimenting with this between my desktop and laptop, and find that with the ruleset I've put together, the laptop gets disconnected with network errors and things when trying to connect normally. If I manually copy my own ruleset into the laptop's ruleset directory, it gets to the splash screen, then FG stops responding. BUT if I manually copy the CoC .pak onto the laptop, everything works cheerily.
Is that a bug, an oversight, or working as intended and that's just the way it is?