View Full Version : How do I install modules and extensions?
mafh
August 24th, 2013, 06:56
I understand that you just copy the .mod files into the modules directory, but what do you do with the .ext files? I'm missing something because I don't seem to be getting the extensions installed correctly. For example, the Savage Worlds calendar module shows up under module activation, but there doesn't seem to be any way to actually open or use the calendar in the software. I'm really confused. Did I somehow only partly install things? I have the FGPEMUtility.exe, but there is no documentation for it and I don't understand how to use it.
Mellock
August 24th, 2013, 10:31
You put them in the "extensions" folder. It should be in the same place where your "modules" folder resides. If it's not there, just create one.
Trenloe
August 24th, 2013, 16:03
Once you have put the extension in the \extensions folder, start FG and go to "Load Campaign" or "New Campaign" - when you select a campaign you will see a list of extensions in the "Campaign Details" section - these are extensions specific to the ruleset you will use. Select which extensions you want to load.
For the SW Calendar extension, when you load the FG campaign you will see a new icon in the top right - it looks like a small clock, this is the calendar.
mafh
August 24th, 2013, 22:19
Thanks! That fixed it! I was putting the .ext files in the wrong place. It's all working now.
YeBittenDog
May 19th, 2018, 18:45
Huge help! Thank you!
damianbain
August 12th, 2019, 18:28
I have the .mod file for the Blood Hunter class. Can i put it in Fantasy Grounds or does the person who has the license have to do it?
Bidmaron
August 12th, 2019, 18:30
If you have no license you cannot save so you need a license to do this. Plus you would have to make a module or get the GM to send you his campaign so you can edit it and then return it to him.
Trenloe
August 12th, 2019, 18:35
I have the .mod file for the Blood Hunter class. Can i put it in Fantasy Grounds or does the person who has the license have to do it?
If only you want to use it, then you can install it in your <FG app data>\modules directory. And, when joining a GM's game, ask them to allow you access to it in their campaign.
I'm not familiar with the module you mention, so I don't know what the license is for it - if it is covered by copyright, etc. then you shouldn't send that module file to your GM - just ask them to enable your access to it in their campaign, and only you will be able to access the data in that module.
Bidmaron
August 12th, 2019, 18:38
Sorry should have read more carefully. I thought you were saying you had the PDF and wanted to know if you can enter the class manually. (Still not sure if that is what you meant but it is hard to get used to FG terminology for a new user sometimes)
damianbain
August 12th, 2019, 19:48
Sorry should have read more carefully. I thought you were saying you had the PDF and wanted to know if you can enter the class manually. (Still not sure if that is what you meant but it is hard to get used to FG terminology for a new user sometimes)
I have the .pdf but i also downloaded the actual module for the class from these forums. I copied it into the modules directory on fantasy grounds but i dont see it. Confused?
LordEntrails
August 12th, 2019, 20:07
Have you activated it from inside a 5E campaign?
damianbain
August 12th, 2019, 20:20
Have you activated it from inside a 5E campaign?
Yeah. i am in my friends campaign but it doesnt show up in the module avtivation list
Trenloe
August 12th, 2019, 20:23
Yeah. i am in my friends campaign but it doesnt show up in the module avtivation list
It won't show up when you're connected to the GM because that GM needs to go into their module activation screen and allow you access. If you have it installed correctly, when you connect to the GM it will send details to the GM instance of FG to show the GM that you have a module they don't.
You're best starting up FG locally and seeing if you can access it in your own campaign (create a demo campaign if you don't have a FG license). This will show if it's been installed correctly. If you can see it in your own test campaign, then the GM should see that module in their module activation window after you've connected to them, and they need to allow you access (drag the green check mark to the module).
Runrafter
April 23rd, 2020, 07:01
Sorry --
I can't find this campaign details section to enable and extension.
Where is this? Or is this somthing from a past version of Fantasy Grounds?
How do you activate an extension now?
Thanks!
damned
April 23rd, 2020, 11:00
Hi RunRafter
Only GMs can set extensions active/inactive.
On the Create Campaign or Load Campaign screen the GM can select from the installed extensions.
Runrafter
April 23rd, 2020, 12:17
OK,
Looking at it I see the following buttons:
Load Campaign
Create Campaign
Join Game
Manage Characters
Check for Updates
Settings
Start
I tried settings, but there did not seem to be anything related there.
Sorry to be thick -- but FG has it's own way of organising things -- and I am
not very conversant with it yet.
Where would I go from there?
Thanks
Trenloe
April 23rd, 2020, 13:02
Where would I go from there?
See post #3.
Runrafter
April 27th, 2020, 02:02
Thanks All,
For others looking for this....
After clicking load campaign,
One of the panels, on the bottom
allows you to load the npc maker.
Ragnar Redbeard
August 20th, 2021, 15:02
I understand that you just copy the .mod files into the modules directory, but what do you do with the .ext files? I'm missing something because I don't seem to be getting the extensions installed correctly. For example, the Savage Worlds calendar module shows up under module activation, but there doesn't seem to be any way to actually open or use the calendar in the software. I'm really confused. Did I somehow only partly install things? I have the FGPEMUtility.exe, but there is no documentation for it and I don't understand how to use it.
I think being able to change font sizes is essential in this nice program.
Ragnar Redbeard
August 20th, 2021, 15:06
1. I went to "open data folder".
2. I copied the .ext file into the extension folder.
3. I clicked on load sample 5e campaign.
4. Then I clicked on the "campaign details" and loaded the big font extension.
the vampire jack
July 3rd, 2024, 02:48
I copied the down load and placed into extension folder after that . Exited and updated fantasy grounds and i added the extension on that bottom right on load up but everytime i roll a crit it keeps saying error and a bunch of codes pop up
LordEntrails
July 3rd, 2024, 03:21
I copied the down load and placed into extension folder after that . Exited and updated fantasy grounds and i added the extension on that bottom right on load up but everytime i roll a crit it keeps saying error and a bunch of codes pop up
I don't think you posted in the correct thread. This thread is about FG Classic, which was discontinued years ago. Unless you are using FGC, this is the wrong sub-forum.
If you are having trouble with an extension from the Forge, you don't need to manually install those. They get installed when you Update FG. For issues with such an extension, see the "forum thread" linked on the Forge page of the item.
If you are having problem with an extension from the DMsGuild, then you should contact the author in the manner the author states on their DMsG page.
If it's an extension from a thread on the forums here, you should post in that thread.
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