Atrusino
August 22nd, 2013, 01:55
I am considering using Fantasy Grounds as a part of a public test for a table-top RPG that I have been developing for a few years. I'll be hitting the tables in a few weeks, but my outreach only includes about a half dozen players, and I am looking for alternatives to local play. I have an AAS in Information Technologies, I am logic-oriented and have experience with C+ as well as a rudimentary understanding of Java programming. I have no experience with XML, but I am quick to learn. That said, I've looked through a few of the stickies and all I need to know is if this is possible:
A multi-tiered class system that utilizes 3 ranks of classes which must facilitate prerequisites and be restricted as follows: A character may only have a maximum of 4 Basic Classes, 2 Advanced, 1 Heroic; A class is 5 tiers or levels and experience varies between Basic, Advanced and Heroic.
Ability for the GM to distribute experience.
Experience from encounters (if possible) should be distributed completely to each player rather than divided.
A tiered dice system that escalates based on total experience spent from 1d4 to 1d12.
Combat system that uses bleed-over for melee (A character rolls a 6 against a defending character's 4 which indicates that the defending character suffers 2 damage), but not for ranged; and uses full defensive value for melee, but only half for ranged with exceptions based on ability.
Ability to players to choose to advance a skill or attribute, or gain an ability (feat) each time they advance a class.
I believe that covers it, but I'm sure if this is all possible, I'll be able to tackle any other details I may be missing. Thanks in advanced and I REALLY hope I didn't skim over the answers I need. I will be looking through the wiki entries for "Anatomy of a Ruleset" while I wait for a response.
-Atrusino
A multi-tiered class system that utilizes 3 ranks of classes which must facilitate prerequisites and be restricted as follows: A character may only have a maximum of 4 Basic Classes, 2 Advanced, 1 Heroic; A class is 5 tiers or levels and experience varies between Basic, Advanced and Heroic.
Ability for the GM to distribute experience.
Experience from encounters (if possible) should be distributed completely to each player rather than divided.
A tiered dice system that escalates based on total experience spent from 1d4 to 1d12.
Combat system that uses bleed-over for melee (A character rolls a 6 against a defending character's 4 which indicates that the defending character suffers 2 damage), but not for ranged; and uses full defensive value for melee, but only half for ranged with exceptions based on ability.
Ability to players to choose to advance a skill or attribute, or gain an ability (feat) each time they advance a class.
I believe that covers it, but I'm sure if this is all possible, I'll be able to tackle any other details I may be missing. Thanks in advanced and I REALLY hope I didn't skim over the answers I need. I will be looking through the wiki entries for "Anatomy of a Ruleset" while I wait for a response.
-Atrusino