dipnotz
August 11th, 2013, 15:10
FG License: GM has Ultimate license
Game System: Savage Worlds/Deadlands Noir
Time Zone: Eastern Time (GMT -5)
Day of week and time: Mondays starting at 8 p.m.
Planned start date: August 19
Planned Frequency: Weekly
Term: Old Absinthe House Blues module and see if there is enough interest to continue
Text or Voice: Mix of both
Voice software used: Google Hangout
Roleplay & Combat mix: 60/40 (it is an investigation, but there is plenty of opportunity for fights)
Number of Players: Looking for 3-4
Character restrictions: Prefer to use Deadlands Noir archetypes for ease of play
Details of scenario: A great introduction to Deadlands Noir and the Savage Worlds rules: the Great Depression, nefarious corporations, gumshoes, missing blues singers and something -- unexpected. I’m a fairly experienced Fantasy Grounds GM looking to try a different ruleset. Newcomers to either FG2 or Savage Worlds very welcome. If you have read the Absinthe House Blues module, please pass on this game since that will ruin 95% of the fun.
My GM style: Rule #1 is “no jerks.” We are all playing to have fun. I like good stories, drama and fights that are challenging but fair. Characters are the heroes of the story and the focus should be on you, but that means the whole group and not necessarily individual players – we all have to work together. I’m not a fan of power gaming or rules lawyering since that tends to kill party cohesion pretty quickly. If your idea of fun is to roleplay a psychopath please look elsewhere. But if you disagree with a decision I make during the game, talk to me about it afterwards – again the point is for all of us to have fun, not for me to have a power trip.
Feel free to PM me if you want more information.
--Hart (dipnotz)
Game System: Savage Worlds/Deadlands Noir
Time Zone: Eastern Time (GMT -5)
Day of week and time: Mondays starting at 8 p.m.
Planned start date: August 19
Planned Frequency: Weekly
Term: Old Absinthe House Blues module and see if there is enough interest to continue
Text or Voice: Mix of both
Voice software used: Google Hangout
Roleplay & Combat mix: 60/40 (it is an investigation, but there is plenty of opportunity for fights)
Number of Players: Looking for 3-4
Character restrictions: Prefer to use Deadlands Noir archetypes for ease of play
Details of scenario: A great introduction to Deadlands Noir and the Savage Worlds rules: the Great Depression, nefarious corporations, gumshoes, missing blues singers and something -- unexpected. I’m a fairly experienced Fantasy Grounds GM looking to try a different ruleset. Newcomers to either FG2 or Savage Worlds very welcome. If you have read the Absinthe House Blues module, please pass on this game since that will ruin 95% of the fun.
My GM style: Rule #1 is “no jerks.” We are all playing to have fun. I like good stories, drama and fights that are challenging but fair. Characters are the heroes of the story and the focus should be on you, but that means the whole group and not necessarily individual players – we all have to work together. I’m not a fan of power gaming or rules lawyering since that tends to kill party cohesion pretty quickly. If your idea of fun is to roleplay a psychopath please look elsewhere. But if you disagree with a decision I make during the game, talk to me about it afterwards – again the point is for all of us to have fun, not for me to have a power trip.
Feel free to PM me if you want more information.
--Hart (dipnotz)