View Full Version : Looking to run something Sunday nights
jasonthelamb
August 3rd, 2013, 02:35
Hey all, since I've finally gotten back to work my schedule's been a little hectic, but it looks like I do have some time to commit to a game. I'm looking to start up a Pathfinder game with 4-5 people on Sunday nights, from 7-8PMEST until about 10 or 11PM. This will be text only as all my games are, and I would like to go through the process of character creation with each individual to make sure that they will fit in this world.
If you will be able to play Sunday Nights from 7-8PM to 10-11PMEST, and would like to get into a new campaign, please reply or message me.
Nickademus
August 3rd, 2013, 03:09
I'm game.
My pre-built characters are here (https://www.fantasygrounds.com/forums/showthread.php?16459-Central-Character-Repository&p=153162&viewfull=1#post153162) to get an idea of what I like to play.
jasonthelamb
August 3rd, 2013, 03:20
I usually run a homebrew setting, but I do like the stories of Belagore, Hakeem, and Dimitri
Nickademus
August 3rd, 2013, 03:51
They shouldn't be that hard to find parallels for. Hakeem may be a bit more difficult since he is steeped in the Arabian-style setting of Golarion. Not sure if you have an equivalent. Belagore only needs a Germanic barbarian tribe, base martial arts and a neutral god of war/battle. Fairly stereotypical of any world that has the barbarian, monk, and cleric base classes.
Dimitri I prefer to only play if the party needs a strong healer. Otherwise he's a bit boring being a pure support character. Ultimately I usually let the party decide what they want me to play. I have fun just playing so I'm game for any of my default builds.
One thing of note, they do pull heavily on Paizo resources outside the Core Rulebook (no 3rd party books though). What resources do you allow?
jasonthelamb
August 3rd, 2013, 04:30
I don't mind players pulling from anywhere, as long as I'm given a link or location where I can read about what they want to pull, before I OK it. My games are more about story than they are about combat, and while I think that the tank/damage/heal classes should all be involved one way or another, the combat isn't meant to be "hard", I'm more of a fan of good roleplay, and if that roleplay leads to combat - then so be it.
Powered by vBulletin® Version 4.2.1 Copyright © 2026 vBulletin Solutions, Inc. All rights reserved.