Nickademus
July 25th, 2013, 01:12
I glanced through the 3.0 release notes and didn't see anything like this (not that I expected to), but thought I'd bring to your attention a few things I noticed about the spell entry in the action tab while making a spellcaster in the 3.5e/PFRPG ruleset.
#1. There is no caster level modifier on individual spells, only the spell class as a whole
#2. There is no way to indicate a minimum value of 1 for the numeric variables of a spell action
#3. There is no way to input different die types into the initial and per-caster-level numeric variables
#1:
There are several feats, traits, class abilities, spells and items that grant a caster level bonus to a single spell or group of spells. There is no way to adjust the overall CL number in the spell description as can be done for the save DC and SR check.
#2:
Not as important, but a lot of 1st-level class abilities use the Even CL to increase variable but have the notation '(minimum 1)' since a 1st-level character's CL will round down to zero. Simple formulas can just be worked around by avoiding the variable fields and putting a universal 1 in the final modifier. But a player would have to remember to change it back upon reaching level 2 or 3.
#3:
I didn't come across this myself, nor is it all that critical, but I figured I'd mention it with the others. If I remember right, there are a few spells that deal one type of damage die on the initial damage and a second type that scales per caster level (i.e. 2d8 + 1d6/level damage). The current numeric variable fields don't differentiate between initial and scaling damage dice.
Don't really expected any of this to be fixed, but wanted to throw it out there. Obviously a lot of work has been done to provide easy-input fields in the spell entries and this would fall in line with that mentality.
#1. There is no caster level modifier on individual spells, only the spell class as a whole
#2. There is no way to indicate a minimum value of 1 for the numeric variables of a spell action
#3. There is no way to input different die types into the initial and per-caster-level numeric variables
#1:
There are several feats, traits, class abilities, spells and items that grant a caster level bonus to a single spell or group of spells. There is no way to adjust the overall CL number in the spell description as can be done for the save DC and SR check.
#2:
Not as important, but a lot of 1st-level class abilities use the Even CL to increase variable but have the notation '(minimum 1)' since a 1st-level character's CL will round down to zero. Simple formulas can just be worked around by avoiding the variable fields and putting a universal 1 in the final modifier. But a player would have to remember to change it back upon reaching level 2 or 3.
#3:
I didn't come across this myself, nor is it all that critical, but I figured I'd mention it with the others. If I remember right, there are a few spells that deal one type of damage die on the initial damage and a second type that scales per caster level (i.e. 2d8 + 1d6/level damage). The current numeric variable fields don't differentiate between initial and scaling damage dice.
Don't really expected any of this to be fixed, but wanted to throw it out there. Obviously a lot of work has been done to provide easy-input fields in the spell entries and this would fall in line with that mentality.