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View Full Version : Savage Worlds Deluxe version 3.4 out now



ddavison
July 21st, 2013, 14:51
Thanks to Phantomwhale for all his hard work getting this update in place. Ikael and Doswelk and several others also helped with features, testing and support. I'll let PW tell more about that in case I left anyone off.

There were some updates to the code that makes this version conflict with older versions of other products. I will post a list of those which have been updated here. If anything stops working, this thread is a good place to post questions about what is necessary to make it compatible with the latest version of SW. In the meantime, I marked the older version of each of these products as Test. If you want to revert back, you can add your username and pwd into your Settings window, switch to Test mode and re-update.

Additional Products Updated:
- Deadlands Reloaded (Player and GM)
- Sci-Fi theme
- Fantasy theme
- Modern theme
- Savage Suzerain (Player and GM)
- Adventure Deck
- Hellfrost
- Sundered Skies
- Slipstream
- Rippers
- 50 Fathoms
- Deadlands Noir (GM and Player) - RELEASED!!!

Remaining Products that need updates (coming soon):
- Super Powers Companion
- Necropolis

New Upcoming Products which will use this version (coming soon):
- Deadlands Hell on Earth Reloaded

Release Notes for version 3.4


New in 3.4
- All items marked with * are based on work from Ikael's Savage Worlds Feature Improvements extension
[Feature] Scrollbars to replace older scrollers
[Feature] Updated window resize control style
[Feature] Combat tracker wounds box always adds wounds as negative numbers
[Feature] Attack / Power fumble range can be specified when larger than 1 (e.g. shotguns)
[Feature] Notes added to weapons and armor
[Feature] Items now have cost and weight
[Feature]*Rolling multi-dice traits now automatically applies the wild die to the lowest roll and presents each result
[Feature]*Better Highlighting on list elements
[Feature]*Inventory sheet split into categories
[Feature]*Main page now contains "attacks" and "powers" - weapons and armor moved into inventory tabs
[Feature]*Modifiers for D12+ traits moved onto bonus sheet, removing need for "optional" modifier boxes
[Feature]*Total bonus for trait dice shown in lower right circle
[Feature]*Wild Die for trait can be changed by pressing Alt and dropping a die onto the trait
[Feature]*Wound, Fatigue and Encumbrance penalties can be all be automatically added to trait modifier
[Feature]*NPC sheet made easier to read and making better use of window size
[Feature]*PCs can be turned into NPCs by dragging them onto the NPC campaign list
[Feature]*Toggle PC wildcard status and default wild die from character sheet header
[Feature]*PC portrait and token can be individually set from character sheet header
[Feature]*Bonus windows correctly wrap header and update header when trait renamed
[Feature]*Minisheet now shows attributes and favorite skills
[Feature]*Allies are now copied when dropped into character sheets, giving players a fully editable (instead of read-only) NPC ally
[Feature]*When rolling for NPCs or player allies, dice result appears for NPC / Ally name, along with token (if assigned)
[Feature]*Unskilled entry added into skills box
[Feature]*Attacks and Powers can have sub-entries for specialised forms (e.g. powerful bolt, wild attack)
[Feature]*Weapon ammo made to take up less space
[Feature]*Multiple ROF ammo usage options in radial menu
[Feature]*Combat tracker - can add all PCs or NPC allies, and remove all PCs or NPCs
[Feature]*Comabt tracker - attack item added, showing all traits and weapon damages of NPCs only
[Feature]*Comabt tracker - Players can now end their turn in combat
[Feature]*Mini tracker sharing has options to be controlled by GM or players. Equally can set the minitracker to be hidden from the GM by default
[Feature]*Image scale can now be overwritten - can change units (from " to anything you like) and scale per square
[Feature]*Can drag and drop inventory items onto character portraits to pass them between characters (use Ctrl to pass a stack of items)
[Feature]*Using Tab in chat window autocompletes with PC, ally and personality names. Multiple presses cycles thorugh options, with Shift+Tab going backwards
[Feature]*Option to add languages to the game. When enabled, characters can pick a language to speak in, and only characters who have that language will understand it
[Feature]*slash command /dmg added to roll damage dice (exploding dice that get automatically totalled up)
[Feature]*Added character sheet summary tool to calculate used advancement points
[Feature]*Character selection screen now has import controls and can be resized
[Feature]*PCs can now be exported as pre-generated characters via the export menu
[Feature]*Can mark PCs as unavailable on character selection view; this prevents players for seeing or selecting them
[Feature]*Hindrances can be used to affect initiative cards in combat
[Bug]*Clearing fighting skill dice no longer throws console error
[Bug]*Exporting combats with tokens from modules now correctly works
[Bug] Fixed spacing around hypens in modules, and a few other small typos
[Bug] Fixed dark lines on resized combat tracker / chase tracker / story elements
[Experimental]*Dervied stats can be registered dynamically for PCs, NPCs, combat trackers and minisheet
[Experimental]*Damage types can be registered dynamically for PCs, NPCs, combat trackers and minisheet
- Experimental items are not guaranteed to work fully yet, or be kept in current form, but are here for extension authors to try out

Monkeyboy
July 21st, 2013, 16:13
Looking forward to trying it out. Unfortunately I can't figure out how to get the upgrade. The lanucher's update doesn't do it. Also the store only lists version 3.3.1

thanks

viresanimi
July 21st, 2013, 16:33
Yep... where do we get the updates?

Mellock
July 21st, 2013, 16:48
I had to go into settings, go to username, and hit the update button for that to update my username and password before the update of Savage Worlds could take place.

I did, however, only recently buy the SW ruleset, and apparently it didn't show up in the list of products I owned within the settings dialog yet. This was resolved once I updated my username and password within FG2.

After that, the regular "update" button on teh main screen flashed and all was well.

viresanimi
July 21st, 2013, 17:04
Could you be more specific about where I find those settings. Cause I am old, blind and stupid it seems ... hehhe

ddavison
July 21st, 2013, 17:12
1. From the Launcher, click Settings.
2. Enter your Username at the bottom of the screen
3. Click the Update button to the right of the User Name, enter your password again and it should show DGASW3 in your Products window
4. Make sure you have "Live" mode selected and not Test
5. Go back to you Launcher screen for Fantasy Grounds and it should indicate an Update is available. Click that and you should see it cycle through the products and update Savage Worlds.

Mellock
July 21st, 2013, 17:14
Sorry, it gets confusing when I use the words settings and update so often. Lemme get a screenshot.
44884489

Ah, Doug's bested me.

viresanimi
July 21st, 2013, 17:16
DOH... I thought it was the website, so I could download it from the store!!!

*facedesk*

Monkeyboy
July 21st, 2013, 17:29
my products do not list DGASW3 in the launcher's settings. I got my copy of savage words through drivethrurpg.com so I guess there is something else I need to do. Do I have to wait for drivethru to update its site?

Moon Wizard
July 21st, 2013, 18:59
Currently, the new SW update is only available via our built-in updater system, which only has access to purchases made through the main FG site. Doug is still working on updating the SW library, and will be looking at updating the download links or setting up access for DriveThruRPG purchases through the updater.

Regards,
JPG

Doswelk
July 21st, 2013, 23:05
What's annoying (for me) is that I cannot seem to get it to work...

I can manually installed 3.4 build 16, but I'd like to just download the official version, any ideas how I managed to break it?

I have removed all versions of the .pak file from my PC.:cry:

ddavison
July 22nd, 2013, 02:48
Doswelk, does it show up in your product list under Settings? Does it check for updates when you update and not find any changes or does it download and then just not seem to work?

The big thing with the dev copies I typically get from Phantomwhale and the ones that go out officially are that I have to remove all the version #s from the extensions and modules before adding to the patch tool so they will overwrite. To force the download, it may be necessary to manually remove any versions you have and then run the update. I'd recommend cutting and pasting them to a backup location.

If you don't have them in your product window, let me know and I should be able to get that fixed for you.

ddavison
July 22nd, 2013, 04:58
I've updated all but two of the add-ons in both the patcher and in the main Fantasy Grounds Store. Updates to RPGNow/DriveThruRPG are under way. There are 16 products that all need to be updated and in multiple places, so please bear with me. If you don't see an update or if I missed any that you notice, please don't hesitate to let me know. Thanks.

Mgrancey
July 22nd, 2013, 05:12
is there a way to remove the latest update?

ddavison
July 22nd, 2013, 05:21
If you go into your settings and switch it over to Test mode, it will revert back to 3.3. This will remain like this until the next update of SW gets posted. If you have any serious issues or concerns with the 3.4 version, I would encourage you to post as much details to the forums as you can so that it may be possible to implement a compatibility patch to 3.4.x.

Mgrancey
July 22nd, 2013, 06:14
Nevermind, deleting the SW extensions and then doing a new update fixed issues.

Monkeyboy
July 22nd, 2013, 13:27
the download from drivethru works fine now. so far it looks great.

thanks. let you know if we have any problems with tonights game.

scionofnyarlathotep
July 22nd, 2013, 14:22
I didn't seem to have any issues with mine last night. I'vw also added Ikael's extensions from his posts and it all seems to be tickety-boo so far!

Doswelk
July 22nd, 2013, 18:36
Doswelk, does it show up in your product list under Settings? Does it check for updates when you update and not find any changes or does it download and then just not seem to work?

The big thing with the dev copies I typically get from Phantomwhale and the ones that go out officially are that I have to remove all the version #s from the extensions and modules before adding to the patch tool so they will overwrite. To force the download, it may be necessary to manually remove any versions you have and then run the update. I'd recommend cutting and pasting them to a backup location.

If you don't have them in your product window, let me know and I should be able to get that fixed for you.

I took the drastic action of a complete uninstall/delete of files/deletion of Registry settings (all with backup of course!) and then a re-install and that fixed it for me, I would think I was a "special" case given the amount of dodgy test-versions of the ruleset I had hanging about!

Casamordius
July 28th, 2013, 14:40
I just upgraded to 3.4 (18) and it seems to work fine..
but I fin no way o use the proposed multi-dice feature:
"Rolling multi-dice traits now automatically applies the wild die to the lowest roll and presents each result"

I have added a ranged weapons with RoF 3. I can set the Ammo to burst etc. (is this a new feature?.. didn't notice that before) but this only has the effect of changing the subtracting of ammo.
I cannot Invoke any radial menu which allows me to do a burst or automatic attack.. what am I doing wrong?

Doswelk
July 28th, 2013, 18:23
Right click to add an extra shooting dice, keep right clicking until you have the right number of dice, when you roll the lowest rolled die will be replaced by the wild die (if it rolled higher).

Casamordius
July 28th, 2013, 18:47
Right click to add an extra shooting dice, keep right clicking until you have the right number of dice, when you roll the lowest rolled die will be replaced by the wild die (if it rolled higher).

More exactly: Right click after starting dragging the weapon to the chat!! :-) (I never did it that way, I always double-klick).
Thank you very much! this is a very helpfull feature!

Suggestion:
I would even prefer if the ammo mode (Radial menu: double tap, burst... etc.) would be incorporated to the shooting roll (and ammo subtracted). :-)

phantomwhale
August 1st, 2013, 05:05
A patch has been deployed to fix some issues with the Chase Tracker (https://www.fantasygrounds.com/forums/showthread.php?19251-Chase-tool-problem)

This should come down the update tool, and be labelled version 3.4.1

zackspacks
August 4th, 2013, 11:04
my products do not list DGASW3 in the launcher's settings. I got my copy of savage words through drivethrurpg.com so I guess there is something else I need to do. Do I have to wait for drivethru to update its site?Same for me, not there at all.

My FG and Savage add on were bought in a bundle pack by someone else for our group. I am guessing this is why it is not showing, so, any ideas on how I get the update guys?

cheers
Paul

scionofnyarlathotep
August 4th, 2013, 11:27
Same for me, not there at all.

My FG and Savage add on were bought in a bundle pack by someone else for our group. I am guessing this is why it is not showing, so, any ideas on how I get the update guys?

cheers
Paul

What version are you getting if you type /ver when in game? Did you have any issues when we played on Thursday?

zackspacks
August 4th, 2013, 13:38
What version are you getting if you type /ver when in game? Did you have any issues when we played on Thursday?
V3.3.1 Build 7, currently installed. The issues I did have was with the combat tracker, both it, and items on it were appearing and disappearing all night

scionofnyarlathotep
August 4th, 2013, 14:35
V3.3.1 Build 7, currently installed. The issues I did have was with the combat tracker, both it, and items on it were appearing and disappearing all night

That was not necessarily the fault of the upgrade but probably the incompetent Marshal running the session ;)

scionofnyarlathotep
August 15th, 2013, 20:42
Same for me, not there at all.

My FG and Savage add on were bought in a bundle pack by someone else for our group. I am guessing this is why it is not showing, so, any ideas on how I get the update guys?

cheers
Paul

Is there any update on this issue? Do those who obtained their licence through a group purchase option now have the ability to update? Others in my group are still running 3.3.1 (Build 7) as they cannot upgrade to 3.4.

phantomwhale or doswelk, can you assist or does it need to further up the chain?

Cheers

phantomwhale
August 15th, 2013, 23:30
For problems with updates / licenses, it's in Smiteworks hands ([email protected])

For fixing the actual bugs, it's still a "Smiteworks product" you are seeking support with, but it's best directed directly at Ikael and myself (or more generally, "the author of the product"), as we'll be the ones needing to fix it at the end of the day.

Moon Wizard
August 16th, 2013, 07:15
Have you already tried to install from the store download from the Orders section of the web site? I thought that Doug had also updated the installer in the store, but I'm not positive.

Also, we are moving to the updater as the installer mechanism, so we should get the products squared away. If a user other than the GM bought the ruleset for the GM, we can move the purchase over to the GM user also.

Regards,
JPG

scionofnyarlathotep
August 16th, 2013, 15:07
Have you already tried to install from the store download from the Orders section of the web site? I thought that Doug had also updated the installer in the store, but I'm not positive.

Also, we are moving to the updater as the installer mechanism, so we should get the products squared away. If a user other than the GM bought the ruleset for the GM, we can move the purchase over to the GM user also.

Regards,
JPG

I originally purchased all the licences for our group - FG2 and Savage Worlds (plus two Cthulhu licences) and then distributed the licence keys to the others.

I can get their account details sent over if that will hwlp resolve te issue.

Moon Wizard
August 17th, 2013, 05:51
Ahh, just thought of something.

What is the Mode setting in your FG settings?

Doug has placed the older version of the SW ruleset in the Test slot for people that wanted to use the older version temporarily, while the new version was placed in the Release and Dev slots.

My guess is that you are running in Test mode in the FG settings.

Thanks,
JPG

NovaTosh
August 31st, 2013, 13:45
Hi all,

I recently updated my Fantasy Grounds but Savage Worlds did not update. I tried updating my account as suggested by someone else in this thread which worked for my deadlands reloaded extension but not Savage Worlds. Then I realized what the problem was. My sister gave me Savage Worlds and a couple of other extensions for Christmas but bought them under an account her husband created and then sent me the download links.

Is there a way I can associate those add-ons to my account so I can update?

Thanks!

Moon Wizard
September 1st, 2013, 05:28
Please send a note to [email protected]. Doug may be able to set up something in our system.

Regards,
JPG

Matchstick
November 17th, 2013, 05:57
Hello!

I tried to upgrade tonight, it's been a very long time, and though my FG seems to have upgraded successfully to 2.9.4 (is that current?) my Savage Worlds isn't anywhere near 3.4. When I go in to a SW campaign (even a new one) and do /ver it says 3.0.8. Is that just too old to upgrade? My Savage Worlds was purchased from Smiteworks at GenCon years ago. I've got the burned CD "Savage Worlds Package Special" sitting right here.

Thanks!

Trenloe
November 18th, 2013, 02:38
Hello!

I tried to upgrade tonight, it's been a very long time, and though my FG seems to have upgraded successfully to 2.9.4 (is that current?) my Savage Worlds isn't anywhere near 3.4. When I go in to a SW campaign (even a new one) and do /ver it says 3.0.8. Is that just too old to upgrade? My Savage Worlds was purchased from Smiteworks at GenCon years ago. I've got the burned CD "Savage Worlds Package Special" sitting right here.

Thanks!
The first thing to do is rename/delete the current Savage Worlds ruleset from your <FG Data App Folder>\rulesets directory - FG will be loading this old every time, even if you have downloaded the latest. Probably best to just rename the "SavageWorlds3" folder to "SW Old" or something. Then restart FG, create a new SW campaign and see what version that is.

If you don't see a "SavageWorlds3" ruleset option when you make a new campaign then it sounds like your update is not downloading the latest Savage Worlds ruleset. You need to run the update after adding your FG user ID and password to the FG settings: Go to the "Settings" window (from the main first screen of FG), enter your FG website "User Name" and press the "Update" button and enter your FG website password and press the "Login" button. The "Products" list should then populate with the products assigned to your user ID - look for "DGASW3". If this is not here you will need to contact SmiteWorks at [email protected] to have your SW products added to your user ID. If DGASW3 is in your products press the "OK" button and then "Update" on the next window to run the update - this should download the SW3 ruleset.

Matchstick
November 18th, 2013, 04:50
I notice an "SWK01" in the list when I do an update, but when I log in at the Update Settings screen I don't see anything regarding Savage Worlds unless there's a scroll bar I'm not seeing. I think I'll have to send mail.

Thanks!

ddavison
November 19th, 2013, 18:56
Matchstick,

You should be all set now. The updater only works for product purchases linked to the FG store at the moment. I manually fixed this for you and it should show up now.

-Doug

ShotGun Jolly
December 15th, 2013, 12:33
Hey guys,

Can someone explain to me the functionality of these icons please? I know what they mean. Wounds, Fatigue and Enc. But other then clicking them before I roll the dice, I do not see any other effect or function of how they should work or effect the dice rolls.

I click an icon, it goes gray. I roll the dice, and then it reverts back to normal and I see no other effect. :(

5684

Edit: Wrong thread... Mods, you can delete this. I will repost it in the proper thread. Sorry about that.

Ikael
December 15th, 2013, 12:39
Their function is to disable penalties if some exists. Try this : create PC, assaing some wounds, fatigue and encumbrance on him. Now make any roll. The penalty modifiers are applied to rolls automatically. Now click on of these small icons to be gray and roll again. The given penalty is not applied to the roll. This feature can be used to prevent penalties on certain roll if, for example GM approves exceptional situation. Alternatively you can hold SHIFT down and make the roll. This will ignore all penalties.

ShotGun Jolly
December 15th, 2013, 12:40
Hey guys,

Can someone explain to me the functionality of these icons please? I know what they mean. Wounds, Fatigue and Enc. But other then clicking them before I roll the dice, I do not see any other effect or function of how they should work or effect the dice rolls.

I click an icon, it goes gray. I roll the dice, and then it reverts back to normal and I see no other effect.

5685

Can someone share the light please :)

Doswelk
December 15th, 2013, 17:42
They auto-add the modifiers for the effects of wound/fatigue and encumbrance on a PC or NPC (if rolled from the combat tracker skill/trait list). This is disabled (if grey) for e.g. Undead etc.

ShotGun Jolly
December 16th, 2013, 20:30
I have a question. I am going to post it here as I am not sure where it can go.

Is there a way to display the individual numbers rolled, sometimes the rules state if roll a particular number you need to do something. And if you are not paying attention to the particular dice as they are rolling you can miss it.

Was there an option to see the individual dice rolls awhile back?

Just for example. If I make a trait roll for a Wild Card. It will only display the highest roll made between the wild die and the trait die.

If a person has the improved jinx edge (NE Mod) If I roll a 2 on the trait roll, and a 5 on the wild die.. the system only displays the 5, and unless you saw it roll on the screen, you would never know what your actual trait roll was.

If you roll a 1, it will tell you.. but anything else you need to be watching.

Hope that clears up my question.

Doswelk
December 17th, 2013, 22:58
There is an option to make it show if the trait roll was a 1 or 2 (possibly even a 3) but I cannot remember how to do it right now.

I'll have to look it up...

Ikael
December 18th, 2013, 19:10
There is an option to make it show if the trait roll was a 1 or 2 (possibly even a 3) but I cannot remember how to do it right now.

I'll have to look it up...

This option is only available for attacks and powers, otherwise it will only display natural 1s. For attacks and powers you can change this by right clicking on attack/power icon and selecting Fumble Range (option 1, 2 or 3). It's possible to include this feature to any traits, but is it worth it?

ShotGun Jolly
December 18th, 2013, 21:31
Ahh.. Cool! Now I know how to do that! Thank you.

Most likely it would not be worth it. Sadly.

Personally, I would like to say yes, but only if it could be an option that could be set in the preferences. Depending on the settings, it could add more options for the GM (Host) to not have to watch the rolls like a hawk.

Something that just allows the GM to see the rolled number.