View Full Version : First Steps - Part 2: To Delve the Dungeon Deep

July 8th, 2013, 03:48
Saturday July 13th 9pm EDT (GMT-4) (http://www.timeanddate.com/worldclock/fixedtime.html?msg=PFS+First+Steps+Part+2%3A+To+De lve+the+Dungeon+Deep&iso=20130713T21&p1=165&ah=5) (click link to check your local time)
Duration: 4-5 hours
Fantasy Grounds Licence: Ultimate (anyone can play)
Server Alias: firm roll xeno gate
Chat type: Voice - Community Teamspeak3 server: fgts.servegame.com
Tier (level): 1st level only

You venture for the first time into the massive haunted dungeons beneath an abandoned siege tower in the deadly Cairnlands, where you will experience firsthand the true dangers of being a tomb-delving Pathfinder.

To join sign up here: http://www.fantasygrounds.com/calendar/?id=1037
AND post your PC's Fantasy Grounds XML and, if this is not the first scenario for your character, post a copy of your last PFS chronicle sheet here. Your place is only confirmed once I get this information; seats assigned in order of confirmation.

Do not hesitate to post in this forum thread if you have questions. Looking forward to gaming with you!

Useful links if you are new to Pathfinder Society Organized Play using Fantasy Grounds:

PFS Resources page: http://paizo.com/pathfinderSociety/playerResources
Character creation rules: Guide to PFS Organized Play (http://paizo.com/products/btpy84k4) (It's free!)
Pathfinder rules reference: http://paizo.com/prd/ and http://www.d20pfsrd.com/
Steps to create your PC's XML: First message in this thead (http://www.fantasygrounds.com/forums/showthread.php?t=16961)
Pathfinder FG library modules: Feats (http://www.fantasygrounds.com/forums/attachment.php?attachmentid=3513&d=1356479783), Traits (http://www.fantasygrounds.com/forums/attachment.php?attachmentid=3514&d=1356479797) and Equipment (http://www.fantasygrounds.com/forums/attachment.php?attachmentid=3512&d=1356479773).

July 8th, 2013, 04:24
I am in for round 2. You should already have my PC and chronicle sheet. ;)

July 8th, 2013, 05:11
Frantically checking my availability next week....

July 8th, 2013, 14:49
I'm in, too. I'll be playing the same character as I did for First Steps 1, so you should have everything already ^^

July 8th, 2013, 18:15
As I understood it, we could modify our characters as we would as long as we are level one?

Ive played a lot of melee lately, so was thinking of doing a more buff/control/spellcasting/partyface-bard, so Ive made some changes to it. Have fixed it in FG, so all should be good, but got a few tweaks left.

Also, how does Society consider the RP-stuff of traits etc? The trait it self is valid, but in the book it says it belongs to a certain category of local humans, and another "belonging" to a certain diety. Need to follow that strictly, or can one pick and choose as one wants, without too much fuss?

July 8th, 2013, 18:18
Asok has done part 1 & 3, might as well get 2 out of the way to get 2nd Level.

July 8th, 2013, 19:44
Also, how does Society consider the RP-stuff of traits etc? The trait it self is valid, but in the book it says it belongs to a certain category of local humans, and another "belonging" to a certain diety. Need to follow that strictly, or can one pick and choose as one wants, without too much fuss?
For Religious traits, you must worship the deity in question to benefit from the trait. For background traits you should either be of that race, from that area, etc. or have a good background to justify you having the trait.

From the Advanced Players Guide:

Remember also that traits are intended to model events that were formative in your character’s development, either events from before he became an adventurer, or (in the case of additional traits gained via the Additional Traits feat) ones that happened while adventuring. Even if your character becomes a hermit and abandons society, he’ll still retain his legacy of growing up an aristocrat if he took the relevant social trait. The one exception to this is religion traits—since these traits require continued faith in a specific deity, your character can indeed lose the benefits of these traits if he switches religions.
To be honest, a lot of GMs won't check and let you use them. However, some GMs may ask you about your bonuses and rule-out invalid traits - which is a completely valid practice. I played in a game at PaizoCon this last weekend and the GM frequently asked players where their bonuses were coming from and she would have been completely within her right to invalidate players use of traits/feats/etc..

This is a grey area however, and depends on a lot on how players get their information for characters. For example, if someone built a PC using the excellent d20pfsrd.com website, a lot of the traits don't have any information about what they are linked to.

Remember, that as a PFS player, any valid trait, feat, spell, archtype, etc. you use from the players resource list http://paizo.com/pathfinderSociety/about/additionalResources *you* have to have access to the actual product that came from and be able to provide information about it to the GM.

July 8th, 2013, 20:32
Thanks Trenloe for the clarification.

PS: Wow, the table filled in 12 hours! This should be a hint for us FG GMs that there are many new characters looking to explore the world as new Pathfinder recruits! :)

July 8th, 2013, 22:02
Here is my updated toon. Everything should be in order. You have my last Chronicles-Page. If theres anything you want to know about the changes, let me know.

July 8th, 2013, 22:33
I hope there is room for one more. I'll add theese xml's for now. And I'll update them with finished tweaked xmls from FG tomorrow or the next day.

The xml's are in the next post. Could not edit in attatchments.

July 8th, 2013, 22:42
Here are the xml files

July 9th, 2013, 22:43
Nice to see a full game... Once again my schedule gets in the way!

July 11th, 2013, 21:51
Ive spent every copper (yes, the last 6 coppers on candles), from the 150 starting gold. I was thinking about picking up a couple of scorpion whips to have for support while hiding behind the buff melee, and I was wondering wether I could add them to the inventory right away, and deduct the cost from the money Im supposed to get from last session? I got at least som from dayjobing. Or, should we wait and take it in game?

July 11th, 2013, 23:03
Sure. You're getting 500gp. You can spend them now (listing what you're buying) and I will add it to your chronicle sheet. (Which I will do tonight...)

July 12th, 2013, 11:30
Sure. You're getting 500gp. You can spend them now (listing what you're buying) and I will add it to your chronicle sheet. (Which I will do tonight...)
Just 2 Scorpion Whips, as from Errataed Adventureres Armory. They are the same as regular whips, but deal lethal damage, and do 1d4 instead of 1d3 for Medium creatures. The weapon also has the perform special thingy, but that doesnt matter much atm.
They cost 5g each. Thanks :)

July 13th, 2013, 18:40
I changed the skillpoints around a bit and added a profession skill so that I can have a dayjob.

July 14th, 2013, 00:36
I updated both my files again. And changed my mind a good deal about my character. It still aims towards the same job as before. but does it in a bit diffrent way. For some reason I could not get the items module activated in my fantasy ground. But I have the gear changes planned. Pretty much just selling the longspear, and getting a druids kit and a hide armour, heavy wooden shield and a scimitar.

July 14th, 2013, 00:58
I got the invetory part working. So it's fixed on this version.

July 14th, 2013, 01:04
Here is my Sound Striker, if I could swap to that one, and a portrait.

July 14th, 2013, 07:37
Wand of Cure Light Wounds for 2pp
After I bought the Cold Iron Scorpion Whip and Morning Star, there is 286gp left, before we got cash for today.
Inventory is updated, with amount of gold in there. If you want me to make a totalt list, I can do that.

Also, in addition to what is updated in my XML:
Sell Backpack for 2gp
Buy Masterwork Backpack 50gp
Wayfinder 250gp

July 14th, 2013, 07:41
Thanks again for running.
Here's what I purchase:

Items sold (1st level retraining -> full resell value):
Dagger (2 gp)
Backpack (2 gp)

Items bought:
Cold Iron Dagger (4 gp)
Masterwork Backpack (50 gp)
Darkwood heavy shield (257 gp)
Wayfinder (250 gp)
Thieves' Guild Membership (4 PP)

July 14th, 2013, 18:28
Thanks for the run, I would like to make the following purchases for Asok
I already bought the following during the adventure
2 flasks of Holy Water
1 Noble Outfit
Left me with 58gp

Purchase Wayfinder (250gp)
Sell back Breastplate (200gp)
Sell Back Heavy Steel Shield (20gp)
Purchase Masterwork Half-plate (750) for 2pp
Purchase Masterwork Heavy Steel Shield w/Spikes (180gp)

No character retrains for me, so that will put me to Level 2 Thanks for the game!

July 16th, 2013, 03:49
Belowyn & Cyberklad:

Pathfinder Society requires tracking of purchases on chronicle sheets so the PCs have an audit trail that can be audited at any point in time. I can't just put "stuff bought x gp".

For future reference, please put transactions (bought, sold, consumed) in the Notes tab on the character sheet, or post a list on the forums here to help your GM prepare your chronicle sheets.

Since you both respec'ed, it's a puzzle to try to reconcile the gp you should be carrying at the end of First Steps 2.

Could you both provide a complete list of items bought/sold between the end of First Steps 1 (see previous chronicle sheet) and the end of First Steps 2 please?

For reference your characters should have a total of:

150 gp (starting money) +
416 gp (First Steps part 1) +
419 gp (First Steps part 2) -
value of consumable items used during both scenarios -
value of items bought and currently carried.


July 16th, 2013, 04:16
The chronicle sheets for Dakadin, Codden, Haven, Pietro & Asok are on my dropbox (https://www.dropbox.com/sh/57hak3kfumgd0tz/rs3zPVxNA4/PFSFS2). Please download them and verify they are accurate. Since you're allowed to respec during level 1, do not hesitate to communicate any change you would like to see on your chronicle sheets.

Thanks for the game!

July 16th, 2013, 11:32
The only thing wrong with mine is that I wanted to sell back my normal breastplate.


July 16th, 2013, 18:00
The only thing wrong with mine is that I wanted to sell back my normal breastplate.

Ah, yes! It's fixed.

July 16th, 2013, 20:29
All chronicle sheets have been posted on the dropbox. Please let me know if any need changes.