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lachancery
June 30th, 2013, 03:26
Saturday July 6th 8:30pm EDT (GMT-4) (https://www.timeanddate.com/worldclock/fixedtime.html?msg=First+Steps+-+Part+1%3A+In+Service+to+Lore&iso=20130706T2030&p1=165&ah=5) (click link to check your local time)
Duration: 5 hours
Fantasy Grounds Licence: Ultimate (anyone can play)
Chat type: Voice - Community Teamspeak3 server: fgts.servegame.com
Tier (level): 1st level only

In your first mission as a Pathfinder agent, the head of the Grand Lodge sends you on a number of missions throughout the metropolis of Absalom, pitting you against traps, thieves, and even an unruly devil, all in the pursuit of knowledge.

To join sign up here: https://www.fantasygrounds.com/calendar/?id=1032
AND post your PC's Fantasy Grounds XML and, if this is not the first scenario for your character, post a copy of your last PFS chronicle sheet here. Your place is only confirmed once I get this information.

Do not hesitate to post in this forum thread if you have questions. Looking forward to gaming with you!


Useful links if you are new to Pathfinder Society Organized Play using Fantasy Grounds:

PFS Resources page: https://paizo.com/pathfinderSociety/playerResources
Character creation rules: Guide to PFS Organized Play (https://paizo.com/products/btpy84k4) (It's free!)
Pathfinder rules reference: https://paizo.com/prd/ and https://www.d20pfsrd.com/
Steps to create your PC's XML: First message in this thead (https://www.fantasygrounds.com/forums/showthread.php?t=16961)
Pathfinder FG library modules: Feats (https://www.fantasygrounds.com/forums/attachment.php?attachmentid=3513&d=1356479783), Traits (https://www.fantasygrounds.com/forums/attachment.php?attachmentid=3514&d=1356479797) and Equipment (https://www.fantasygrounds.com/forums/attachment.php?attachmentid=3512&d=1356479773).

Blackfoot
June 30th, 2013, 05:23
Your calendar link is pointing at the wrong game. :(
The text for the game link is right but the actual link is pointing to a different number. (1031 instead of 1032)

lachancery
June 30th, 2013, 05:37
Your calendar link is pointing at the wrong game. :(
The text for the game link is right but the actual link is pointing to a different number. (1031 instead of 1032)
I copied the block from my other game and missed that update. Thanks for catching it. Fixed.

Malkavian_Andi
June 30th, 2013, 20:44
Gaining some XP is always a good thing.
My character doesn't have any chronicle sheets yet. (starting gold is 131)

For some reason I can't upload any xml files. I'll send it to you via email.

belowyn
July 3rd, 2013, 02:53
Hmm, got upload-error when doing xml-file.

https://dl.dropboxusercontent.com/u/21259942/Ellisand.xml

Let me know if you want it on email or some other way, or if there is some problem with it. First time on FG, and had to use PCGen to make an XML-file.

cyberklad
July 3rd, 2013, 13:46
Hi,

I'm just posting a couple of links to the files. I hope that is oki as I see that there has been some upload issues.

https://dl.dropboxusercontent.com/u/21259942/Fierce%20-%20FG.xml (eidolon)
https://dl.dropboxusercontent.com/u/21259942/Tom%20Winterdale%20-%20FG.xml (character)

I hope that works.

Updated with gear.

lachancery
July 3rd, 2013, 14:28
@ Cyberklad: Got both your character and your eidolon; thanks. Tom currently doesn't have inventory, weapon and his spells are not imported & prepared. Your speed is set to 6; it doesn't have any gameplay impact, but it should be 30. Everything else looks good. Fierce imports with 4 blank special abilities (above its bite). Its speed is set to 8; it doesn't have any gameplay impact, but it should be 40 (I think, or 50?).

@ Belowyn: Your character XML imported fine as well. You have negative penalties on the attack rolls for dagger (-8), longsword (-4) and rapier (-10) though. You also have -1 penalty on your base attacks (melee, range & CMB); I can't figure out why? Your speed is set to 6; it doesn't have any gameplay impact, but it should be 30. You might want to look into the Angelkin (https://www.d20pfsrd.com/races/other-races/featured-races/arg-aasimar#TOC-Angel-Blooded-Angelkin-) variant of Aasimar; the stat bonuses are Strength & Charisma - you would effectively have two stats points remaining. It does change the skill bonuses and spell-like ability as well though.

belowyn
July 3rd, 2013, 16:31
@ Belowyn: Your character XML imported fine as well. You have negative penalties on the attack rolls for dagger (-8), longsword (-4) and rapier (-10) though. You also have -1 penalty on your base attacks (melee, range & CMB); I can't figure out why? Your speed is set to 6; it doesn't have any gameplay impact, but it should be 30. You might want to look into the Angelkin (https://www.d20pfsrd.com/races/other-races/featured-races/arg-aasimar#TOC-Angel-Blooded-Angelkin-) variant of Aasimar; the stat bonuses are Strength & Charisma - you would effectively have two stats points remaining. It does change the skill bonuses and spell-like ability as well though.

Can you see how this file imports?
https://dl.dropboxusercontent.com/u/21259942/Ellisand%20Hecate%20-%20mod.xml

Ive modded the XML-file to fix the attackbonuses, speed etc. Also swapped to Angelkin, and did the changes to stats, and should have updated that on saves, carryability, attacks etc. If there is any problems, I can probably run witht he one I had, as I can change stuff as long as I am lvl 1.
If FG seems to work well (never tried it before) I'll probably buy a Lite-licence, so I can access the char-creation in there :)

lachancery
July 4th, 2013, 13:39
Can you see how this file imports?
https://dl.dropboxusercontent.com/u/21259942/Ellisand%20Hecate%20-%20mod.xml

Ive modded the XML-file to fix the attackbonuses, speed etc. Also swapped to Angelkin, and did the changes to stats, and should have updated that on saves, carryability, attacks etc. If there is any problems, I can probably run witht he one I had, as I can change stuff as long as I am lvl 1.
If FG seems to work well (never tried it before) I'll probably buy a Lite-licence, so I can access the char-creation in there :)
Ah, that makes sense! Sorry, I have never used PCGen, so I'm not sure which fields to change. Here are screenshots of your PC imported into FG. There are some final touches you just won't be able to make in PCGen; finding out how to tweak PCGen would be useful, but you'll indeed want to get a lite license if you like to play with FG to implement the more advanced automations on the character sheet.

Combat Tab:
https://dl.dropboxusercontent.com/u/731355/EllisandCombat.JPG
Your stat bonuses are also imported into the misc field for melee, ranged and CMB. I would guess this is because you input them manually into PCGen. FG automates the look-up, so leaving the PCGen fields blank should fix that.

Skills Tab:
https://dl.dropboxusercontent.com/u/731355/EllisandSkills.JPG
There should be a way to toggle a skill to make it a class skill in PCGen. Currently, none of your skills are class skills. FG automates the +3 for class skills; so it's important to toggle class skills. The misc column show a lot of penalties that shouldn't be there. The only time there should be anything in the misc column is for a feat or racial ability. If you entered these modifiers manually in PCGen, just deleting them should fix it.

Special Abilities Tab:
https://dl.dropboxusercontent.com/u/731355/EllisandSpecialAbilities.JPG
From a gameplay point of view, this tab is ok; there are a few abilities showing up twice, not sure why. To make it easier to sort/read, I'd suggest that each special ability be prefixed with its source, like Angelkin: celestial resistance, Angelkin: Darkvision 60 ft., Bard: Distraction, Bard: Inspire Courage, Trait: Reactionary, etc. The special abilities are sorted, so that will group them by source type.

Inventory Tab:
https://dl.dropboxusercontent.com/u/731355/EllisandInventory.JPG
I'm not sure if PCGen has a way to toggle "wearing armor", but the circle section is where the automation for armor happens. The Skill check penalty here would be automatically applied to each skill.

Actions Tab:
https://dl.dropboxusercontent.com/u/731355/EllisandActions.JPG
The stat modifier is showing up as a manual misc modifier for both attack and damage. I would imagine it's because you entered it manually for each weapon? This is automated in FG (in the field "Base"); if you clear the manual entry, it should remove the modifiers and import properly.

The Actions Tab is also where your chosen spells would show, as well as the number of spells a day you can cast, and the more advanced automation which allow you to one-click for healing, damage, or forcing a save on one of your attack spells. At the moment, your spells do not show up at all. I'm not sure if you can do this selection in PCGen? I have copied below what it looks like (using a different UI skin) for one of my bard characters:

https://dl.dropboxusercontent.com/u/731355/HushettSpells.JPG

I'll install PCGen and tinker with it to see if I could provide more specific feedback.

belowyn
July 4th, 2013, 19:00
Ah, that makes sense! Sorry, I have never used PCGen, so I'm not sure which fields to change. Here are screenshots of your PC imported into FG. There are some final touches you just won't be able to make in PCGen; finding out how to tweak PCGen would be useful, but you'll indeed want to get a lite license if you like to play with FG to implement the more advanced automations on the character sheet.

Combat Tab:
Your stat bonuses are also imported into the misc field for melee, ranged and CMB. I would guess this is because you input them manually into PCGen. FG automates the look-up, so leaving the PCGen fields blank should fix that.


Done



Skills Tab:
There should be a way to toggle a skill to make it a class skill in PCGen. Currently, none of your skills are class skills. FG automates the +3 for class skills; so it's important to toggle class skills. The misc column show a lot of penalties that shouldn't be there. The only time there should be anything in the misc column is for a feat or racial ability. If you entered these modifiers manually in PCGen, just deleting them should fix it.


Class skills are automaticly tagged from class in PCGen. Seems it hasnt been converted in the XML-file. If you have a FG-XML-file I can take a look at, I can fix it manually I think :)

Tho, for now, the class skill is tagged as a +3 Misc, same as Armor Check Penalty. I'll remove the penalty manually, since FG does that as well. It shouldnt be a problem to have the class-bonus as misc for one session, would it?



Special Abilities Tab:
From a gameplay point of view, this tab is ok; there are a few abilities showing up twice, not sure why. To make it easier to sort/read, I'd suggest that each special ability be prefixed with its source, like Angelkin: celestial resistance, Angelkin: Darkvision 60 ft., Bard: Distraction, Bard: Inspire Courage, Trait: Reactionary, etc. The special abilities are sorted, so that will group them by source type.


Done.



Inventory Tab:
I'm not sure if PCGen has a way to toggle "wearing armor", but the circle section is where the automation for armor happens. The Skill check penalty here would be automatically applied to each skill.


Hmm, from what I saw at skills, it seemed like it was tagged already, but if you give me an example FG-XML-file, I'll see if I cant locate that as well.



Actions Tab:
The stat modifier is showing up as a manual misc modifier for both attack and damage. I would imagine it's because you entered it manually for each weapon? This is automated in FG (in the field "Base"); if you clear the manual entry, it should remove the modifiers and import properly.

The Actions Tab is also where your chosen spells would show, as well as the number of spells a day you can cast, and the more advanced automation which allow you to one-click for healing, damage, or forcing a save on one of your attack spells. At the moment, your spells do not show up at all. I'm not sure if you can do this selection in PCGen? I have copied below what it looks like (using a different UI skin) for one of my bard characters:


Hmm, if I get that XML-file I'll see if I cant twink it in. Ive added all the spells in PCGen.
Im fixing the XML manually, in Notepad, so as long as I have another XML to get the tags correct, I should be able to manipulate everything in order before saturday :)



I'll install PCGen and tinker with it to see if I could provide more specific feedback.

Thanks for the help. As long as FG seems to work fine, I'll buy a Lite-licence and fix everything in there, but its a bit steep to pay before I see how it works, and if I'll be able to use it more then once :)

lachancery
July 4th, 2013, 21:40
Ah, I get what the import does - it puts the class skill bonus and armor penalty in the misc field for skills. Lets leave it like that for this game; I'll double-check the totals, but they should effectively be accurate.

I have installed PCGen; can you send me a link to download your character in PCGen format, and I'll set up your spells in FG for the game.

belowyn
July 4th, 2013, 22:36
Ah, I get what the import does - it puts the class skill bonus and armor penalty in the misc field for skills. Lets leave it like that for this game; I'll double-check the totals, but they should effectively be accurate.

I have installed PCGen; can you send me a link to download your character in PCGen format, and I'll set up your spells in FG for the game.

https://dl.dropboxusercontent.com/u/21259942/Ellisand.pcg

Thanks.
Spells are in there, but its only the basic Aasimar, and not angelkin, so stats are off etc, but you got that in the rest.

Spells:
Cantrips:
Detect Magic
Ghost Sound
Prestidignation
Read Magic

1st lvl:
Charm Person
Grease

FCB is also left out, but it got no meaning as of yet. Its the Aasimar increased lvl on badric music, but it wont matter till lvl 4 or so. :)

Thansk a lot for the effort. Sorry it got a bit messy with the sheets. The export didnt seem to work as well as one should hope from the infoposts :P

belowyn
July 5th, 2013, 11:38
1st lvl:
Charm Person
Grease


Hmm, wanna swap out Charm Person for Sleep. Forgot I had it on the spell list :)

So, 1st lvl:
Grease
Sleep

Jeff Mueller
July 6th, 2013, 04:14
Where do I post my character xml? This thread?

Malkavian_Andi
July 6th, 2013, 09:13
yes. But if all active players show up, the game will already be full.

On the other hand, I'm not the GM, so I'd say just go ahead and post your XML, maybe you'll be allowed to play.

lachancery
July 6th, 2013, 13:07
yes. But if all active players show up, the game will already be full.

On the other hand, I'm not the GM, so I'd say just go ahead and post your XML, maybe you'll be allowed to play.
The PFS guide accepts there can exceptionally be 7 players at a table rather than turning away someone. Since this is a First Steps scenario for someone interested in discovering Fantasy Grounds, I will use that exceptional rule. :)

DigitalOz
July 6th, 2013, 16:22
Here is a link to my character's XML. (https://www.dropbox.com/s/c9c6z8t5371xvw9/Evanwyn.xml) I know that this session my already be full, but thought I would post this up in the event it becomes possible to participate.

lachancery
July 6th, 2013, 17:49
Hi DigitalOz,

Yeah, the table is now full. I'll schedule another Forst Steps scenario next week-end; mind holding on until then?

belowyn
July 7th, 2013, 05:43
Ellisand: # 92452-1

lachancery
July 12th, 2013, 21:55
Chronicle sheets have been posted on my dropbox (https://www.dropbox.com/sh/57hak3kfumgd0tz/zDFFFxsH-9/PFSFS1). Please download them and check them for accuracy.

Thanks. "See you" all tomorrow night!