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codemephit
June 27th, 2013, 16:33
I am new to using Fantasy Grounds (but an old hand at 3.x / Pathfinder). Some friends and I decided to use Fantasy Grounds to help improve our gaming experience. The past two weeks we have run a mock adventure to get the hang of the Fantasy Grounds software. Doing things like running lots of combat, gaining equipment, making rolls, working with the map, you get the idea. Once we have a good handle on how the software works, we intend to use it for a real campaign. We are currently using the Pathfinder Ruleset.

During our testing, we have come across some issues that I hope the community can help us answer.

Locking Character Sheets - One of our players is young (and not super mature) and he is forever 'updating' his sheet with gear that he has not earned. Small things like: 3 Rations become 5, Hemp Rope becomes Silk, 20gp becomes 30gp. etc.) Is it possible to prevent changes to character sheets without GM approval?

Magic Weapons - During our last encounter, the players needed a +1 or better weapon to hit the monster. Even once we 'upgraded' our rogue's dagger to a +2 weapon on her character sheet (and in the 'actions' tab), the monster still enjoyed it's DR 5/+1. Is there a flag or something that we need to set to designate that a weapon is magic?

Casting from a Wand - The players found a Wand of Cure Light Wounds. Is there something needed to enable the wielding player to cast Cure Light Wounds from the wand in the same manner that our cleric can cast it from her spells? (i.e. target a player, click a button, and the ruleset auto-rolls, and applies the healing to the targeted character).

Druid Companion Animals - Our druid has a companion animal. Should we be using another character sheet to track the animal's attacks, HP, etc. or is there a way to add this stuff to the druid's sheet? How do most folks handle this in their games?

Thank you for you time and help with these issues. We very much look forward to being able to use Fantasy Grounds for our gaming.

-CodeMephit

Moon Wizard
June 27th, 2013, 17:51
Welcome to Fantasy Grounds. Let me take a stab at your questions.

* Currently, there is no locking on the character sheet. As a check, you could export the character (XML format), and import another copy of the character as a double check. Personally, I use a third-party character generator program to keep track of characters for my campaigns. If you would like to vote on or add a feature request, check out my sig.

* Add "magic" to the weapon damage type.

* On the Actions tab of the character sheet, create a new spell class (right click menu) and call it "Items". Then, drag the link for the Cure Light Wounds spell onto the Items spell class. Then, you can modify the number available. The interface does not handle more than 20 spell uses well currently, though it will be improved in the next version. I typically just place all the wands in the Level 0 category, and track charges in the inventory in my game.

* For animal companions, I usually have a separate character record for the companion that is also owned by the player. Then, they can open both sheets on their client and manage.

Regards,
JPG

Trenloe
June 27th, 2013, 17:58
Hello and welcome to the Fantasy Grounds community.


Locking Character Sheets - One of our players is young (and not super mature) and he is forever 'updating' his sheet with gear that he has not earned. Small things like: 3 Rations become 5, Hemp Rope becomes Silk, 20gp becomes 30gp. etc.) Is it possible to prevent changes to character sheets without GM approval?
I'm afraid there is not a way to lock a character sheet. This is similar to a face-to-face game, there is nothing stopping the player changing their inventory or anything on their character sheet.


Magic Weapons - During our last encounter, the players needed a +1 or better weapon to hit the monster. Even once we 'upgraded' our rogue's dagger to a +2 weapon on her character sheet (and in the 'actions' tab), the monster still enjoyed it's DR 5/+1. Is there a flag or something that we need to set to designate that a weapon is magic?
You need to add magic to the weapon damage type (Dmg Type) - see this thread: https://www.fantasygrounds.com/forums/showthread.php?t=18618


Casting from a Wand - The players found a Wand of Cure Light Wounds. Is there something needed to enable the wielding player to cast Cure Light Wounds from the wand in the same manner that our cleric can cast it from her spells? (i.e. target a player, click a button, and the ruleset auto-rolls, and applies the healing to the targeted character).
You'll need to add this like a spell. Most people create another spell class on the Actions tab - call it "Magic items" or something like that. Then add at least "1" first level spell, which will allow you to add "Cure Light Wounds" and then you can use this for the healing effect when the wand is used.


Druid Companion Animals - Our druid has a companion animal. Should we be using another character sheet to track the animal's attacks, HP, etc. or is there a way to add this stuff to the druid's sheet? How do most folks handle this in their games?
Yep, use another PC. The player can control both.

Ninja'd by M_W! :bandit:

PhorgottenSon
June 29th, 2013, 17:41
About the locking character sheets, personally I would 'update' his character to DEAD.

About the rest, yeah, what they said.

JohnD
June 29th, 2013, 23:07
Lightning bolt from the heavens.