Wyrmblight
June 26th, 2013, 04:58
First and foremost, let me just put it out there that this would be my first experience as a DM on Fantasy Grounds, as we speak I am getting used to all the tools at my disposal and proper management of my campaign material (maps, tokens, story, etc.) and I would most likely be learning on the fly.
This post is to see how much interest there would be in such a 4e Campaign, using text only for anything happening in character and optionally voice if players wish to speak to each other out of character. I believe that using text, while sometimes a bit slower, results in greater storytelling and mood. So here goes..
FG License: I have a Full License, players participating would need at least a Lite license.
Game System: D&D 4e
Time Zone: Eastern Standard Time (GMT-6)
Day of week and time: Mondays or Tuesdays starting around 7 PM and lasting between 3 and a half hours to 4 hours.
If new game, planned start date: The game would begin somewhere at the end of July or beginning of August but I would like to meet with the players (possibly all of them together) over the course of the next few weeks to work on characters together.
Planned Frequency: Weekly
Term: Long term. I would like to keep playing for a very long time.
Text or Voice: Anything in-game will happen in Text ONLY.
Roleplay & Combat mix: 51/49 Roleplay/Combat. I am only putting 51 up there because I favor story telling just a tad bit more than combat. However, these numbers will adjust to what my players need/want!
Number of Players needed: 5
Character starting level & equipment: Fresh start. Standard gear.
Character restrictions: Unaligned or better. I am very open-minded, have access to a lot of books, but I don't think I want any monster races for the PCs at this point.
Fangorea: Harsh Territories
Welcome to the world of Fangorea , a realm ripe with adventure and ancient forgotten mysteries. The world is vast and many regions remain unexplored, but our adventure begins in Braham; a small coastal village on the edge of the westernmost human civilized province of Lhom. The village, tucked between the waters of the Tenebrous Sea and the three spires of the Nulbilnul; a perilous mountain range spanning north across the land all the way to the Blackstone Mountains, lies within the merchant passage commonly known as the Way of Hope.
Perpetually threatened by raids coming from the hills to the north, or the blackened creatures of the cursed Maestm Woods, the villagers of Braham have learned to cope with their situation but the looming threats have grown worse over the years. This constant danger offers many would-be adventurers a chance to prove themselves and this is where you come in.
Strange signs have begun to appear in the fields outside the village walls, small pets and cattle have begun to disappear, even some riding horses vanished in the midst of the night. But now, a young boy - the innkeeper's son, has been kidnapped and the whole village is gathered at the inn, shaken with fear. A rescuing party was sent north a few days ago, where tracks led off into the hills, but has not returned. That night you happen to be there, resting at the Adventurous Shield, and this is where it all begins.. or is it?
This is sort of where I am heading with this, a work in progress. Obviously this is but a parcel of the entire world, but this is where our adventure begins.
What I expect from players:
As I stated earlier am very open-minded but I have a few things I like to do a bit differently than most.
Firstly, I like to have my players roll for abilities as a preference, I think it gives a chance to have different personas amongst the characters. Weaker or stronger characters that act differently than usual and whatnot, but I am fair.. I will never let one player be extremely strong without consequences and vice versa, I rarely let a player be extremely weak unless he states that he is ok with it. So using the 4d6 drop the lowest standard rolling method. These stats would all be rolled at the same time for all players together in Fantasy Grounds.
Secondly, instead of providing you with a world where I decide what is and what isn't, I like to intertwine player backgrounds into the story and the world. This means that you are at liberty of creating cities, bloodlines, events, or anything that comes to your mind - and would make some sense - to your background. This has its limits however, as much as I like details in a background, being a Half-Orc Barbarian who comes from the floating city of Drakmar where your father is the ruler of 70,000 men and women makes little sense and is a bit too extreme. But anything that comes to your mind and is a bit more light-hearted we can fit into the story, nothing in Fangorea is set in stone before the campaign begins and your character building decisions may influence the world before it does.
Finally, before you reply to this post I'd like you to reflect on what kind of player you think you are. Taken directly from the DMG, I'd like to know which of these you believe represents you most, are you an Actor, an Explorer, an Instigator, a Power Gamer, a Slayer, a Storyteller, a Thinker or a Watcher? There are no wrong answers, the idea is to get a good mix of players that complement each other well.
If you're not sure what each of these personas represent:
An Actor emphasizes on his character's personality, prefers social encounters to fights, that does not mean he hates fights.
An Explorer seeks out new experiences and hidden secrets, enjoys atmosphere as much as combat and story.
An Instigator likes to make things happen and takes lots of risks, thrives in combat and dislikes standing around.
A Power Gamer optimizes character attributes for combat performance and sends less time on story and roleplaying elements, prefers combat to other encounters.
A Slayer optimizes just like a Power Gamer but wants to take bold actions all the time, picking simpler options to get into the action quicker.
A Storyteller provides an extensive character background, likes dramatic scenes and recurring characters and prefers adventures that have a plot on a larger scale.
A Thinker engages any challenge or encounter as a puzzle to be solved, chooses actions carefully and prefers taking his time to consider all options.
A Watcher is there to be a part of the group and helps calm disputes by not being as attached to the game as others might be.
If you feel you identify to more than one of these groups you can say so, for example I believe I am parts Explorer, parts Storyteller!
When you reply to this post, besides the aforementioned information, I do not need you to select a class, a race, a role or anything specific unless you want to. I would like my players to first meet up and decide amongst yourselves what you each want to play or not play, this obviously gives a leg up to players who have no preference and just want to have fun! At that point you can decide whether the five of you were already together for some time, have just recently met, have not met until now. The idea is to get to know each other before the game starts. Whether you are new or experienced with D&D or Fantasy Grounds has little impact on my decision to take you as a player, if you are new then good we can learn together, if you are experienced just as good you can keep me in line and help your fellow players!
Link to Gamecalendar page: None at the moment, this is a tentative post.
Well I think that does cover everything I had to say for now, I hope to hear from many of you in the future and look forward to trying out FG as a DM!
Yours Truly,
DM Wyrmblight
This post is to see how much interest there would be in such a 4e Campaign, using text only for anything happening in character and optionally voice if players wish to speak to each other out of character. I believe that using text, while sometimes a bit slower, results in greater storytelling and mood. So here goes..
FG License: I have a Full License, players participating would need at least a Lite license.
Game System: D&D 4e
Time Zone: Eastern Standard Time (GMT-6)
Day of week and time: Mondays or Tuesdays starting around 7 PM and lasting between 3 and a half hours to 4 hours.
If new game, planned start date: The game would begin somewhere at the end of July or beginning of August but I would like to meet with the players (possibly all of them together) over the course of the next few weeks to work on characters together.
Planned Frequency: Weekly
Term: Long term. I would like to keep playing for a very long time.
Text or Voice: Anything in-game will happen in Text ONLY.
Roleplay & Combat mix: 51/49 Roleplay/Combat. I am only putting 51 up there because I favor story telling just a tad bit more than combat. However, these numbers will adjust to what my players need/want!
Number of Players needed: 5
Character starting level & equipment: Fresh start. Standard gear.
Character restrictions: Unaligned or better. I am very open-minded, have access to a lot of books, but I don't think I want any monster races for the PCs at this point.
Fangorea: Harsh Territories
Welcome to the world of Fangorea , a realm ripe with adventure and ancient forgotten mysteries. The world is vast and many regions remain unexplored, but our adventure begins in Braham; a small coastal village on the edge of the westernmost human civilized province of Lhom. The village, tucked between the waters of the Tenebrous Sea and the three spires of the Nulbilnul; a perilous mountain range spanning north across the land all the way to the Blackstone Mountains, lies within the merchant passage commonly known as the Way of Hope.
Perpetually threatened by raids coming from the hills to the north, or the blackened creatures of the cursed Maestm Woods, the villagers of Braham have learned to cope with their situation but the looming threats have grown worse over the years. This constant danger offers many would-be adventurers a chance to prove themselves and this is where you come in.
Strange signs have begun to appear in the fields outside the village walls, small pets and cattle have begun to disappear, even some riding horses vanished in the midst of the night. But now, a young boy - the innkeeper's son, has been kidnapped and the whole village is gathered at the inn, shaken with fear. A rescuing party was sent north a few days ago, where tracks led off into the hills, but has not returned. That night you happen to be there, resting at the Adventurous Shield, and this is where it all begins.. or is it?
This is sort of where I am heading with this, a work in progress. Obviously this is but a parcel of the entire world, but this is where our adventure begins.
What I expect from players:
As I stated earlier am very open-minded but I have a few things I like to do a bit differently than most.
Firstly, I like to have my players roll for abilities as a preference, I think it gives a chance to have different personas amongst the characters. Weaker or stronger characters that act differently than usual and whatnot, but I am fair.. I will never let one player be extremely strong without consequences and vice versa, I rarely let a player be extremely weak unless he states that he is ok with it. So using the 4d6 drop the lowest standard rolling method. These stats would all be rolled at the same time for all players together in Fantasy Grounds.
Secondly, instead of providing you with a world where I decide what is and what isn't, I like to intertwine player backgrounds into the story and the world. This means that you are at liberty of creating cities, bloodlines, events, or anything that comes to your mind - and would make some sense - to your background. This has its limits however, as much as I like details in a background, being a Half-Orc Barbarian who comes from the floating city of Drakmar where your father is the ruler of 70,000 men and women makes little sense and is a bit too extreme. But anything that comes to your mind and is a bit more light-hearted we can fit into the story, nothing in Fangorea is set in stone before the campaign begins and your character building decisions may influence the world before it does.
Finally, before you reply to this post I'd like you to reflect on what kind of player you think you are. Taken directly from the DMG, I'd like to know which of these you believe represents you most, are you an Actor, an Explorer, an Instigator, a Power Gamer, a Slayer, a Storyteller, a Thinker or a Watcher? There are no wrong answers, the idea is to get a good mix of players that complement each other well.
If you're not sure what each of these personas represent:
An Actor emphasizes on his character's personality, prefers social encounters to fights, that does not mean he hates fights.
An Explorer seeks out new experiences and hidden secrets, enjoys atmosphere as much as combat and story.
An Instigator likes to make things happen and takes lots of risks, thrives in combat and dislikes standing around.
A Power Gamer optimizes character attributes for combat performance and sends less time on story and roleplaying elements, prefers combat to other encounters.
A Slayer optimizes just like a Power Gamer but wants to take bold actions all the time, picking simpler options to get into the action quicker.
A Storyteller provides an extensive character background, likes dramatic scenes and recurring characters and prefers adventures that have a plot on a larger scale.
A Thinker engages any challenge or encounter as a puzzle to be solved, chooses actions carefully and prefers taking his time to consider all options.
A Watcher is there to be a part of the group and helps calm disputes by not being as attached to the game as others might be.
If you feel you identify to more than one of these groups you can say so, for example I believe I am parts Explorer, parts Storyteller!
When you reply to this post, besides the aforementioned information, I do not need you to select a class, a race, a role or anything specific unless you want to. I would like my players to first meet up and decide amongst yourselves what you each want to play or not play, this obviously gives a leg up to players who have no preference and just want to have fun! At that point you can decide whether the five of you were already together for some time, have just recently met, have not met until now. The idea is to get to know each other before the game starts. Whether you are new or experienced with D&D or Fantasy Grounds has little impact on my decision to take you as a player, if you are new then good we can learn together, if you are experienced just as good you can keep me in line and help your fellow players!
Link to Gamecalendar page: None at the moment, this is a tentative post.
Well I think that does cover everything I had to say for now, I hope to hear from many of you in the future and look forward to trying out FG as a DM!
Yours Truly,
DM Wyrmblight