Jeffman12
June 23rd, 2013, 22:29
https://falloutpnp.wikia.com/wiki/Main_Page
I spent a good year and a half playing this with friends, I printed up a PDF, modified it with a streamlined secondary stats system, added some difficulty here, lightened it up there, removed, added, and changed existing perks. Even made my own double sided character sheet using the 2.0 sheet as a template.
Bought an ultimate license for this expecting just a little bit of hardship learning the ropes and smooth sailing from there on. Then I was confronted by XML and Lua. Lua I'm kind of familiar with, I've dabbled in it, I tried getting an old gamemode in Garry's Mod, warmelons, up and running again, had quite a bit of success up until I started dealing with the melons that shot projectiles instead of lasers, but XML is by in large foreign to me.
To put it simply, I don't know where to start, there's so much to be done, and something tells me there's more to making a ruleset than simply tweaking variables.
I was hoping to get a couple others hooked on this, or the idea of it, I have a zip full of content, pdfs, faction guidebooks, and campaigns by players from everywhere I could find on the net. What I lack in coding skill, I can make up for with art assets and other resources. I can create 2D as well as 3D(For 2D renders) materials to employ in creation of this.
When I get home, I'll post a link to the zip, I'll include both the 2.0 and what I dub the 3.0 character sheets.
Oh, I also have enough experience and general scripting knowledge to be able to do any tedious template work, like if there's any automation going into equipment items.
I spent a good year and a half playing this with friends, I printed up a PDF, modified it with a streamlined secondary stats system, added some difficulty here, lightened it up there, removed, added, and changed existing perks. Even made my own double sided character sheet using the 2.0 sheet as a template.
Bought an ultimate license for this expecting just a little bit of hardship learning the ropes and smooth sailing from there on. Then I was confronted by XML and Lua. Lua I'm kind of familiar with, I've dabbled in it, I tried getting an old gamemode in Garry's Mod, warmelons, up and running again, had quite a bit of success up until I started dealing with the melons that shot projectiles instead of lasers, but XML is by in large foreign to me.
To put it simply, I don't know where to start, there's so much to be done, and something tells me there's more to making a ruleset than simply tweaking variables.
I was hoping to get a couple others hooked on this, or the idea of it, I have a zip full of content, pdfs, faction guidebooks, and campaigns by players from everywhere I could find on the net. What I lack in coding skill, I can make up for with art assets and other resources. I can create 2D as well as 3D(For 2D renders) materials to employ in creation of this.
When I get home, I'll post a link to the zip, I'll include both the 2.0 and what I dub the 3.0 character sheets.
Oh, I also have enough experience and general scripting knowledge to be able to do any tedious template work, like if there's any automation going into equipment items.