bennis1980
June 21st, 2013, 12:40
Hi all,
I'm working on a new setting set on a dying planet with no realistic means of salvation. Society has all but collapsed given the realisation of it's not existant future. It will be a game majorly focused on survival: surviving the maraudering raiders, surviving insane psychotic robots, surviving the many inevitable cults and religions which form given that "the end of the world is nigh" and surviving the gloom/depression/insanity which impending doom would elicit. Most importantly will be basic survival: the search for food, water and safe shelter. Food and water will be treated as a form of currency, recorded in calories and litres, with a required amount lost every day (unless rationing - which will incurr a penalty). This will be enforced quite harshly, so the possibility of dying of thirst a real threat.
Set in an urban metropolis fallen into advanced disrepair, there will be access to old technology (which is advanced by 21st century standards), but a lot of the skills for understanding the old tech artifacts will be lost, along with the power to operate them. Melee weapons will be most common, but I plan to include firearms and SM ranged weapons (lasers, blasters and/or plasmas). Apart from food and water, battery packs will be one of the most prized finds in the urban ruins.
I am working hard to get the Space Master attack and critical tables converted and working, but that seems to be taking some time.
I thought I'd post here to see if there is any interest in such a campaign. Also if people have any opinions on what kind of scenarios would be nice in this setting, let me know
I'm working on a new setting set on a dying planet with no realistic means of salvation. Society has all but collapsed given the realisation of it's not existant future. It will be a game majorly focused on survival: surviving the maraudering raiders, surviving insane psychotic robots, surviving the many inevitable cults and religions which form given that "the end of the world is nigh" and surviving the gloom/depression/insanity which impending doom would elicit. Most importantly will be basic survival: the search for food, water and safe shelter. Food and water will be treated as a form of currency, recorded in calories and litres, with a required amount lost every day (unless rationing - which will incurr a penalty). This will be enforced quite harshly, so the possibility of dying of thirst a real threat.
Set in an urban metropolis fallen into advanced disrepair, there will be access to old technology (which is advanced by 21st century standards), but a lot of the skills for understanding the old tech artifacts will be lost, along with the power to operate them. Melee weapons will be most common, but I plan to include firearms and SM ranged weapons (lasers, blasters and/or plasmas). Apart from food and water, battery packs will be one of the most prized finds in the urban ruins.
I am working hard to get the Space Master attack and critical tables converted and working, but that seems to be taking some time.
I thought I'd post here to see if there is any interest in such a campaign. Also if people have any opinions on what kind of scenarios would be nice in this setting, let me know