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ddavison
May 6th, 2013, 02:08
This is a thread where you can export and attach your characters for others to use in their games. For those users who are very familiar with character creation in RMC and within the FG ruleset, I see this as a great way to provide simple, ready-to-play characters to help promote more GMs to pick up and run Rolemaster Classic games online.

To Export a character
After you are done building your character, select the export option from the character menu and choose where you want to save your character's XML file. I recommend placing this in the My Documents or some other easily accessible location.

Once you've exported all the characters you want to post to the character vault, simply attach them to a new post on this thread along with the character name, a brief introduction and an optional background. If you have a matching portrait you recommend and it isn't copywritten, feel free to attach it here as well.

To Import a character
Save the XML attachment you are interested in to your computer. I recommend the My Documents folder or some other easily accessible location. Launch Fantasy Grounds and the RMC ruleset and then click on the Import icon in the lower-right corner of the Characters window. Assign a new portrait and you should be ready to go.

lachancery
May 7th, 2013, 03:06
Suitable as pre-gen PC or NPC in any beginning campaign, here is a level 1 half-elf ranger. He is gifted with the bow, inherited a magical bow, and has basic magical skills.

PotensDraco
May 2nd, 2015, 04:27
Level 1 RMC characters. Comments welcome.:square:

damned
May 2nd, 2015, 10:06
Level 1 RMC characters. Comments welcome.:square:

I have no comment on your characters but I do wish you a warm welcome PotensDraco!

RedPaladine
May 4th, 2016, 00:33
I do not see an import option icon on my character selection screen for Rolemaster. I see the Create New Character button and I see a Export Icon on characters I have made. Am I missing an extension or something?

Ardem
May 4th, 2016, 01:39
There is should be two ways of doing this. A) definitely works B) I think someone else need to wade in.

A) You request you GM does the import on the far right hand side of the char window, there is a uparrow icon this allows the GM to import characters.
B) Import through Manage Characters, you still need the paid version of RMC to do this, however I have just checked and there is no import button here, and /import or /importchar does not launch a window. Perhaps it another /command I am unaware of.

Dakadin
May 4th, 2016, 05:12
I do not see an import option icon on my character selection screen for Rolemaster. I see the Create New Character button and I see a Export Icon on characters I have made. Am I missing an extension or something?

I've attached a screenshot with the export and import buttons labeled.

1. Export button
2. Import button

13945

RedPaladine
May 4th, 2016, 17:17
I see that screen when I load a Rolemaster campaign but, when I load the Manage Characters option in FG I see the follwing screen:


13946

Is this normal or am I missing something?

Thank you
RedPaladine

Dakadin
May 5th, 2016, 02:49
Hi RedPaladine,

That is actually normal because the import function was only setup for when the GM hosts a campaign. Manage Characters actually handles it a bit differently. If its a character that you used in another GM's game then you can select it in Manage Characters by selecting the campaign before pushing the start button. Then it will include the characters you used in that campaign. Here is a screenshot so you know what I am referring to:
13953

I usually start a new campaign and create all my characters within that campaign. Manage Characters has a few limitations like not being able to select different preferences that you won't encounter doing it from a campaign. Then you can export characters when needed or import them if you have a XML character file.

RedPaladine
May 5th, 2016, 15:01
Hi Dakadin,

Thank you for the information.

hawkwind
September 24th, 2017, 12:58
some character from my campaign, all level 13 with not to many magic items

dunadan
October 12th, 2017, 02:02
So, I was a bit disappointed at the lack of characters in The Vault. So have decided to try and post a few. I'm going to try to add 7 characters in 7 days.

Here is my first...

********************
Notes for character development in my campaign
Background Options
1) Extra background option tables are available from Rolemaster Companion I Section 4.5
- Skill at arms (SAA)
- Skill at magic (SAM)
2) Spend one (1) background option to roll 1-100 on a table. GM overrule/consultation possible.
3) Spend two (2) background options to select from a table. GM overrule/consultation possible.

Optional rules used for character development
Character Law
1) Option 5: Monk / Bard Controversy
2) Option 9: Hobbies (Primary hobby gains 4 ranks. Secondary hobby gains 2 ranks.)
- NB: Select from the Secondary Skill Table
3) Option 11.3: Additional Development Points for Secondary Skills
4) Option 16: Power Point Development

Spell Law
1) Option 2.1: Non Random Spell List Acquisition by List Portions
- NB: Spell rank cost is doubled for Pure and Hybrid spell users
********************

Kari Swiftfingers - Female Human Thief

Appearance - Kari is a slightly built human female. Her early life has left her so thin as to appear almost gaunt. Kari doesn’t like jewellery and never wears any. She has light brown hair and piercing brown eyes.

Personality - "Nothing is ever for free". If Kari had a motto for life this would be it. Her early life has made her cold and aloof to most people. She is very intense and hardly ever makes friends. Kari has made the most of her natural intellect, drives a hard bargain and isn’t prone to any altruistic trends. Everyone has to pay! She seeks to avoid combat where possible, but if pressed she isn’t constrained by morality and will do what is necessary to win.

Background
Kari never knew her parents. Her earliest memories are of a room full of crying children and being hungry. Over the next few years, the room changed a couple of times, but there were always crying children, hunger and punishments (often for reasons not understood). At the age of 9, she escaped the orphanage and lived on the streets. By 10, life for Kari was perfect. She knew the merchants who could be relied on for free food (even if almost spoiled) and she had a couple of warm places to sleep unnoticed by the City Watch.

Her first real troubles began at 13, a run in with a gang of local youths. “Steal on our patch and you pay us our share” was their attitude. The gang leader demanded payment in coin (or flesh). Only her agility and foot speed saved her that day. However, realising that she couldn’t avoid the gang indefinitely, Kari returned one night with a heavy piece of wood. Sneaking past the sentries, she caught the gang leader asleep and proceeded to bash him with the makeshift club.

Kari hadn’t meant to cause him any serious injury. Just scare him off. However, one of her wild blows caught him in the temple and he dropped to the ground convulsing. She ran off, learning later that he died from the blow. She had inadvertently gained a reputation and the gang steered well clear of her from then on.

At the age of 16, Kari was a fully-fledged member of the local Thieves Guild. An older member, Red Sue (well known for her bright red hair) had taken Kari under her wing and was showing her the ropes. Kari’s natural aptitude and coordination made her a quick learner and she rapidly gained a reputation for night time burglaries. Red Sue’s boyfriend Rengar was even teaching her to use a short sword and sling. Although both stressed the first rule was always to run. Only fight if you have to… don’t fight fair... do what is necessary to survive.

Encounter Level (Lvl 2)
Kari is currently being sought by the City Watch after a Guild sanctioned job went wrong. She is looking for a chance to leave town for a while and will be willing to take part in any short-term venture that promises a substantial reward.

Lvl 2 Equipment
Lockpick kit +10% (non-magical)
Leather breastplate AT9 +10% (non-magical)

dunadan
October 13th, 2017, 04:00
Still trying for 7 characters in 7 days. Here is #2...

********************
Notes for character development in my campaign
Background Options
1) Extra background option tables are available from Rolemaster Companion I Section 4.5
- Skill at arms (SAA)
- Skill at magic (SAM)
2) Spend one (1) background option to roll 1-100 on a table. GM overrule/consultation possible.
3) Spend two (2) background options to select from a table. GM overrule/consultation possible.

Optional rules used for character development
Character Law
1) Option 5: Monk / Bard Controversy
2) Option 9: Hobbies (Primary hobby gains 4 ranks. Secondary hobby gains 2 ranks.)
- NB: Select from the Secondary Skill Table
3) Option 11.3: Additional Development Points for Secondary Skills
4) Option 16: Power Point Development

Spell Law
1) Option 2.1: Non Random Spell List Acquisition by List Portions
- NB: Spell rank cost is doubled for Pure and Hybrid spell users
********************

Elona Vintari - Female 1/2Elven Ranger

Appearance - Elona is average height and slimly built. Long, pale hair with blue eyes. The only signs of her mixed heritage are high cheekbones, slightly almond shaped eyes and slightly pointed ears. This tends to give her a haughty (almost regal) look.
*** Note on half-elves in my world. They do not necessarily have one human and one elvish parent. They have a mixture of human/elvish bloodlines somewhere in the family tree. ***

Personality - Not used to much interaction with people. Distrusts people in general. Prefers the solitude of the forests. "At least with an animal you know when it is going to attack!"

Background
Elona's parents lived in a small house on the end of the village. Her mother tended the garden (vegetables, pigs and chickens). Her father was a trapper who often spent many days away in the forest. Her siblings were drawn to life in the village or spent time with Mother in the garden. Elona was always drawn to the forests with her father.

He taught her the skills of tracking and trapping, as well respect for the animals and forest. The happiest day of her life was her 16th birthday. Father gifted her a magnificent composite bow, specially crafted to suit her (+10 non-magical).

She has explored alone into the forest several times. Once encountering a pair of orcs butchering a small deer. A couple of careful arrows from cover solved the problem and she found herself with a chain shirt and scimitar (usable after careful washing!)

Father seeing that Elona was intending to explore more of the world, also gifted her his special "Waterwalking Boots". They have been in his possession since her earliest memory and he has never revealed how he came to own them.

Encounter Level (Lvl 2)
Drawn by a "wanderlust" to see more of the world, Elona is looking for company (but not too many people!) to travel with. She is only interested in a wilderness venture, not being willing to spend any time in a city or underground scenario.

Lvl 2 Equipment
Standard chain shirt AT13, normal shield and scimitar
Composite bow +10% (non-magical)
Water-walking boots (1 use/day, 5 mins duration)

dunadan
October 14th, 2017, 10:58
OK it's Saturday for me so a bit late! 3rd character on Day 3!

Note on half-orcs in my campaign. From a stats point of view, I use "Lesser Orc", without the penalties for daylight. So, if you want to use this character (but not as a half-orc) just change the race back to "Lesser Orc"...

********************
Notes for character development in my campaign
Background Options
1) Extra background option tables are available from Rolemaster Companion I Section 4.5
- Skill at arms (SAA)
- Skill at magic (SAM)
2) Spend one (1) background option to roll 1-100 on a table. GM overrule/consultation possible.
3) Spend two (2) background options to select from a table. GM overrule/consultation possible.

Optional rules used for character development
Character Law
1) Option 5: Monk / Bard Controversy
2) Option 9: Hobbies (Primary hobby gains 4 ranks. Secondary hobby gains 2 ranks.)
- NB: Select from the Secondary Skill Table
3) Option 11.3: Additional Development Points for Secondary Skills
4) Option 16: Power Point Development

Spell Law
1) Option 2.1: Non Random Spell List Acquisition by List Portions
- NB: Spell rank cost is doubled for Pure and Hybrid spell users
********************

Zikam Moonglum - Male half-orc fighter

Appearance - Zikam’s orcish blood is obvious to all who meet him. He is just plain ugly. He has several missing teeth, his nose has been broken multiple times and there is a scar across his left cheek that causes a permanent sneer. He also has extensive whipping scars across his back and legs, but he never lets anyone see them. He has black hair hangs lankly. His eyes are dark brown.
Most of Zikam’s physical scars are from his early years with the Red Moon orc tribe.

Personality - Zikam is a product of his upbringing. He is callous and cruel, with no thought for anyone other than himself. He will seek to dominate anyone he perceives as weaker than himself. Having been constantly taunted and beaten as a child he now delights in doing the same to others. He is a coward at heart and will not willingly take part in anything remotely resembling a “fair fight”.

Background
Zikam’s birth was a result of violence. His human mother (Tani) was captured in a slaving raid by the Red Moon orc tribe. Kept as a slave, she was beaten, abused and raped. Life for all the slaves was hard, but to Tani it seemed especially harsh. Zikam was born a little over a year after her capture. His name is a corruption of the orcish words for black hair (zi-kaum).

Tani eventually succumbed to the beatings and abuse, dying when Zikam was two years old. He has no real memory of her. His orcish father refused to accept the smaller and weaker half breed and he was forcibly placed with another orcish family, who also despised him as a hindrance.

As a child, Zikam was the constant target of the larger and stronger full blood orcs. Beaten and humiliated often, he was given the work usually reserved for slaves or females. He became adept at cooking and tending the tribe’s animal herd. He would spend many nights, tending the herd, staring at the night sky and plotting revenge and escape. The typical weapons of the orcish youths were axe and club. Realising that he couldn’t compete with the other youths in strength, Zikam developed a fighting style that relied on his superior speed and coordination. He chose the tomahawk and hammer, but even this training was done in secret. None of the other orcs would associate with him. He was treated as a slave.

One night while tending the herd after another pointless beating, he resolved that he couldn’t continue living as an orc. Surely, life as a human would be better.
He stole a chain shirt and a couple of weapons and headed in the direction of the human settlements.

Encounter Level (Lvl 2)
Zikam has only just arrived in a human settlement. This is his first experience with any race other than orcs. It is not good. The humans realising his orcish blood are suspicious and intolerant. He is penniless and has virtually no equipment. He will take any sort of employment, but will take the first opportunity to steal from the party or anyone else. He will not be willing to fight unless against an observably weaker force.


Lvl 2 Equipment
Chain and greaves AT14, war hammer, 2x tomahawk

dunadan
October 16th, 2017, 00:40
Damn! Missed yesterday (it was Sunday for me). OK, so I'll post two (2) today! And I'm going to cheat a bit by leveling up a couple of the previous characters.

So character #4 and #5 on Day 5.

********************
Notes for character development in my campaign
Background Options
1) Extra background option tables are available from Rolemaster Companion I Section 4.5
- Skill at arms (SAA)
- Skill at magic (SAM)
2) Spend one (1) background option to roll 1-100 on a table. GM overrule/consultation possible.
3) Spend two (2) background options to select from a table. GM overrule/consultation possible.

Optional rules used for character development
Character Law
1) Option 5: Monk / Bard Controversy
2) Option 9: Hobbies (Primary hobby gains 4 ranks. Secondary hobby gains 2 ranks.)
- NB: Select from the Secondary Skill Table
3) Option 11.3: Additional Development Points for Secondary Skills
4) Option 16: Power Point Development

Spell Law
1) Option 2.1: Non Random Spell List Acquisition by List Portions
- NB: Spell rank cost is doubled for Pure and Hybrid spell users
********************

Kari Swiftfingers - Female human thief

Encounter Level (Lvl 8)
Kari is medium tier member of the Thieves Guild. She has teamed up with Ivar (L8 human male warrior). They work together on town jobs as well as occasional forays into the wilderness. She will insist on Ivar also being recruited.

Lvl 2 Equipment
Leather breastplate (AT9) +10% non-magical
Short Sword +10% non-magical
Sling Bullets of Fire (CT III Pg 75) Add 'A' heat critical
Sling Bullets of Ice(CT III Pg 75) Add 'A' cold critical
Lock pick kit +10% non-magical
Spider Rope (CT III Pg 87)


Elona Vintari - Female 1/2Elven Ranger

Encounter Level (Lvl 8)
Elona has developed a career as a tracker/bounty hunter. She is well known in the region. Still unwilling to adventure below ground but, occasionally will venture into a city. Usually to deliver a bounty or arrange a new target.

Lvl 2 Equipment
Chain (AT13) +5% non-magical
Normal shield
Scimitar +10% non-magical
Composite bow +10%/+20% vs orcs
Waterwalking Boots
Forester's Cloak (+25% to stalk/hide - outdoors only)

dunadan
October 17th, 2017, 00:57
OK, going to level up Kari and Elona again. So even though I'll post two (2) characters, I'll only count it as one.

So character/s #6 on Day 6.

********************
Notes for character development in my campaign
Background Options
1) Extra background option tables are available from Rolemaster Companion I Section 4.5
- Skill at arms (SAA)
- Skill at magic (SAM)
2) Spend one (1) background option to roll 1-100 on a table. GM overrule/consultation possible.
3) Spend two (2) background options to select from a table. GM overrule/consultation possible.

Optional rules used for character development
Character Law
1) Option 5: Monk / Bard Controversy
2) Option 9: Hobbies (Primary hobby gains 4 ranks. Secondary hobby gains 2 ranks.)
- NB: Select from the Secondary Skill Table
3) Option 11.3: Additional Development Points for Secondary Skills
4) Option 16: Power Point Development

Spell Law
1) Option 2.1: Non Random Spell List Acquisition by List Portions
- NB: Spell rank cost is doubled for Pure and Hybrid spell users
********************

Kari Swiftfingers - Female human thief

Encounter Level (Lvl 16)
Kari is high in the planning and running of the Thieves Guild. She occasionally conscripts Guild members for expeditions on the understanding that the outcome will benefit the Guild (monetarily or otherwise) or if there is a special item/artifact they are seeking. Typically, she will have the following in her team:
2-4 Warriors (level 12 + 1d4)
1-3 Thieves (level 8 + 1d4)
1 Spell caster (level 8 + 1d6)

Lvl 16 Equipment
Chain breastplate (AT13) +10% non-magical
Short Sword +10% non-magical
Blackjack of Blindness +15% (3/day inflict Blinding)
Sling of Seeking +15%
Sling Bullets of Fire (CT III Pg 75) Add 'A' heat critical
Sling Bullets of Ice(CT III Pg 75) Add 'A' cold critical
Lock pick kit +15%
Spider Rope (CT III Pg 87)
Greater Scarab of Poison (+20% to perceive, identify and handle poison, +25% RR vs poison)


Elona Vintari - Female 1/2Elven Ranger

Encounter Level (Lvl 16)
Elona has is a tracker/bounty hunter without peer. She is known throughout the land. She will grudgingly adventure below ground and occasionally will venture into a city. Usually to deliver a bounty or arrange a new target. She has also learned the spell lists Inner Walls (Lvl 10) and Barrier Law (Lvl 10).

Lvl 16 Equipment
Chain (AT13) +10%
Normal shield
Scimitar +10% non-magical
Composite Bow of Impact +20% (delivers additional impact critical 1 level lower)
Beastmaster's Spear +10% (1/day cast Animal Summoning V, Animal Mastery V)
Waterwalking Boots
Forester's Cloak (+25% to stalk/hide - outdoors only)
x2 spell multiplier (channeling only)

dunadan
October 17th, 2017, 00:58
Oops... forgot the characters... :-)

dunadan
October 18th, 2017, 08:17
Last one... Character #7 on Day #7. Thought I'd make this one a bit different.

Devry is a male human sorcerer. Probably don't want to get into his bad books once he gets to Lvl8 and Lvl16. As is always the case... high level spell casters are dangerous! He has some interesting magic items (as befits his level and background).

Here is my first...

********************
Notes for character development in my campaign
Background Options
1) Extra background option tables are available from Rolemaster Companion I Section 4.5
- Skill at arms (SAA)
- Skill at magic (SAM)
2) Spend one (1) background option to roll 1-100 on a table. GM overrule/consultation possible.
3) Spend two (2) background options to select from a table. GM overrule/consultation possible.

Optional rules used for character development
Character Law
1) Option 5: Monk / Bard Controversy
2) Option 9: Hobbies (Primary hobby gains 4 ranks. Secondary hobby gains 2 ranks.)
- NB: Select from the Secondary Skill Table
3) Option 11.3: Additional Development Points for Secondary Skills
4) Option 16: Power Point Development

Spell Law
1) Option 2.1: Non Random Spell List Acquisition by List Portions
- NB: Spell rank cost is doubled for Pure and Hybrid spell users
********************

Devry Tevarrow - Male Human Sorcerer

Appearance - Devry looks like a rake. He is always neatly presented and dressed in expensive clothes. He has immaculate manners and expensive tastes.

Personality - "I like that... I'll have it!". Devry is used to getting his way. Either through wealth (buying anything he wants) or influence. He is well aware of his social standing and power. If turned down he can become petulant or vengeful. He expects a "certain standard of living" and will not accept less ie no staying in cheap inns or common rooms!

Background
Born into a house of privilege, Devry is a younger child to a minor noble family. Although he will never be in a position to inherit the family title, he has never wanted for anything material in his life. Always having the best of clothes etc

As a child he was given the best tutors available. Showing quick aptitude with numbers and letters, several of his tutors suggested he was capable of "higher" learning. His familiy's wealth/influence secured him a position with a sorcerer in the capital city. He rapidly outstripped his master in learning and struck out on his own.

Encounter Level (Lvl 2)
Devry is on his way to the Great Library. He will be willing join a group that offers the opportunity for gaining "interesting" magic items. Wealth alone is not enough to interest him.

Lvl 2 Equipment
Quarterstaff
Amulet +2 spell adder
Ring (Protection I 3x/day)
Jewel (staring into it adds +10% to Meditation)

Encounter Level (Lvl 8)
Skilled in Mind/Soul Destruction, along with Spirit/Gate Mastery and Dispelling, Devry is not to be ignored. He has a large opinion of himself by now. His ego matches his skills. He still seeks "interesting" items.

Lvl 8 Equipment
Eye-Staff (CT II Pg 78)
Amulet x2 spell multiplier
Ring (Protection I 3x/day)
Awe-Inspiring Headband (-25% for 1-10 rds to all activities when dealing with wearer)
Jewel (staring into it adds +10% to Meditation)
Rune - Break Limb (Flesh Destruction)
Rune - Clotting III (Blood Law)

Encounter Level (Lvl 16)
Devry has been adventuring for a couple of decades. He has accumulated many magical items and much wealth (even eclipsing the family wealth). He has established a large manor house surrounded by orchards on the edge of the city. He is well connected to the royal family and the University of Magic. He seeks the legendary artifact the Mage Lord's Staff. He will follow any lead or join any party that he believes could lead to the Staff (or provide information about it whereabouts).

Lvl 16 Equipment
Jewel (staring into it adds +10% to Meditation)
Ring (Stun Relief 3x/day)
Amulet x3 spell multiplier
Awe-Inspiring Headband (-25% for 1-10 rds to all activities when dealing with wearer)
Bracelet of Elemental Defections (Deflect I on elemental attacks)
Eye-Staff (CT II Pg 78)
Wand of the Winds (C Pg 75) Any spell from "Wind Law" to Lvl 12
2x Rune - Break Limb (Flesh Destruction)
2x Rune - Clotting III (Blood Law)

Asterionaisien
October 26th, 2017, 19:31
Thank you dunadan for your additions, probably I'll use them in a future Adventure. Do you Plan to add more? If yes, could you please add some healer type too? Thank again, you saved me a lot of time!

dunadan
October 30th, 2017, 02:41
I don't normally create many NPC healers. I think that it is the PC's responsibility to provide healing. If you create a strong NPC healer then they basically become a heal-bot that the party uses (abuses).

However, having said that... there is a crazy cat lady that lives on the edge of town... all the kids say she can turn you into a frog and avoid her... occasionally someone will approach her for healing... when REALLY desperate...

Crazy Kate
Appearance - Very old female human. Wild eyes, hair that has never seen a brush. Hardly any teeth. Walks with a stoop.

Is a "Healer". Knows the following spell lists:
- Transference
- Surface Ways (up to Lvl 5)
- Blood Ways (up to Lvl 5)
- Bone Ways (up to Lvl 5)
- Muscle Ways (up to Lvl 5)

Encounter
If approached for healing roll 1-100 for Crazy Kate's response:

1-40 Yell at the party that she isn't home (even though she is <10 feet away from them and in plain sight).
41-70 Offer a "natural" remedy. GM should create a disgusting concoction eg poultice of sheep manure and crushed snail, tisane of lavender and green caterpillars (still alive) etc
71-90 Offer magical healing in return for a favour (not interested in money)
91-100 Offer both the "natural" and magical healing. Note the character must accept both!

Crazy Kate is not interested in leaving her home for an adventure. Who would feed her dozens of cats?

Bale Nomad
November 29th, 2017, 03:57
Hey all, I thought it might be helpful if characters could be collected into modules, like the pregenerated characters we all know and love from various paper rulesets and modules. However, since the RMC ruleset was not originally based on the CoreRPG ruleset, it does not have the pregencharselect window class or its associated capabilities. I looked at the CoreRPG capability, and while it works, it doesn't provide much in the way of previewing in the selection window.

I know Dakadin is working on revamping the RMC ruleset to be based on the CoreRPG ruleset, so I thought I would present an interim solution while he is head down and busy on that project. To that end, here is an extension to the RMC ruleset along with a couple of simple test/demonstration modules.

One thing I would like some help with is learning how to limit the results in the selection window. With one of the modules activated, clicking on the link to pull up the list of pregenerated characters in the module's reference text presents just the characters for that module. With both modules activated, clicking the link in either module presents a selection list including the characters from both modules. While the enclosing XML tags are named the same, the modules are not, and the link "recordname" attribute specifies the module name.

I remember reading something about presenting data from multiple versus a single module somewhere in the forums over the last several days, but I can't find it again.

[EDIT] I replaced the original test modules 1 and 2 with version number set to "2.9" instead of "1.0", thinking that might fix the issue based on this document: https://www.fantasygrounds.com/refdoc/
I also added a 3rd test module to demonstrate that changing the character collection tag from "pregens" to something else, like the campaign tag of "charsheet", alleviates the issue. Idealistically, I think that should be unnecessary.

[EDIT 2] I realized there was an error in module 3, and it is now corrected.

[EDIT 3] A little more testing revealed a bug with the player display. the copy button was visible though non-functional for players. A simple fix was to add the <gmvisibleonly /> tag to the button! The new version of the extension has replaced the old version.

[EDIT 4] I removed the originally posted version of the extension to minimize confusion. The final version can be found here: https://www.fantasygrounds.com/forums/showthread.php?41443-Pre-Generated-Character-Extension

Dakadin
December 6th, 2017, 02:51
Hi Bale Nomad,

Great job with this. It will be really useful when doing one-shots or when starting a new campaign where you want to provide the PCs.

I like that the details seem to be available to the players but noticed it generated an error when trying to add the character using localhost. Using localhost also removed the issue with the data from multiple modules.

Bale Nomad
December 6th, 2017, 05:47
I am still seeing tables from multiple modules simultaneously, both on the host and the client, even when attaching to a game on "localhost". I also am a little confused by what should and should not be visible to players. I created another module with multiple library entries in "db.xml" and only one entry in "common.xml", and they were all visible to the client.

Thanks for your input. It helped reveal another shortcoming of the extension - players see the copy button, and it doesn't work for them. When a player clicks the button, they get an error message. Going back to examine more code to determine actor type when creating the button.

Please let me know what I am doing wrong with GM/Player visibility.

Thanks!
Bale Nomad

EDIT: The finalized version of the extension and a sample module can be found here: https://www.fantasygrounds.com/forums/showthread.php?41443-Pre-Generated-Character-Extension

Bale Nomad
December 6th, 2017, 06:21
I like that the details seem to be available to the players

That was part of my purpose. When i looked at the functionality in the CoreRPG ruleset, I was disappointed with the abbreviated information. There is so much more in the old paper modules regarding the pregenerated characters so the GM and the players could really make a decision about what to choose. It seems logical to me to provide more information up front to speed the process. Isn't that the whole point of pregenerated characters in the first place?

I am contemplating what more information to add. With RM there is no set list of basic skills beyond the basic demographics. I thought of presenting the 3 highest offensive bonuses, though including descriptions could get unwieldy, as would spell list names or other highly textual information. Candidates that seem reasonable to me might be magic realm, power points, or the number of languages or spell lists known. Any suggestions?

Bale Nomad

Bale Nomad
October 7th, 2018, 05:29
Here's a module containing a small collection of 10 1st through 3rd level characters. Most of them were converted from MERP using the Sample World Setting (https://www.fantasygrounds.com/forums/showthread.php?17227-List-of-Extensions-and-Modules), and the rest were created using the Pre-Generated Adolescent Character sheets in that module. Some of them were simply concepts, and some actually saw some play time. Some of them have a bit of back story, and some don't.

Since it is a module file, it is easiest to use these characters with the Pre-Generated Character Extension (https://www.fantasygrounds.com/forums/showthread.php?41443-Pre-Generated-Character-Extension).

Bale Nomad

dunadan
January 24th, 2019, 00:45
Hi guys

I ran a series of one shots recently and created a some low level pre-gens for the players. Since I took the time to create them, I thought I should probably post them here.

The Ranger is the Revised Ranger from Spell Law II.

********************
Notes for character development in my campaign
Background Options
1) Extra background option tables are available from Rolemaster Companion I Section 4.5
- Skill at arms (SAA)
- Skill at magic (SAM)
2) Spend one (1) background option to roll 1-100 on a table. GM overrule/consultation possible.
3) Spend two (2) background options to select from a table. GM overrule/consultation possible.

Optional rules used for character development
Character Law
1) Option 5: Monk / Bard Controversy
2) Option 9: Hobbies (Primary hobby gains 4 ranks. Secondary hobby gains 2 ranks.)
- NB: Select from the Secondary Skill Table
3) Option 11.3: Additional Development Points for Secondary Skills
4) Option 16: Power Point Development

Spell Law
1) Option 2.1: Non Random Spell List Acquisition by List Portions
- NB: Spell rank cost is doubled for Pure and Hybrid spell users
********************

dunadan
January 24th, 2019, 00:48
And the last couple...

The half-ogre is from RMC I and the Dabbler is from Spell Law II.

lachancery
June 30th, 2020, 03:22
I have been away from RM on FG for many years. I am in awe with Dakadin's commitment who has maintained the Ruleset, and ported it over to Core! You're awesome, Dakadin!

It is with rekindled interest that I am re-familiarizing myself with the Ruleset and came to the forum to seek a few pregen characters. Alas, the characters in this thread seem all made for pre-V2? Are there V2 pregens I could load in the ruleset and dig through their character sheets?

Dakadin
June 30th, 2020, 03:47
Welcome back Lachancery! No, there aren't any pregens at this point but check the videos section. Wolfshield has put together some great videos on how to use the new version.

dunadan
June 30th, 2020, 03:52
mmm.. I'd forgotten about these. I posted them a while back. Probably should convert them. Just an issue with time.

Should we create a separate thread for v2 pre-gen characters?

JohnD
June 30th, 2020, 04:17
I have been away from RM on FG for many years. I am in awe with Dakadin's commitment who has maintained the Ruleset, and ported it over to Core! You're awesome, Dakadin!

It is with rekindled interest that I am re-familiarizing myself with the Ruleset and came to the forum to seek a few pregen characters. Alas, the characters in this thread seem all made for pre-V2? Are there V2 pregens I could load in the ruleset and dig through their character sheets?

Welcome back!

lachancery
July 3rd, 2020, 05:51
Welcome back Lachancery! No, there aren't any pregens at this point but check the videos section. Wolfshield has put together some great videos on how to use the new version.
Thanks! I've been watching Wolf's videos; they're awesome & very useful! As I've been playing Pathfinder all these years, I'm at ease with CoreRPG - my learning curve has been re-learning RMC.

I created Sherman the Tank, (modeled after the dwarf you played in my game) and ran him through a battle using my most recent purchase: the Dùn Crù module! I encountered an odd behavior I couldn't figure out: the parry amount I set for the NPC Andak Zor wouldn't reduce the OB of his broadsword, yet the OB of his Ice Bolt was being reduced as expected. Is there an exception case I forgot about?

I'm currently GMing a Pathfinder Adventure Path (Mummy's Mask), but when that completes, I will restart another homebrew campaign with RMC set in Middle-Earth. We had fun... ...8 years ago!

Dakadin
July 3rd, 2020, 06:05
That might be a bug with the OB. The Combat Tracker right now is a bit of old and new.

If you get a new RMC campaign going let me know. It was a blast last time!

JohnD
July 3rd, 2020, 21:56
I'll remind you both that you guys accepted me in to observe and ask questions... this was before I bought FG. I'm eternally thankful to you guys for that. I'd love to play RM with you guys again if there's room.

strubbel
February 13th, 2023, 17:00
If someone is interested and has a working knowledge of python I would like to offer a small script to help you create masses of NPCs as a module.

https://www.pastiebin.com/63ea69d2d5223

I used it to create some random chars in a selected levelrange and tried to equip them according to class with a bit of logic. Also I integrated a names package (that you might need to install on top of your pythoncalled fantasynames) so that the NPCs have nice or at least funny names. Some of the thresholds are adapted to my needs, like probabilities of classes, races and weapons or the likelyhood of a bonus item) so it would be recommended to try to understand and tweak it according to your use.

Please note that this is not a professional product and I just wanted to share it as is and might or might not intend to continue working on it - even if some parts of it do not make you happy :)

To install fantasynames (maybe also interesting of its own): python3 -m pip install fantasynames

QuirkyBirky
February 17th, 2023, 15:51
Sounds interesting, and potentially quite useful. I've had a quick play but haven't got too far - how is the fantasynames module configured?

Edit:
Actually I think I've found the module on Github.

The code is throwing up an error but I'll see if I can work out why.

Further Edit:
"TypeError: can only concatenate str (not "int") to str"

This is from the return self.randrange(a, b+1) line in the random.py file called from the get_level function.

strubbel
February 19th, 2023, 16:13
Hi QuirkyBirky,

Sorry for that, I added the inputs on the levels on the fly while uploading. You can either change the input lines to levels as numbers every time you use it or you need to convert/cast the input string to an int before passing it to the rnd function. I updated the pastiebin accordingly, I hope.

QuirkyBirky
February 19th, 2023, 17:12
Thanks Strubbel.

I ran into some issues with formatting (had to remove tabs and replace with spaces) which might be down to how I copied the code over, plus I had to make "Set Number of chars and levelrange" a comment as there wasn't a leading # (I assume that's correct). It also didn't like the line "while i < number_of_chars:" so I forced it to make the string an integer, but it works. I'll try and get my head around how it does everything (I'm not clued up when it comes to Python) and tweak it for my own preferences. It's an impressive tool though.

Obviously you still need to manually create the MOD file and copy this XML over, but I can see a lot of potential. Thanks for sharing.